Search found 820 matches

by relanat
Sat Jan 18, 2020 2:37 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 28
Views: 565

Re: Trouble with getting mods to work

I'll simplify it a bit for new modders referring to this topic. 3 steps to get access to the item. 1. Copy the ENTITY declaration from the other mod into your playership mod. It will look something like this: <!ENTITY itTheItemZekeWants "0x????????"> This goes with the existing list of ENTITY declar...
by relanat
Fri Jan 17, 2020 5:51 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 62
Views: 11653

Re: The Final Strike

Then please consider this another push! :D And don't forget my Number 1 modding rule, "When the code won't work, start a new forum topic". Or IRC or Discord the problem. There are a huge number of really cluey people in the community who are only too happy to help (plus I always learn heaps from oth...
by relanat
Fri Jan 17, 2020 5:42 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 28
Views: 565

Re: Trouble with getting mods to work

ROFL, love the writing style! :D I just wanted to dl it like the older versions on Xelerus. I put some of the 1.7 xmls up on xelerus because it is a PITA to use command line code to decompile the tdbs. A few people were having trouble, including me, but once the "Decompile.bat" file became widely kn...
by relanat
Tue Dec 17, 2019 2:27 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 28
Views: 565

Re: Trouble with getting mods to work

As Ferdinand says, check the game version or last updated date for the xelerus mods. The newer ones have more chance of working but sometimes the older ones will. Startons and Sisters of Domina stations aren't guaranteed to appear in the game except in Eridani. The Sisters Cathedral will always appe...
by relanat
Tue Nov 26, 2019 3:47 am
Forum: Ideas & Suggestions
Topic: In-game Ship and Item Codex
Replies: 3
Views: 116

Re: In-game Ship and Item Codex

The "Item Information List" mod on xelerus will show the items that the player has already seen in the game. Unfortunately it isn't ideal as the cursor needs to be placed on an item for it to be added to the list. And it only shows the standard item list entry. The "Commanders Log"' mod in the Multi...
by relanat
Tue Nov 12, 2019 5:50 am
Forum: Ideas & Suggestions
Topic: Vary Ships by Enhancements/Defects
Replies: 9
Views: 239

Re: Vary Ships by Enhancements/Defects

I like this idea. The ships which are currently available are all the same just with different devices. ATM you can buy a Sapphire with different armor and weapons but it is still a Sapphire with all the Sapphire stats. Same with all ship classes. A faster Sapphire could be available at a higher cos...
by relanat
Tue Nov 12, 2019 5:47 am
Forum: Modding Reference
Topic: How do I open the debug console?
Replies: 3
Views: 5508

Re: How do I open the debug console?

Attached is a file "DebugStart.zip" with many thanks to NMS for supplying the code. It contains a file called 'DebugStart.bat'. The forum won't upload .bat files so it is in a .zip file. Either extract the .bat file or open the .zip file and copy the file from inside it. This file can be used to eas...
by relanat
Tue Nov 12, 2019 5:39 am
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 25
Views: 1111

Re: Questions about saved games

@NMS. Thanks for the bat file code. Much easier than changing the properties on a short-cut for every game folder. Nice one. Also I'll attach a bat file to the 'How to start debug mode' topic. @ Zeke. Valid points there. Thanks for bringing them up. I used to copy saves when I was playing. The fact ...
by relanat
Tue Nov 12, 2019 5:36 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 11
Views: 2480

Re: Taipan GodShip

Dev version 262 removed from above post and 264 attached here.
Requires 1.9a2 (API 46).

Fixes a bug where armor couldn't be installed in the Items or Ship Dock Services screens. It was giving an error. My typo!
by relanat
Tue Nov 12, 2019 5:34 am
Forum: Announcements
Topic: 1.8 Release
Replies: 25
Views: 38275

Re: 1.8 Release

Hi, Alex. I have also noticed lower loot levels early in the game. Quite a few stations can have nothing at all. Others, especially Anarchist settlements, have more than the playership hold can fit. Also, others have commented on the scarcity of stations in some systems before St Kats. I recall one ...
by relanat
Tue Nov 12, 2019 5:32 am
Forum: Announcements
Topic: 1.9 Alpha 2
Replies: 11
Views: 3412

Re: 1.9 Alpha 2

The new Ras factory looks great. I especially like the dockscreen background image and how the tail of the Corp cruiser goes over into the pane area. And the new enhancement info is good. Previously all enhanced items looked very much the same. Refering to PMs non-clearing of the 'Find Dvalin' missi...
by relanat
Tue Nov 12, 2019 5:31 am
Forum: Mod Announcements
Topic: Network
Replies: 13
Views: 2411

Re: Network

A version for 1.8 has been uploaded to xelerus. http://xelerus.de/index.php?s=mod&id=1589 The empty systems bug has been fixed. This version includes Semesta compatibility, Fleet escorts from CSC-IIs, a new ship by Xephyr for Terek, a double ring of stargates in Elysium and slightly shorter loading ...
by relanat
Mon Nov 11, 2019 2:21 am
Forum: Beginner's Luck
Topic: Any way to remove mods?
Replies: 4
Views: 188

Re: Any way to remove mods?

Wolfy wrote:
Fri Nov 08, 2019 6:57 pm
You can file a ticket to have this behavior implemented on ministry: http://ministry.kronosaur.com/
Already ticketed:
https://ministry.kronosaur.com/record.hexm?id=87112
by relanat
Wed Nov 06, 2019 2:42 am
Forum: Modding Reference
Topic: Function List — 1.9a2 (API 46)
Replies: 4
Views: 269

Re: Function List — 1.9b2 (API 46)

Very speedy post. Thanks. The topic name, 1.9b2, will cause confusion later. 'Tis 1.9a2, not a beta yet.
by relanat
Fri Oct 25, 2019 3:46 am
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 25
Views: 1111

Re: Questions about saved games

What Amteloletom said. Copy the save file when you want a fixed save. This is the only way I know. The game does auto-save at certain times. At the end of missions or after certain major points. This is often determined by code so it varies quite a bit. There isn't a way to force a save during play ...