Search found 8 matches
- Thu Jun 06, 2013 9:58 pm
- Forum: The Drawing Board
- Topic: [Mod Idea] Dwarggonit! Playing the packleader.
- Replies: 6
- Views: 5194
Re: [Mod Idea] Dwarggonit! Playing the packleader.
Pics? Err.... Maybe I should mention that I have no 3D modeling or artistry skills... whatsoever. I was going to see if I could bug other people for that once I sort out the actual functionality. Progress update: Currently working on the loyalty economy functionality. Link into main storyline (battl...
- Fri May 31, 2013 7:16 am
- Forum: The Drawing Board
- Topic: [Mod Idea] Dwarggonit! Playing the packleader.
- Replies: 6
- Views: 5194
Re: [Mod Idea] Dwarggonit! Playing the packleader.
[Sarcasm] 6 to 12 months? Nay, I shall birth this mod in less than a fortnight! [/Sarcasm] Yeah, I know I'm very likely being way overambitious, but meh, aim for the stars and maybe you make the roof. :D Itty-bitty steps is probably the way I'll tackle this anyway. :wink: Currently working on just m...
- Wed May 29, 2013 7:01 am
- Forum: The Drawing Board
- Topic: [Mod Idea] Dwarggonit! Playing the packleader.
- Replies: 6
- Views: 5194
Re: [Mod Idea] Dwarggonit! Playing the packleader.
Thanks for the heads up! I'd also love some integration / merging with other mods.
More hands make light work and all that.
I'll try and work something of the sung into the backstory as well!
More hands make light work and all that.
I'll try and work something of the sung into the backstory as well!

- Tue May 28, 2013 10:08 am
- Forum: The Drawing Board
- Topic: [Mod Idea] Dwarggonit! Playing the packleader.
- Replies: 6
- Views: 5194
[Mod Idea] Dwarggonit! Playing the packleader.
Idea for a mod that aims to: Short version: Flesh out a back story on the Dwarg. (Possibly totally in opposition to what their actual back story is.) Allow player to become packleader of several "packs" of Dwarg, including stations and economy. 'Living' economy for Dwarg, including having to mine/pr...
- Tue May 28, 2013 8:24 am
- Forum: Shipyards
- Topic: Some questions I came across during modding.
- Replies: 4
- Views: 2760
Re: Some questions I came across during modding.
Don't mean to hijack the thread, but this fits here perfectly. Exactly how does the armorShield= "15" entry work on the hull plate ionizer? I.e. what does the number mean, and if I 1. adjust it up 2. adjust it down what effect will that have? I'm essentially trying to create a more extreme variation...
- Mon May 27, 2013 10:16 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 566
- Views: 588960
Re: UNID Database
0xE273 - UberWaffe
Yay! Modding time!
Yay! Modding time!
- Mon May 27, 2013 8:19 am
- Forum: Ideas & Suggestions
- Topic: Suggestions for future (whenever if ever) versions
- Replies: 5
- Views: 3816
Re: Suggestions for future (whenever if ever) versions
Thanks for the link to the economyType. I was not aware of that. (Sidenote: I'm busy tearing into the code of your Dynamic Systems mod, amongst others. Have had a lot of fun so far. :D ) Actually stumbled across the whole define new attributes + criteria on deviceslots today. Should have "tried firs...
- Sun May 26, 2013 7:39 am
- Forum: Ideas & Suggestions
- Topic: Suggestions for future (whenever if ever) versions
- Replies: 5
- Views: 3816
Suggestions for future (whenever if ever) versions
I've noticed several "What I want for version ..." threads, all sharing the common theme of referring to a version (that is by now) already released. http://forums.kronosaur.com/viewtopic.php?f=3&t=4986 http://forums.kronosaur.com/viewtopic.php?f=3&t=5655 http://forums.kronosaur.com/viewtopic.php?f=...