Search found 853 matches

by relanat
Tue Sep 15, 2020 7:09 am
Forum: New Developers
Topic: Getting started with git and github
Replies: 18
Views: 13701

Re: Getting started with git and github

OK, years ago I managed to get a pull request up and working. I was using a public library computer that was hundreds of miles away at the time. I didn't realize that it was 64-bit and every other computer I would try since then would be 32-bit. It stopped my git work dead in its tracks. :( I now ha...
by relanat
Mon Sep 14, 2020 10:11 am
Forum: Mod Announcements
Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
Replies: 5
Views: 106

Re: Trillum - a universal fuel; trillum beetle and trillum squirrel

marsrocks wrote:
Sun Sep 13, 2020 7:12 pm
relanat, What version are you running?
1.9b2a. I just checked and the mod works fine in 1.8.3. My bad!
by relanat
Sun Sep 13, 2020 5:06 am
Forum: Mod Announcements
Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
Replies: 5
Views: 106

Re: Trillum - a universal fuel; trillum beetle and trillum squirrel

Very nice images.

Getting a crash all the time.
Looks like it is something to do with the <OnUpdate> event in &ittrillumsquirrel;

Try adding an 'if' function in there maybe. The code doesn't look quite right.
by relanat
Sat Aug 29, 2020 11:50 am
Forum: The Drawing Board
Topic: Strafer
Replies: 7
Views: 1485

Re: Strafer

That is pretty awesome. Great images, great effect, and easy to use too. I have wanted to add some way of slowing large freighters or CSCs without having to spin them around. The rotation can take a long time. This could be easily adapted to that. I think it is highly likely that I will be stealing,...
by relanat
Fri Jul 24, 2020 4:39 pm
Forum: The Drawing Board
Topic: Commander's Log - Captains' Log copy
Replies: 3
Views: 3480

Re: Commander's Log - Captains' Log copy

Attached a messy version. Requires 1.9b1a. The ship recording feature has at least one bug. Also the action key for items has been changed, it had to happen somewhen. All items identify now, provided the station shows them as identified. It isn't perfect because all unknown types for an item get ide...
by relanat
Fri Jul 24, 2020 7:37 am
Forum: Mod Announcements
Topic: Network
Replies: 23
Views: 7543

Re: Network

The forum won't attach 2.8 MB zips so the latest version is here: http://xelerus.de/index.php?s=mod&id=1632 Requires game version 1.9b1a. Lots of things added, see the README file. Probably lots of bugs, the standard SOTP modules need checking for updates. Still can't replicate a crash in Lexington ...
by relanat
Thu Jul 23, 2020 4:43 pm
Forum: Mod Announcements
Topic: Network
Replies: 23
Views: 7543

Re: Network

Around 80 systems. I can't remember the exact number off-hand. And thanks for the nudge, I might add some optional systems to mix it up a bit. Cheers. I do have a development version which adds CC. And I have done nothing about checking for the Near Stars expansion yet. I think that will be a bit ha...
by relanat
Tue Jul 21, 2020 8:58 am
Forum: The Drawing Board
Topic: Commander's Log - Captains' Log copy
Replies: 3
Views: 3480

Re: Commander's Log - Captains' Log copy

Thanks for letting me know about this. I have been too busy to check any mods in the latest versions.

I'll have a look but I cannot say when. I hope to also add prices to the recorded information.
The Network mod is also buggy and needs attention.
by relanat
Thu Jul 02, 2020 4:21 am
Forum: Ideas & Suggestions
Topic: A few suggestions
Replies: 3
Views: 238

Re: A few suggestions

The accidental delete glitch has been fixed in the next version.
And I've added a crash report to the Ministry. :)
by relanat
Wed Jul 01, 2020 2:02 am
Forum: Ideas & Suggestions
Topic: A few suggestions
Replies: 3
Views: 238

Re: A few suggestions

Hi, Bus Draiva. Yes, it is a good game. I've mentioned the 'accidentally deleting games' glitch to George and hopefully it won't be possible in the next version. The old games get sent to the 'Recycle Bin' so you can retrieve them from there if you want. Also could you attach the file called 'Debug....
by relanat
Mon Jun 15, 2020 8:13 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 36
Views: 11256

Re: The Final Strike

Only about a third of the way through but all good so far. All the glitches are gone and it is a very smooth mod now. Well done.
by relanat
Mon Jun 15, 2020 6:45 am
Forum: Ideas & Suggestions
Topic: Improve flight/navigation
Replies: 3
Views: 207

Re: Improve flight/navigation

Welcome, superdad. Great ideas. Set navigation markers. On the system map right click any where and set a way point marker. Then you get a little green arrow pointing to that way point. On the stargate map, select a system and select a friendly base and right and select lay in course. You will then ...
by relanat
Mon Jun 15, 2020 6:18 am
Forum: Ideas & Suggestions
Topic: A way to track where you have been on your map
Replies: 4
Views: 309

Re: A way to track where you have been on your map

This is a great idea. Especially in big empty systems. As said in the OP, finding stargates can be very frustrating and time consuming. A nav overlay that tracked playership movement and could be called up by the player would be excellent.
by relanat
Wed Jun 03, 2020 1:23 am
Forum: Mod Announcements
Topic: Network
Replies: 23
Views: 7543

Re: Network

Thanks. I'll look into it. New LA is a custom system so I've probably messed up the code! Or it might be a game change. I have fixed a couple of the previous bugs and have mission code in the next version. Not much time for Transcendence lately :( I've only got to Dantalion in The Final Strike, have...
by relanat
Sat May 30, 2020 10:48 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 212
Views: 77511

Re: The Backroads — an alternate route

I’m honestly not sure what you mean by K3 satellites. K3 has one station type and three ship classes (of which only the Hellcat and Dragonfly actually show up in game at this point, I think). Could you give me a description of what you mean and under what conditions the errors pop up, at least? @Ko...