Search found 815 matches

by relanat
Tue Nov 12, 2019 5:50 am
Forum: Ideas & Suggestions
Topic: Vary Ships by Enhancements/Defects
Replies: 9
Views: 139

Re: Vary Ships by Enhancements/Defects

I like this idea. The ships which are currently available are all the same just with different devices. ATM you can buy a Sapphire with different armor and weapons but it is still a Sapphire with all the Sapphire stats. Same with all ship classes. A faster Sapphire could be available at a higher cos...
by relanat
Tue Nov 12, 2019 5:47 am
Forum: Modding Reference
Topic: How do I open the debug console?
Replies: 3
Views: 3987

Re: How do I open the debug console?

Attached is a file "DebugStart.zip" with many thanks to NMS for supplying the code. It contains a file called 'DebugStart.bat'. The forum won't upload .bat files so it is in a .zip file. Either extract the .bat file or open the .zip file and copy the file from inside it. This file can be used to eas...
by relanat
Tue Nov 12, 2019 5:39 am
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 19
Views: 460

Re: Questions about saved games

@NMS. Thanks for the bat file code. Much easier than changing the properties on a short-cut for every game folder. Nice one. Also I'll attach a bat file to the 'How to start debug mode' topic. @ Zeke. Valid points there. Thanks for bringing them up. I used to copy saves when I was playing. The fact ...
by relanat
Tue Nov 12, 2019 5:36 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 11
Views: 2074

Re: Taipan GodShip

Dev version 262 removed from above post and 264 attached here.
Requires 1.9a2 (API 46).

Fixes a bug where armor couldn't be installed in the Items or Ship Dock Services screens. It was giving an error. My typo!
by relanat
Tue Nov 12, 2019 5:34 am
Forum: Announcements
Topic: 1.8 Release
Replies: 25
Views: 32149

Re: 1.8 Release

Hi, Alex. I have also noticed lower loot levels early in the game. Quite a few stations can have nothing at all. Others, especially Anarchist settlements, have more than the playership hold can fit. Also, others have commented on the scarcity of stations in some systems before St Kats. I recall one ...
by relanat
Tue Nov 12, 2019 5:32 am
Forum: Announcements
Topic: 1.9 Alpha 2
Replies: 5
Views: 1230

Re: 1.9 Alpha 2

The new Ras factory looks great. I especially like the dockscreen background image and how the tail of the Corp cruiser goes over into the pane area. And the new enhancement info is good. Previously all enhanced items looked very much the same. Refering to PMs non-clearing of the 'Find Dvalin' missi...
by relanat
Tue Nov 12, 2019 5:31 am
Forum: Mod Announcements
Topic: Network
Replies: 13
Views: 2170

Re: Network

A version for 1.8 has been uploaded to xelerus. http://xelerus.de/index.php?s=mod&id=1589 The empty systems bug has been fixed. This version includes Semesta compatibility, Fleet escorts from CSC-IIs, a new ship by Xephyr for Terek, a double ring of stargates in Elysium and slightly shorter loading ...
by relanat
Mon Nov 11, 2019 2:21 am
Forum: Beginner's Luck
Topic: Any way to remove mods?
Replies: 4
Views: 98

Re: Any way to remove mods?

Wolfy wrote:
Fri Nov 08, 2019 6:57 pm
You can file a ticket to have this behavior implemented on ministry: http://ministry.kronosaur.com/
Already ticketed:
https://ministry.kronosaur.com/record.hexm?id=87112
by relanat
Wed Nov 06, 2019 2:42 am
Forum: Modding Reference
Topic: Function List — 1.9a2 (API 46)
Replies: 4
Views: 78

Re: Function List — 1.9b2 (API 46)

Very speedy post. Thanks. The topic name, 1.9b2, will cause confusion later. 'Tis 1.9a2, not a beta yet.
by relanat
Fri Oct 25, 2019 3:46 am
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 19
Views: 460

Re: Questions about saved games

What Amteloletom said. Copy the save file when you want a fixed save. This is the only way I know. The game does auto-save at certain times. At the end of missions or after certain major points. This is often determined by code so it varies quite a bit. There isn't a way to force a save during play ...
by relanat
Fri Oct 25, 2019 3:29 am
Forum: Beginner's Luck
Topic: Dvalin mission
Replies: 4
Views: 180

Re: Dvalin mission

The enhancement is random. It is independent of offered items. This is in 1.8.

Dvalin is getting a lot of attention in the current git version. In 1.9a2 there will be quite a few changes. And I'm not saying what they are! :P
by relanat
Sat Oct 19, 2019 10:47 pm
Forum: Shipyards
Topic: mission status query
Replies: 4
Views: 251

Re: mission status query

Nah, it is only a patch for 1.8.3 stable. Wouldn't ever need to be updated unless 1.8.4 stable was released. Even then it would only need updating if the missions changed which isn't likely unless they are changed to fix the bug (then the patch won't be needed anyway). A pull request would be the be...
by relanat
Sat Oct 19, 2019 8:12 am
Forum: Beginner's Luck
Topic: Erial's starter questions
Replies: 10
Views: 419

Re: Erial's starter questions

weapon damage Damage levels can be calculated fairly consistently by using the method you suggest; hp x number of shots x time. But the actual damage done on impact is affected by resistances. See the "basic shield info" forum topic for an explanation. The same thing happens with armor resistances. ...
by relanat
Sat Oct 19, 2019 7:54 am
Forum: The Drawing Board
Topic: ROM feature status mod
Replies: 0
Views: 248

ROM feature status mod

A quick mod based on a feature request from Erial. It adds a "Software" action to the "Ship Configuration" screen. This navigates to another screen which shows the current targeting computer, visual display enhancer, trading computer and mining computer status in the screen description. Designed for...
by relanat
Sat Oct 19, 2019 7:45 am
Forum: Shipyards
Topic: Fleet wingman behavior help please
Replies: 11
Views: 428

Re: Fleet wingman behavior help please

Although your sequential move idea is great it is beyond my coding skills ATM. The mod will work as such. 1. Move the playership to the center of the other minigate. Add a 'ship freeze' overlay similar to the EP start effect to freeze the ship for 1 or 2 seconds real-time. 2. Move character wingmen ...