Search found 34 matches
- Sat Mar 28, 2015 7:30 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: [1.5] Transcendence Debug Mode/Corporate Command Bug
- Replies: 1
- Views: 9041
[1.5] Transcendence Debug Mode/Corporate Command Bug
During the Corporate Command mission where the player is supposed to help Anton Nasser destroy the Cyclops HQ, I may have destroyed it before Anton even got near the station. For some reason, Anton didn't dock with the station, and both him, Kate Morgental, and the rest of the force that they brough...
- Tue Aug 19, 2014 8:45 pm
- Forum: Commonwealth
- Topic: The 7th Transcendence Succession game
- Replies: 76
- Views: 65746
Re: The 7th Transcendence Succession game
Whenever I try to recycle a weapon in the SDW Weapon Labs, a dockscreen comes up with "Line 62: Identifiers must not use single quote characters: 'don" Sold most of our mundane damaged items to the SDW Weapon Labs in the Kaus system, and the rest to the Tinker in the Aquilae system. Upgraded the Tsu...
- Tue Aug 19, 2014 8:18 pm
- Forum: Commonwealth
- Topic: The 7th Transcendence Succession game
- Replies: 76
- Views: 65746
Re: The 7th Transcendence Succession game
So, I guess I just post this and say I'm taking turn 7?
- Tue May 06, 2014 1:48 am
- Forum: Ideas & Suggestions
- Topic: Report on Transcendence Design
- Replies: 3
- Views: 2491
Re: Report on Transcendence Design
(I am still wondering the relevance of that special ROM, located in Arco's station... every time I hang onto it, in the futile hope that it's required in some sidequest far along which I've somehow missed every playthrough.) This. And also the little scene with the CommonWealth Residentials. I feel...
- Thu May 01, 2014 11:59 pm
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113593
Re: Planning for the 7th Transcendence succession game
That means I can't play then... D:PM wrote:If the game save uses Corporate Command, but you do not have Corporate Command, you will not be able to load the save.
- Thu May 01, 2014 7:52 pm
- Forum: Ideas & Suggestions
- Topic: Ugliest ship design nominations
- Replies: 22
- Views: 23957
Re: Ugliest ship design nominations
QUICKLY! SOMEONE MAKE A BOLIDE INTERCEPTOR THAT ISN'T PHALLIC LIKE!
- Wed Apr 30, 2014 7:40 pm
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113593
Re: Planning for the 7th Transcendence succession game
I have a question. Is it a problem if the save has CC stuff and I play it when I don't have CC?
- Tue Apr 29, 2014 9:18 pm
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113593
Re: Planning for the 7th Transcendence succession game
So uh, how do I join in? What do I need to do to play? Because I'd like to try this out, seeing as it's my first time doing this.
- Tue Apr 01, 2014 4:50 pm
- Forum: The Drawing Board
- Topic: Question on weapon turrets
- Replies: 1
- Views: 2117
Question on weapon turrets
How do I make it so that the primary weapons of a ship will always be omnidirectional, even if the weapons themselves aren't?
- Sun Mar 30, 2014 2:47 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 703676
Re: Transcendence Picture thread
Images of my first mod, dubstep guns!
- Sun Mar 30, 2014 2:25 am
- Forum: Mod Announcements
- Topic: Dubstep Guns
- Replies: 6
- Views: 5158
Re: Dubstep Guns
Thanks a TON Jay2Jay!
- Fri Mar 28, 2014 9:14 pm
- Forum: Mod Announcements
- Topic: Dubstep Guns
- Replies: 6
- Views: 5158
Re: Dubstep Guns
Thanks for the reply! Also, what did you think about the music itself?
- Fri Mar 28, 2014 7:46 pm
- Forum: Mod Announcements
- Topic: Dubstep Guns
- Replies: 6
- Views: 5158
Dubstep Guns
Adds 2 weapons to the game, a dub step gun and a nyan cat gun! Both will play music upon firing them, but you'll need to follow the instructions in the readme included for them to work properly. All credit and major thanks for the music coding goes to RPC! As this is my first mod, please comment on ...
- Thu Mar 27, 2014 2:38 pm
- Forum: Ideas & Suggestions
- Topic: An Iphone port would triple fanbase
- Replies: 7
- Views: 3452
Re: An Iphone port would triple fanbase
Perhaps when you open the screens it pauses the game?
- Wed Mar 26, 2014 12:20 pm
- Forum: Welcome and Introductions
- Topic: Oh hai
- Replies: 1
- Views: 7925
Oh hai
Hi everyone! I started playing T before the 1.0 version, and I joined the forums in 2012, but didn't really get involved/active for a while until recently. I also started to learn how to code a few days ago, and so far I've made a dubstep gun mod :D I can't take all the credit, most of it goes to RP...