Search found 487 matches

by NMS
Tue Jan 22, 2019 7:39 pm
Forum: Mod Announcements
Topic: Xortek Corporation
Replies: 2
Views: 66

Re: Xortek Corporation

If you find some way of getting rid of the brackets around the star name, eg 'a (G2 class star)', I would appreciate it if you could let me know. I need to do this in one of my mods. George uses those parenthesis to indicate he doesn't expect the text to appear in-game. If you're showing it to the ...
by NMS
Tue Jan 22, 2019 7:30 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 34
Views: 5090

Re: various questions and stuff

That's just for code readability. The extra whitespace is removed.
by NMS
Sun Jan 13, 2019 3:09 am
Forum: New Developers
Topic: Successful build!!
Replies: 6
Views: 3634

Re: Successful build!!

Edited since I had to redo some steps with the switch to a single repository.
by NMS
Fri Jan 11, 2019 7:56 am
Forum: Shipyards
Topic: randomly selecting multiple items from a list help please
Replies: 4
Views: 68

Re: randomly selecting multiple items from a list help please

(subset (shuffle itemList) 0 n)
by NMS
Fri Jan 11, 2019 5:54 am
Forum: Commonwealth
Topic: What's up with the Constellation?
Replies: 2
Views: 98

Re: What's up with the Constellation?

Thanks, relanat. But nearly all the changes to the auton bay my mods made are in the current betas of the core game now. Maybe I'll take a look at why it's not working in this release. The way armor limits are defined has changed recently, and some armors were rebalanced, so some autons may need to ...
by NMS
Wed Jan 09, 2019 8:35 am
Forum: Ideas & Suggestions
Topic: New device category: "exposed" in addition to internal and external
Replies: 4
Views: 156

Re: New device category: "exposed" in addition to internal and external

I'd rather just have more ways to repair damaged devices (at a cost that's reasonable for important items but not financially beneficial).
by NMS
Wed Jan 09, 2019 8:30 am
Forum: Bug Reports & Tech Support
Topic: Some late-game bugs and/or gripes (CC, 1.8b4)
Replies: 6
Views: 185

Re: Some late-game bugs and/or gripes (CC, 1.8b4)

-Certain shields seem to suffer from multiple regen periods, meaning that they recharge in arbitrary increments. My heavily enhanced Jotun deflector stops regenerating around 250 HP, waits another 12 seconds, continues regenerating to around 500 HP, waits another 12 seconds, and so forth. This feel...
by NMS
Sun Jan 06, 2019 4:43 pm
Forum: Ideas & Suggestions
Topic: Would like to see more teamwork among modders and devs
Replies: 3
Views: 71

Re: Would like to see more teamwork among modders and devs

A few of us, including me, do have the ability and software setup to work on the engine code. You can see our contributions to the Transcendence, Mammoth, and Alchemy repositories through George's Github page . I think the reason we don't do more, or make many major engine changes ourselves, is that...
by NMS
Thu Jan 03, 2019 4:35 pm
Forum: Stable (v1.7) Bug Reports
Topic: device protect
Replies: 7
Views: 154

Re: device protect

I think ionize immune also protects against EMP and blinding, but most armors that would have it are high enough level to be immune to those anyway. I agree it would be useful to have more in-game information about damage and resistance mechanics.
by NMS
Thu Jan 03, 2019 7:25 am
Forum: Stable (v1.7) Bug Reports
Topic: device protect
Replies: 7
Views: 154

Re: device protect

"Device protect" on armor protects against ion cannons like the ones used by Ventari that disrupt and sometimes damage devices. External devices like side-mounted weapons can be damaged by any damage that isn't blocked by shields because they're outside your armor.
by NMS
Thu Dec 20, 2018 4:25 am
Forum: Beta Bug Reports
Topic: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons
Replies: 6
Views: 183

Re: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons

If you're sure there's an exclamation point in the message, then it seems to be coming from the OnObjDestroyed event of msHereticIocrymAttack. It should only trigger if a station you have a mission from in Heretic is destroyed, but maybe (objGetID aObjDestroyed) and (msnGetData gSource 'targetID) ar...
by NMS
Wed Dec 19, 2018 8:45 am
Forum: Beta Bug Reports
Topic: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons
Replies: 6
Views: 183

Re: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons

Looks like the crash was due to this: (msnFailure (msnFind "Pa +unid:&msHereticMaryamsArchive;;")) in the OnScreenInit of the NeurohackComplete screen of stMaryamsArchive. Maybe you loaded an old save so the station existed but you didn't have the mission? Still, msnFailure crashing the game should ...
by NMS
Thu Nov 29, 2018 5:33 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 33198

Re: 1.8 Beta 3 is Ready!

Yes. It should be possible to deregister a game with TransData . But I can't get it to work. I just get "Error: can't open {fileName}." even if {fileName} is the name of the file (with or without the extension) in the same folder as TransData or the full path to the file. Looking at the code, this e...
by NMS
Thu Nov 29, 2018 4:38 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 33198

Re: 1.8 Beta 3 is Ready!

Yes. It should be possible to deregister a game with TransData . But I can't get it to work. I just get "Error: can't open {fileName}." even if {fileName} is the name of the file (with or without the extension) in the same folder as TransData or the full path to the file. Looking at the code, this e...
by NMS
Sat Nov 17, 2018 5:42 am
Forum: Shipyards
Topic: setting cursor pos to an item in OnGlobalPaneInit
Replies: 6
Views: 3574

Re: setting cursor pos to an item in OnGlobalPaneInit

I fixed the version you uploaded by adding the error check to your function and using it in the action code. But the item moving around in the list is a bit annoying.