Search found 8 matches

by UberWaffe
Thu Jun 06, 2013 9:58 pm
Forum: The Drawing Board
Topic: [Mod Idea] Dwarggonit! Playing the packleader.
Replies: 6
Views: 5194

Re: [Mod Idea] Dwarggonit! Playing the packleader.

Pics? Err.... Maybe I should mention that I have no 3D modeling or artistry skills... whatsoever. I was going to see if I could bug other people for that once I sort out the actual functionality. Progress update: Currently working on the loyalty economy functionality. Link into main storyline (battl...
by UberWaffe
Fri May 31, 2013 7:16 am
Forum: The Drawing Board
Topic: [Mod Idea] Dwarggonit! Playing the packleader.
Replies: 6
Views: 5194

Re: [Mod Idea] Dwarggonit! Playing the packleader.

[Sarcasm] 6 to 12 months? Nay, I shall birth this mod in less than a fortnight! [/Sarcasm] Yeah, I know I'm very likely being way overambitious, but meh, aim for the stars and maybe you make the roof. :D Itty-bitty steps is probably the way I'll tackle this anyway. :wink: Currently working on just m...
by UberWaffe
Wed May 29, 2013 7:01 am
Forum: The Drawing Board
Topic: [Mod Idea] Dwarggonit! Playing the packleader.
Replies: 6
Views: 5194

Re: [Mod Idea] Dwarggonit! Playing the packleader.

Thanks for the heads up! I'd also love some integration / merging with other mods.
More hands make light work and all that.

I'll try and work something of the sung into the backstory as well! :D
by UberWaffe
Tue May 28, 2013 10:08 am
Forum: The Drawing Board
Topic: [Mod Idea] Dwarggonit! Playing the packleader.
Replies: 6
Views: 5194

[Mod Idea] Dwarggonit! Playing the packleader.

Idea for a mod that aims to: Short version: Flesh out a back story on the Dwarg. (Possibly totally in opposition to what their actual back story is.) Allow player to become packleader of several "packs" of Dwarg, including stations and economy. 'Living' economy for Dwarg, including having to mine/pr...
by UberWaffe
Tue May 28, 2013 8:24 am
Forum: Shipyards
Topic: Some questions I came across during modding.
Replies: 4
Views: 2760

Re: Some questions I came across during modding.

Don't mean to hijack the thread, but this fits here perfectly. Exactly how does the armorShield= "15" entry work on the hull plate ionizer? I.e. what does the number mean, and if I 1. adjust it up 2. adjust it down what effect will that have? I'm essentially trying to create a more extreme variation...
by UberWaffe
Mon May 27, 2013 10:16 am
Forum: Shipyards
Topic: UNID Database
Replies: 566
Views: 588960

Re: UNID Database

0xE273 - UberWaffe

Yay! Modding time!
by UberWaffe
Mon May 27, 2013 8:19 am
Forum: Ideas & Suggestions
Topic: Suggestions for future (whenever if ever) versions
Replies: 5
Views: 3816

Re: Suggestions for future (whenever if ever) versions

Thanks for the link to the economyType. I was not aware of that. (Sidenote: I'm busy tearing into the code of your Dynamic Systems mod, amongst others. Have had a lot of fun so far. :D ) Actually stumbled across the whole define new attributes + criteria on deviceslots today. Should have "tried firs...
by UberWaffe
Sun May 26, 2013 7:39 am
Forum: Ideas & Suggestions
Topic: Suggestions for future (whenever if ever) versions
Replies: 5
Views: 3816

Suggestions for future (whenever if ever) versions

I've noticed several "What I want for version ..." threads, all sharing the common theme of referring to a version (that is by now) already released. http://forums.kronosaur.com/viewtopic.php?f=3&t=4986 http://forums.kronosaur.com/viewtopic.php?f=3&t=5655 http://forums.kronosaur.com/viewtopic.php?f=...