Search found 941 matches

by AssumedPseudonym
Sat Apr 20, 2019 8:49 pm
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 67

Re: ship orders help please

 Actually, you don’t really want the 'dock order, anyway, you want the 'loot order. That will dock the ship, transfer the loot (though it will also grab the damaged stuff, which you may need to manually transfer back to the wreck if you want it excluded), and then properly complete to be ready for t...
by AssumedPseudonym
Fri Apr 19, 2019 12:56 pm
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 67

Re: ship orders help please

 Code inside an event all runs at the same time. I can see what it’s doing here. Basically, it’s running the whole enum on finalList, creating a big stack of orders for the auton to go through, and marking them as explored. What you’d need for the effect you’re going for is probably a lambda (to sim...
by AssumedPseudonym
Mon Apr 15, 2019 6:30 am
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 7
Views: 95

Re: CSC screen descriptions

 Y’know what, why not. The captain of the CSC Mexicana takes a moment to speak with you: "You know what I miss most about living on a Starton? Artificial gravity. If you put something somewhere, it usually stays there. Out here, who knows where it’ll wind up if you don’t strap it down. "Don't sneeze...
by AssumedPseudonym
Mon Apr 15, 2019 12:21 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 48735

Re: The Backroads — an alternate route

 Update of the (insert random time period here): TBR’s April Fool’s colors have been taken down. Also I updated the Zyrran ships, including removing the auton (including the item and launcher) and sort of merging a few of the others (the Type III and Type VII, and the Type V and Type VI). They all g...
by AssumedPseudonym
Mon Apr 01, 2019 3:32 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 48735

Re: The Backroads — an alternate route

 Update of the (insert random time period here): The Backroads has been updated again. Finally. It’s not nearly as much of an update as I would like, but it does fix a few balance issues and technical things that weren’t quite doing what they were supposed to.  Also, as per tradition, I have April F...
by AssumedPseudonym
Mon Mar 18, 2019 10:12 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 10
Views: 461

Re: Red flash (Split from old thread)

 Apparently this has been dealt with in the 1.9 alpha.
by AssumedPseudonym
Tue Mar 12, 2019 11:06 am
Forum: Shipyards
Topic: recurring timer event query
Replies: 4
Views: 153

Re: recurring timer event query

 I’m pretty sure that a type can only have one instance of a timer event running at a time, and that firing it while it’s already running will start a new instance of the timer. Don’t quote me on that, though. <.< >.> <.<; If you really want to check to be certain, I would suggest testing with a pri...
by AssumedPseudonym
Tue Mar 12, 2019 10:55 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 48735

Re: The Backroads — an alternate route

 Their latest incarnation is actually kitbashery of a number of George’s item/device/weapon models, with texturing that’s rooted in the project that eventually evolved into TBR — it was originally used on the ships that turned into the Lambda Coalition.
by AssumedPseudonym
Sun Mar 03, 2019 11:12 am
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 10
Views: 2488

Re: Coming Soon: Reign in Hell

 I just put up a ticket on the issue I mentioned when you showed up for George’s weekly stream.
by AssumedPseudonym
Thu Feb 28, 2019 6:26 pm
Forum: Announcements
Topic: 1.8 Release
Replies: 14
Views: 13085

Re: 1.8 Release

 As another Linux/Wine user, I’ve had no issue with any of the updates anywhere along the line. I’m willing to compare notes via PM, if necessary.
by AssumedPseudonym
Fri Feb 22, 2019 11:13 pm
Forum: Commonwealth
Topic: Cool stargate effect in after effects
Replies: 1
Views: 108

Re: Cool stargate effect in after effects

 With the overall move toward using procedural effects instead of image sequences, I would definitely be in favor of something along these lines being used if and when George gets around to updating the gating effect. Nifty piece of work, this.
by AssumedPseudonym
Sun Feb 10, 2019 5:52 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 50
Views: 17697

Re: AE Mod Collection

 IronParrot reported an issue with Scuttle Shipwrecks suddenly not properly downloading as of 1.8b5. Given that I hadn’t done anything to the mod in roughly a year-and-a-half, I can only assume George did something that broke something somewhere. Regardless, I went in and updated it to hopefully cor...
by AssumedPseudonym
Tue Jan 29, 2019 6:03 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 17
Views: 1901

Re: [DEV] Elemental Shift

 I’ve been doing more coding for Song lately than I have for me… <.< >.> <.<;
by AssumedPseudonym
Tue Jan 29, 2019 2:21 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 174
Views: 48735

Re: The Backroads — an alternate route

 …Okay then. *Cracks knuckles.* I don't find that stacking two of the same weapon is worth the use of an extra device slot, particularly not on a small ship like the Psi. Personally, I'd much rather hold out for dual weapons, and there are plenty of those to be found!  It’s not as helpful early on, ...
by AssumedPseudonym
Tue Jan 29, 2019 1:03 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 10
Views: 461

Re: Red flash (Split from old thread)

 Red flashes only care about what the damage roll is, and that happens before all of the resistances come into play. If something does even a single point of damage after resistances but the original damage roll was above the red flash threshold, you’re getting a red flash. Basically, the red flash ...