Search found 1036 matches

by AssumedPseudonym
Mon Feb 01, 2021 3:32 pm
Forum: Modding Reference
Topic: Function List — 1.9b3 (API 51)
Replies: 2
Views: 174

Re: Function List — 1.9b3 (API 51)

R E N A M E D / D E P R E C A T E D   F U N C T I O N S itmGetProperty: RENAMED: Use ([email protected] ...) instead. itmSetProperty: RENAMED: Use ([email protected] ...) instead. msnGetProperty: RENAMED: Use ([email protected] ...) instead. msnIncProperty: RENAMED: Use ([email protected] ...) instead. msnSetProperty: RENAMED: Use ([email protected] ...)...
by AssumedPseudonym
Mon Feb 01, 2021 3:32 pm
Forum: Modding Reference
Topic: Function List — 1.9b3 (API 51)
Replies: 2
Views: 174

Re: Function List — 1.9b3 (API 51)

([email protected] obj property) -> value property (all) 'ascended 'canAttack 'canBeAttacked 'category -> 'beam | 'effect | 'marker | 'missile | 'mission | 'ship | 'station 'commsKey 'currency -> currency type UNID 'currencyName 'cyberDefenseLevel 'damageDesc -> { shieldLevel:n armorIntegrity:n HullIntegrity:n }...
by AssumedPseudonym
Mon Feb 01, 2021 3:31 pm
Forum: Modding Reference
Topic: Function List — 1.9b3 (API 51)
Replies: 2
Views: 174

Function List — 1.9b3 (API 51)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Mon Feb 01, 2021 12:59 pm
Forum: Announcements
Topic: 1.9 Beta 3
Replies: 5
Views: 8268

Re: 1.9 Beta 3

 Details of ship device slot changes can be found here.
by AssumedPseudonym
Sun Oct 18, 2020 12:19 pm
Forum: Bug Reports & Tech Support
Topic: Linux debug console cursor problem
Replies: 2
Views: 314

Re: Linux debug console cursor problem

 I’ve run into it before, it’s a font issue. The game advances the cursor by specific amount based on how many characters have been typed (based on the assumption that the font required is monospace), but if you don’t have the necessary font, it doesn’t line up correctly. I don’t remember which font...
by AssumedPseudonym
Sat Jul 11, 2020 2:01 pm
Forum: Shipyards
Topic: UNID Database
Replies: 559
Views: 151903

Re: UNID Database

 The database is working fine for me, and apparently 0xD010 is already listed as being yours. Go forth and mod!
by AssumedPseudonym
Fri Jul 10, 2020 6:08 am
Forum: Beginner's Luck
Topic: some question of a NewBie
Replies: 5
Views: 612

Re: some question of a NewBie

 Welcome aboard! » 1: The [ U] key will bring up the menu to access the auton bay. » 2: Currently, there is no way to hire wingmen in the core game. You can get a few through certain events in the game, but that’s it. » 3: There’s also no way in the core game to pilot a capital ship. However, there ...
by AssumedPseudonym
Sat Jun 27, 2020 4:35 pm
Forum: Beginner's Luck
Topic: Simple questions
Replies: 3
Views: 475

Re: Simple questions

 Any item with a “Domina Communion” label will do the trick, though they’re harder to come by in the early going. It’s hard to really get started on building up your powers until you can start handing slave coffins over.  You don’t need to complete the Arena to be eligible for military missions, tho...
by AssumedPseudonym
Tue Jun 23, 2020 10:59 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 4092

Re: I want to talk about the direction of gameplay. I don't feel it is good.

 Talk to Digdug, he maintains an archive of all previous versions of the game. (Also I may dig into some of the original post when I get something vaguely resembling a shred of motivation; it has some good points in it that I kinda want to poke at.)
by AssumedPseudonym
Mon Jun 15, 2020 3:55 pm
Forum: Ideas & Suggestions
Topic: Add timers
Replies: 2
Views: 456

Re: Add timers

 Actually, this got brought up on one of his recent Thursday streams on Twitch. There’s already a Ministry ticket up about it.
by AssumedPseudonym
Wed Jun 10, 2020 8:42 am
Forum: Shipyards
Topic: UNID Database
Replies: 559
Views: 151903

Re: UNID Database

 Done and done. ^.^
by AssumedPseudonym
Fri May 29, 2020 9:18 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 213
Views: 88033

Re: The Backroads — an alternate route

I haven't played enough to get to the K3 satellite errors I kept seeing underneath them. Also, are the K3 satellite suppose to wander around the system.  I’m honestly not sure what you mean by K3 satellites. K3 has one station type and three ship classes (of which only the Hellcat and Dragonfly act...
by AssumedPseudonym
Thu May 28, 2020 12:38 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 213
Views: 88033

Re: The Backroads — an alternate route

Tiber wrote:I have been looking forward to play this for about 2 years now; or so.
 I can arrange that, y’know. ^.~

 But yeah, send me a PM and I’ll get you added to the list of beta testers if you want in.
by AssumedPseudonym
Wed May 27, 2020 1:47 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 213
Views: 88033

Re: The Backroads — an alternate route

Lack of missions, but you made that clear so I played more sandbox and exploration focused.  Yep, still on the agenda. The Legion are hard to kill without a fast firing weapon or cloud based weaopn no matter how strong your equipment is.  Actually, that’s intentional. I do probably need to nerf the...