Search found 972 matches

by AssumedPseudonym
Sun Sep 15, 2019 5:12 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 183

Re: Storyline in Eternity Port

 Yep, he confirmed it and showed it off on the first stream this month. It’s going to require a bit of topology work in TBR due to adding a new connection to Rigel Aurelius, but that’s my problem…
by AssumedPseudonym
Tue Sep 10, 2019 7:57 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 183

Re: Storyline in Eternity Port

 He’s adding The Near Stars topology to Stars of the Pilgrim as an expansion option for to add for anybody who has the Eternity Port adventure. It’s apparently going to work similar to Corporate Command, in that you have the option to include or exclude it upon starting up a new game. It will also a...
by AssumedPseudonym
Tue Sep 10, 2019 5:53 am
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 281

Re: George's hi-res renders of Transcendence Ships

 I find it more likely to be due to having a son less than a month old. While I’ve never personally been in that position, I expect it’s one helluva time sink, heh.
by AssumedPseudonym
Sun Sep 08, 2019 7:27 pm
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 281

Re: George's hi-res renders of Transcendence Ships

 He wasn’t able to get one done this past week, no.
by AssumedPseudonym
Sat Aug 24, 2019 12:23 am
Forum: Commonwealth
Topic: Twitch 23th (24th UTC) August 2019
Replies: 2
Views: 107

Re: Twitch 23th (24th UTC) August 2019

 The schedule hasn’t changed, he just got caught by RL and was half-an-hour late getting started yesterday. He has a newborn he has to help take care of.
by AssumedPseudonym
Wed Aug 21, 2019 11:41 pm
Forum: Shipyards
Topic: Dock Screens in Eternity Port extention
Replies: 5
Views: 117

Re: Dock Screens in Eternity Port extention

<TranscendenceExtension UNID="0xDEFAE0000" name="Armstrong Transport Player Ship" credit="Balentius" apiVersion="43" version= "1.0" >  Try that, with the apiVersion specified. Didn’t test it (and unfortunately can’t right this very moment), but I remember George’s changes waaay back when to dockscr...
by AssumedPseudonym
Thu Aug 15, 2019 3:47 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 2
Views: 218

Re: Armstrong Player Ship mod

 One suggestion, if I might? Both versions are identical in the ship selection screen; it would make it easier to tell them apart if you added a note in their description which version starts in what system.
by AssumedPseudonym
Wed Aug 14, 2019 12:05 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 183
Views: 53213

Re: The Backroads — an alternate route

  The Backroads has been updated again.  The good news is that stations now have proper docking port positions, weapon positions, and fire arcs (which will make a lot of enemy stations (or even friendly stations, if you’re going rogue) easier to deal with). The bad news is that I wound up having to ...
by AssumedPseudonym
Sat Aug 10, 2019 9:12 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 183
Views: 53213

Re: The Backroads — an alternate route

 Don’t worry, I’ll be adding it back in later as one you can buy at a ship broker.
by AssumedPseudonym
Fri Aug 09, 2019 11:07 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 51
Views: 18775

Re: AE Mod Collection

 In the wake of a(nother) massive re-render for TBR, both AE — Playerships and AE — Overkill have been updated to take advantage of the new graphics. Also, Playerships includes a slight tweak to the Woodpecker to bring the shot origins in line with standard dual weapons.
by AssumedPseudonym
Fri Aug 09, 2019 10:58 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 183
Views: 53213

Re: The Backroads — an alternate route

  The Backroads has been updated.  Changes include the aforementioned re-renders, various assorted tweaks and adjustments, and probably most importantly a fix for the Zyrran station crash. Many thanks to relanat for figuring that one out. ^.^  Also I’ll probably have another update sometime later th...
by AssumedPseudonym
Fri Aug 09, 2019 7:23 am
Forum: Commonwealth
Topic: Full Galactic Map
Replies: 8
Views: 312

Re: Full Galactic Map

 To be honest, I’m to blame for the worst of that. SotP is the main “sickle” of stars, with Corporate Command as fairly straightforward additions to that. Eternity Port’s topology is a simple arc inside the main gateline. Renegade is the small region in the northwest, and The Stars Beyond is mostly ...
by AssumedPseudonym
Fri Aug 09, 2019 12:33 am
Forum: Commonwealth
Topic: Full Galactic Map
Replies: 8
Views: 312

Re: Full Galactic Map

Image
by AssumedPseudonym
Thu Aug 08, 2019 5:41 am
Forum: Commonwealth
Topic: Full Galactic Map
Replies: 8
Views: 312

Re: Full Galactic Map

 If George gives his okay on showing Eternity Port and Corporate Command topology, I’ll post a map of SotP, CC, EP, TSB, TBR, TTB, and Renegade’s topology after tomorrow’s stream.
by AssumedPseudonym
Thu Aug 08, 2019 5:35 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 154

Re: placing images in post text query

 I’m glad Song knows how to do that, because I just link to images I’ve posted on Discord first. Discord makes for a very convenient image hosting service sometimes… <.< >.> <.<;