Search found 562 matches
- Sun Oct 11, 2020 6:50 am
- Forum: Commonwealth
- Topic: Requests for older mods to be updated or improved
- Replies: 23
- Views: 6406
Re: Requests for older mods to be updated or improved
If it's just the saving when you accept a mission that's bothering you, you can disable mission checkpoints in settings.xml.
- Sun Jun 21, 2020 12:03 pm
- Forum: Announcements
- Topic: 1.9 Beta 1
- Replies: 12
- Views: 23939
Re: 1.9 Beta 1
I think the Multiverse and Steam versions of CC and EP should be the same, regardless of which game version you're on. Also, you can opt into the beta version on Steam under Properties -> Betas.
- Thu Apr 02, 2020 9:29 am
- Forum: Commonwealth
- Topic: [April Fools 2020] New Year, New Frontier: Transcendence 0.2.0 is Finally Here!
- Replies: 5
- Views: 2280
Re: New Year, New Frontier: Transcendence 0.2.0 is Finally Here!
Well, if this is actually a prank, you put a lot of effort into it. If it isn't, it was even more effort, but it doesn't run on my machine. (Windows 8)
- Wed Mar 18, 2020 8:06 pm
- Forum: Shipyards
- Topic: deciphering a debug log entry help please
- Replies: 3
- Views: 1970
Re: deciphering a debug log entry help please
This log entry is created by CSingleShip::CreateShip when CSystem::CreateShip returns an error. Unfortunately, it doesn't specify which error, so I don't know what's going wrong.
- Sat Feb 01, 2020 2:51 am
- Forum: Shipyards
- Topic: Device slots and slot ID
- Replies: 3
- Views: 1716
Re: Device slots and slot ID
I created a new ticket: https://ministry.kronosaur.com/record.hexm?id=89238
- Sat Feb 01, 2020 2:25 am
- Forum: Shipyards
- Topic: thrust and thrustRatio explanation please
- Replies: 3
- Views: 2405
Re: thrust and thrustRatio explanation please
You mean 2 MW, not 0.2.
- Sun Jan 19, 2020 4:24 am
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 7830
Re: Trouble with getting mods to work
It shouldn't be a problem for more than one mod to define the same type. I think the one with the highest UNID will be loaded last and overwrite the other(s).
- Sat Jan 18, 2020 7:21 am
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 7830
Re: Trouble with getting mods to work
I think you can just copy the entity definition (<!ENTITY someEntity "0xnnnnnnnn">) from the mod with the type you want to use to the mod where you use it. Or use the hex UNID (0xnnnnnnnn) rather than the entity (&someEntity;). But then your mod will only work if the mod containing that type is also...
- Tue Dec 31, 2019 8:53 pm
- Forum: Commonwealth
- Topic: About non-omni primary weapons without WMD
- Replies: 2
- Views: 1821
Re: About non-omni primary weapons without WMD
In theory, they should have slightly more DPS than WMD weapons of the same level, and better shot speed. So if you have good accuracy they might be the fastest non-ammo weapons at damaging things other than compartments and stations. In practice, the omni versions generally have higher effective DPS...
- Sat Dec 28, 2019 10:18 pm
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 7830
- Sun Dec 15, 2019 11:34 pm
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 7830
Re: Trouble with getting mods to work
That's all rather odd. Mods could prevent the player from having any powers, in which case I think pressing the key results in a "No powers" message. But I don't believe they could prevent the Enable/Disable menu from working. Are you sure you were pressing the right keys for your current keyboard c...
- Mon Dec 02, 2019 9:00 pm
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 7830
Re: Trouble with getting mods to work
It's spelled "Extensions".
- Tue Nov 26, 2019 4:20 am
- Forum: Modding Reference
- Topic: New alignment system [George]
- Replies: 23
- Views: 15984
Re: New alignment system [George]
Since George's first post was slightly wrong and the non-mutual friendships were fixed, here's the new system: republic /uplifter/seeker/constructive chaos: -friendly to fellow republics -hostile to empires and megalomaniacs -neutral to federations and competitors federation /archivist/hermit/founda...
- Thu Nov 21, 2019 8:48 am
- Forum: Ideas & Suggestions
- Topic: Reactor Weight Limitation and More Reactors
- Replies: 6
- Views: 2158
Re: Reactor Weight Limitation and More Reactors
It isn't a terrible idea to have more diversity in items, but I've said before in other places that there's a danger in making item balancing too realistic. Capital ships would logically have vastly larger, and therefore more powerful, equipment than can be mounted on gunships, making them impossibl...
- Sat Nov 16, 2019 7:35 am
- Forum: Ideas & Suggestions
- Topic: Mining 2019
- Replies: 9
- Views: 2643
Re: Mining 2019
If you have enough space, you can hold Enter to loot all the ore and undock, like when looting a wreck. But I agree mining is just not worth the tedium unless you're really desperate.