Search found 562 matches

by NMS
Sun Oct 11, 2020 6:50 am
Forum: Commonwealth
Topic: Requests for older mods to be updated or improved
Replies: 23
Views: 5173

Re: Requests for older mods to be updated or improved

If it's just the saving when you accept a mission that's bothering you, you can disable mission checkpoints in settings.xml.
by NMS
Sun Jun 21, 2020 12:03 pm
Forum: Announcements
Topic: 1.9 Beta 1
Replies: 12
Views: 23070

Re: 1.9 Beta 1

I think the Multiverse and Steam versions of CC and EP should be the same, regardless of which game version you're on. Also, you can opt into the beta version on Steam under Properties -> Betas.
by NMS
Thu Apr 02, 2020 9:29 am
Forum: Commonwealth
Topic: [April Fools 2020] New Year, New Frontier: Transcendence 0.2.0 is Finally Here!
Replies: 5
Views: 1862

Re: New Year, New Frontier: Transcendence 0.2.0 is Finally Here!

Well, if this is actually a prank, you put a lot of effort into it. If it isn't, it was even more effort, but it doesn't run on my machine. (Windows 8)
Exception1.PNG
Exception1.PNG (20.21 KiB) Viewed 1806 times
by NMS
Wed Mar 18, 2020 8:06 pm
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 1677

Re: deciphering a debug log entry help please

This log entry is created by CSingleShip::CreateShip when CSystem::CreateShip returns an error. Unfortunately, it doesn't specify which error, so I don't know what's going wrong.
by NMS
Sat Feb 01, 2020 2:51 am
Forum: Shipyards
Topic: Device slots and slot ID
Replies: 3
Views: 1458

Re: Device slots and slot ID

by NMS
Sat Feb 01, 2020 2:25 am
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 2169

Re: thrust and thrustRatio explanation please

You mean 2 MW, not 0.2.
by NMS
Sun Jan 19, 2020 4:24 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 6315

Re: Trouble with getting mods to work

It shouldn't be a problem for more than one mod to define the same type. I think the one with the highest UNID will be loaded last and overwrite the other(s).
by NMS
Sat Jan 18, 2020 7:21 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 6315

Re: Trouble with getting mods to work

I think you can just copy the entity definition (<!ENTITY someEntity "0xnnnnnnnn">) from the mod with the type you want to use to the mod where you use it. Or use the hex UNID (0xnnnnnnnn) rather than the entity (&someEntity;). But then your mod will only work if the mod containing that type is also...
by NMS
Tue Dec 31, 2019 8:53 pm
Forum: Commonwealth
Topic: About non-omni primary weapons without WMD
Replies: 2
Views: 1614

Re: About non-omni primary weapons without WMD

In theory, they should have slightly more DPS than WMD weapons of the same level, and better shot speed. So if you have good accuracy they might be the fastest non-ammo weapons at damaging things other than compartments and stations. In practice, the omni versions generally have higher effective DPS...
by NMS
Sat Dec 28, 2019 10:18 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 6315

Re: Trouble with getting mods to work

Zeke wrote:
Sat Dec 28, 2019 12:13 am
I'm using the 1.7 xml's because that was the latest on Xelerus. Where can 1.8 be downloaded?
Links here: https://forums.kronosaur.com/viewtopic.php?f=15&t=8737
by NMS
Sun Dec 15, 2019 11:34 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 6315

Re: Trouble with getting mods to work

That's all rather odd. Mods could prevent the player from having any powers, in which case I think pressing the key results in a "No powers" message. But I don't believe they could prevent the Enable/Disable menu from working. Are you sure you were pressing the right keys for your current keyboard c...
by NMS
Mon Dec 02, 2019 9:00 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 6315

Re: Trouble with getting mods to work

It's spelled "Extensions".
by NMS
Tue Nov 26, 2019 4:20 am
Forum: Modding Reference
Topic: New alignment system [George]
Replies: 23
Views: 14838

Re: New alignment system [George]

Since George's first post was slightly wrong and the non-mutual friendships were fixed, here's the new system: republic /uplifter/seeker/constructive chaos: -friendly to fellow republics -hostile to empires and megalomaniacs -neutral to federations and competitors federation /archivist/hermit/founda...
by NMS
Thu Nov 21, 2019 8:48 am
Forum: Ideas & Suggestions
Topic: Reactor Weight Limitation and More Reactors
Replies: 6
Views: 1789

Re: Reactor Weight Limitation and More Reactors

It isn't a terrible idea to have more diversity in items, but I've said before in other places that there's a danger in making item balancing too realistic. Capital ships would logically have vastly larger, and therefore more powerful, equipment than can be mounted on gunships, making them impossibl...
by NMS
Sat Nov 16, 2019 7:35 am
Forum: Ideas & Suggestions
Topic: Mining 2019
Replies: 9
Views: 2157

Re: Mining 2019

If you have enough space, you can hold Enter to loot all the ore and undock, like when looting a wreck. But I agree mining is just not worth the tedium unless you're really desperate.