Search found 744 matches
- Thu Jul 18, 2019 4:29 am
- Forum: Beta Bug Reports
- Topic: Current feedback alpha 1.9
- Replies: 6
- Views: 150
From the OP 2. pirate frigate spawn but dont attack I tihkn the frigates are ordered to hold in the code so won't move. The idea is that they receive reinforcements and then order them to attack the freighter and player (not sure)? But I agree it should probably try and kill the player if they are i...
Great info, thanks. What about using sysAddTypeRecurringTimerEvent or a recurring timer event of some sort? An event could check Ranx system objects (ships and stations) with ammo/missile using weapons every 15 or 30 seconds (real-time). If ammo levels were below 20 or so and there was an intact sta...
- Thu Jul 18, 2019 4:16 am
- Forum: Shipyards
- Topic: General Station Reference (in progress)
- Replies: 2
- Views: 12
This is great. Well done. This is the kind of info that needs to be all in one place for new modders to check. If you stick the Excel file in a compressed folder (.zip), the forum will let you upload it. The forum only handles some file formats. Can't wait to see it. Excellent work. PS There is some...
While updating the CSC Olympus mod I converted the ship image from a 1 x 120 to 10 x 12 format. This is easier to view as it now isn't 50,000 pixels high! Unfortunately on saving the bmp mask in this configuration the new file is massive. 50 or 70 MB. Although I believe I have somehow reduced a file...
- Wed Jul 10, 2019 6:41 am
- Forum: Commonwealth
- Topic: Requests for older mods to be updated or improved
- Replies: 8
- Views: 932
An updated Jaeger playership is here: https://forums.kronosaur.com/viewtopic.php?f=25&t=8816. It has not had a lot of testing though. Uses the new dock service screens and the armor segments match. CSC Olympus is a lot bigger. The multiplying Cents in St Kats are easily fixed, it was a misplaced bra...
A quickly updated version of Elfhorn/SakaraySkylee's Jaeger playership for 1.8. Uses the new dock service tab screens. And the armor segments match the display now. Don't ask me how it works, I just tried a heap of different code options til it worked! May have bugs, playerships are not my area. It ...
Was mucking about with ShivanHunter's Ranx ships mod. Great stuff, the ship images are great. Also the turrets. One problem with the Ranx is they run out of ammo. This includes the mod turrets. I was looking at ways of making the Ranx ships dock and 'reload' with ammo from their station. From info i...
- Fri Jul 05, 2019 5:24 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 178
- Views: 50241
The reason you are indecisive is because they are all really good! It takes some serious nit-picking to split any off. So here goes: C6, D6 and maybe A1 have a body color that is probably too dark to appear really well against the dark system backgrounds. Others like B2 and D5 seem a bit off-balance...
- Sun Jun 30, 2019 4:22 am
- Forum: Beta Bug Reports
- Topic: EP: Never Ending Gate Animation
- Replies: 3
- Views: 274
EP uses "G2" as the defaultCorewardNode but doesn't have a G2 node. That is the only thing I can see. All the topology and stargates seem to match. This would give Nil values in the stargate code but it doesn't seem as if this would mess up gating. My initial thought was a one-way stargate. You coul...
- Sat Jun 29, 2019 11:11 am
- Forum: Transcendence Tech Support
- Topic: forum search feature is less than useful
- Replies: 1
- Views: 64
I was trying to find this topic, "Some late-game bugs and/or gripes (CC, 1.8b4)" using the search feature. But the stupid thing didn't like my search terms, "some" and "late". They are too common to search for apparently. So I added "game" as well. Same result, too common to allow a search. Seriousl...
- Fri Jun 28, 2019 12:16 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: Hostile shipyard at Gunsan leads to incomplete mission
- Replies: 2
- Views: 115
I like the idea about the cool-down period. Either that or the mission stations could be coded not to get angry with the player for the duration of the mission. Or deliberately fail the mission if the player pounds them too much. Just so long as the mission ends. I'll add a ticket to the Ministry. I...
I will add your username to the list later tonight, Amteloletum. The mod isn't available yet, George hasn't approved it yet. I messed up the upload details so I needed to fix that. The Multiverse version will work in 1.8 and won't work in 1.7. The xelerus version only works in 1.7 and some of the 1....
Version 2.01 now uploaded to the Multiverse. An updated version of Styro's Director's Cut adventure. It features the same storyline as Part 1: Stars Of The Pilgrim (SOTP). Start in Eridani and make your way to the Core. But there are more systems than SOTP. So more chances to attack, trade, do missi...
Excellent. The new tabs are great. And there is more room in the dockscreens as well. Nice. Possibly the PgUp/PgDn keys could be left in there. They are handy. Note to modders: the dockscreen background images are now 1280 x 624, up from 1280 x 528. If you use a custom background image the older sma...