Search found 787 matches

by relanat
Thu Sep 05, 2019 3:27 am
Forum: Shipyards
Topic: couple of Ship Pointing mod event queries
Replies: 4
Views: 208

Re: couple of Ship Pointing mod event queries

Very clever, NMS, cancelling the event within itself will allow it to be fired again from inside. Adding the cancel code to this code from the API 29 version cancels the event inside of itself and then fires it again. This works in 1.9a1. (if (gr close 10) (block (desire) (setq desire (subtract now ...
by relanat
Wed Sep 04, 2019 2:03 am
Forum: Shipyards
Topic: couple of Ship Pointing mod event queries
Replies: 4
Views: 208

Re: couple of Ship Pointing mod event queries

Thanks. I got it working in 1.9a1 with the provided code but then discovered a bug when you move the mouse when the code is running. I haven't tried cancelling the event first then re-firing it. That might help with the bug. Not sure.
by relanat
Mon Sep 02, 2019 4:05 am
Forum: Shipyards
Topic: couple of Ship Pointing mod event queries
Replies: 4
Views: 208

couple of Ship Pointing mod event queries

I have updated the Rotating Ship Pointing mod ready for release on the Multiverse. This mod rotates the ship automatically to the nearest cardinal point to help with lining up long range weapons fire. It is initiated by an added action in the Ship's Interior screen. Pretty much everything I know abo...
by relanat
Mon Sep 02, 2019 3:48 am
Forum: Shipyards
Topic: multiple destID station dockscreens in deliveryMissions query
Replies: 3
Views: 234

Re: multiple destID station dockscreens in deliveryMissions query

Got it working! Yippee. Thanks everyone. That finishes the mod except for a few minor changes. I couldn't make the 'paneInit' code work successfully so used the 'deliveryMission' event. The 'destID' value is set to Nil if the player can't fit all the supplies on docking. A recurring event, "CheckScr...
by relanat
Mon Sep 02, 2019 3:42 am
Forum: Shipyards
Topic: tractor beams query
Replies: 5
Views: 194

Re: tractor beams query

Excellent mod, AdmiralZo. Nice work getting the angle that the playership is heading to as opposed to pointing at. Very clever. And thanks because I now know a bit about effects too (well, OK, I just searched the source and tried every style I could find :lol:). I fiddled around with the mod a bit b...
by relanat
Mon Sep 02, 2019 3:38 am
Forum: Shipyards
Topic: Fleet wingman behavior help please
Replies: 2
Views: 111

Re: Fleet wingman behavior help please

Thanks. I'll give it a go.
I tried 'enum'ing orders back onto the ships but not with the formation. Fingers crossed!
by relanat
Mon Sep 02, 2019 3:32 am
Forum: Modding Reference
Topic: basic XML
Replies: 0
Views: 70

basic XML

Let's run through some XML jargon. Elements, tags, attributes, subelements and text. What is an XML element? For modders it is anything inside '<' and '>'. There are two different ways to enclose an XML element. As in the "Image" XML below which starts with '<Image...' and ends with '.../>'. Or as i...
by relanat
Fri Aug 30, 2019 4:34 am
Forum: Mod Announcements
Topic: System Density mod update
Replies: 2
Views: 219

Re: System Density mod update

You are absolutely right, Balentius. All the mod does is increase the number of orbits. It looks a bit messy. A better way would be to add more stations to each orbit but I haven't the slightest idea how to do that! I could only do this because I copied Shivan Hunter's original code. Which could lea...
by relanat
Fri Aug 30, 2019 4:13 am
Forum: Shipyards
Topic: Fleet wingman behavior help please
Replies: 2
Views: 111

Fleet wingman behavior help please

Looking to upgrade the Binary System Stargates mod. This mod puts a small stargate near each star in binary systems. The player can use the gates to jump to the other gate rather than fly all the way between stars. I have the next version already jumping autons and character wingmen to the other gat...
by relanat
Fri Aug 30, 2019 3:57 am
Forum: Shipyards
Topic: tractor beams query
Replies: 5
Views: 194

Re: tractor beams query

Awesome. Thanks. Downloaded.
I love it when someone else writes the code! :)
by relanat
Wed Aug 28, 2019 2:25 am
Forum: The Drawing Board
Topic: Secure cargo hold mod
Replies: 1
Views: 139

Secure cargo hold mod

Early version of a mod which splits the cargo hold into sections. This means selected items can still be in the cargo hold but not be jettisoned unless they are "moved" back to the Main hold. Uses the new 'tab' functions so requires 1.9a1 . Seems to work OK without interfering with anything else. Th...
by relanat
Wed Aug 28, 2019 2:00 am
Forum: Mod Announcements
Topic: System Density mod update
Replies: 2
Views: 219

System Density mod update

An update of Shivan Hunter's System Density mod. http://xelerus.de/index.php?s=mod&id=1625 Add more stations to the game's barren systems. Probably not the tidiest way to do it but it works! Thanks to Shivan Hunter for the original mod, tiber for the reminder and digdug for a copy of 1.3 for testing.
by relanat
Wed Aug 28, 2019 1:51 am
Forum: Mod Announcements
Topic: Betel's Storage Stations
Replies: 0
Views: 82

Betel's Storage Stations

An update of Betel's broken Storage Stations mod. http://xelerus.de/index.php?s=mod&id=1624 Players can store known items in the stations for a fee. These items are safe from Salvagers and NPCs. There is also the option to have the items transported to one of the other storage stations. Also for a f...
by relanat
Wed Aug 28, 2019 1:44 am
Forum: Mod Announcements
Topic: Big Mules
Replies: 2
Views: 378

Re: Big Mules

V2 uploaded to xelerus.

The main dockscreen of both autons now shows how much cargo space they have left.
And code has been added for compatibility with the Commander's Log mod.

Enjoy.
by relanat
Wed Aug 28, 2019 1:29 am
Forum: Shipyards
Topic: tractor beams query
Replies: 5
Views: 194

tractor beams query

I love the idea of having a tractor beam which could drag objects behind the playership. So many applications spring to mind. Pirate other NPC ships and sell them to the Black market. Drag wrecks to tinkers or a shipyard for salvage. squalus10 had a great idea for a mission using tractor beams as we...