Search found 874 matches
- Mon Mar 22, 2021 4:10 am
- Forum: Shipyards
- Topic: explanation of galactic map please
- Replies: 1
- Views: 4178
Re: explanation of galactic map please
Bumping this because even after messing around with it for ages I still don't get.
- Sun Mar 21, 2021 5:38 am
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 9815
Re: Network
Many, many thanks, wnmnkh. You've cracked it. You put the thought in my head that I could use overrides to add the Network to SOTP. And it worked! Corporate Command and the Near Stars are also available. Attached is the Network as an extension of SOTP. Unzip it into the Extensions folder. At game st...
- Sat Mar 20, 2021 7:07 am
- Forum: Shipyards
- Topic: new encounters code help please
- Replies: 2
- Views: 111
new encounters code help please
I'm struggling with the new encounters feature. I think I know what it can do but I can't make it work. That 'whoosh' sound was all the info flying straight over the top of my head when I read the Encounter Guidelines ticket on the Ministry! Using Semesta as an example (thanks DigaRW) what would the...
- Fri Mar 19, 2021 10:17 am
- Forum: Shipyards
- Topic: Linux XML editor suggestions please.
- Replies: 3
- Views: 148
Re: Linux XML editor suggestions please.
Thanks. But this is Linux so it is never that easy! :D The gedit I have has very few features, no header bar with "File, Save, etc" and about 4 options to modify it, none of which appear to do anything. :roll: I did a web search and the features it is supposed to have look good but I have no idea ho...
- Fri Mar 19, 2021 10:10 am
- Forum: The Drawing Board
- Topic: Project Renegade patch for 1.9b3
- Replies: 1
- Views: 325
Project Renegade patch for 1.9b3
Thanks to a prompt by a couple of members, I whipped up a patch which allows the Renegade extension to work in 1.9b3. It only fixes the 'Cannot create system Sanzu' error during game creation. There may be more bugs, I haven't done any play-testing but Rengade will load and the systems appear in the...
- Fri Mar 19, 2021 4:47 am
- Forum: Shipyards
- Topic: Linux XML editor suggestions please.
- Replies: 3
- Views: 148
Linux XML editor suggestions please.
Currently still using Notepad++ via WIne in Ubuntu but it is slow and a bit laggy sometimes. It was designed for Windows so I think the transition hasn't helped it. What program do other Linux users use? I did try Sublime Text when I was using Windows. I liked it but it had a bug in the bracket matc...
- Fri Mar 19, 2021 4:35 am
- Forum: Shipyards
- Topic: Why won't Renegade appear?
- Replies: 2
- Views: 123
Re: Why won't Renegade appear?
Thanks, Ferdinand. I wasn't sure if someone had maybe patched it so it didn't appear since it doesn't work in current versions. But on doing a bit more searching I found the cause. It is being blocked from appearing in the extensions list by a line of code in Settings.xml. There is an <Extensions> s...
- Thu Mar 18, 2021 9:45 am
- Forum: The Drawing Board
- Topic: SEMESTA 2.0 REBOOT
- Replies: 21
- Views: 2932
Re: SEMESTA 2.0 REBOOT
OK, fair enough. Isn't it fun keeping up with new code!
I was only looking at the placement of the systems on the galactic map anyway so I've enabled it. Thanks for the quick reply.
I was only looking at the placement of the systems on the galactic map anyway so I've enabled it. Thanks for the quick reply.
- Thu Mar 18, 2021 6:53 am
- Forum: The Drawing Board
- Topic: SEMESTA 2.0 REBOOT
- Replies: 21
- Views: 2932
Re: SEMESTA 2.0 REBOOT
I just downloaded your mods again.
SEMESTA_REBOOT doesn't work. The systems don't appear in the game.
The SemestaStarsystem.xml module has been commented out, remove the <!-- --> and it works.
SEMESTA_REBOOT doesn't work. The systems don't appear in the game.
The SemestaStarsystem.xml module has been commented out, remove the <!-- --> and it works.
- Thu Mar 18, 2021 4:53 am
- Forum: Mod Announcements
- Topic: Commander's Log
- Replies: 2
- Views: 1984
Re: Commander's Log
Version 2.02 now uploaded to the Multiverse. Same mod. I fixed a duplicate variable error which was stopping the mod working in debug mode in 1.9b3.
I did upload a 2.01 version a long time ago but this was a bugfix shortly after the initial upload of Version 2.
I did upload a 2.01 version a long time ago but this was a bugfix shortly after the initial upload of Version 2.
- Thu Mar 18, 2021 4:13 am
- Forum: Modding Reference
- Topic: TransCompiler Usage
- Replies: 7
- Views: 3921
Re: TransCompiler Usage
Success! Thank you.
- Thu Mar 18, 2021 4:00 am
- Forum: Shipyards
- Topic: Why won't Renegade appear?
- Replies: 2
- Views: 123
Why won't Renegade appear?
Apparently Xephyr has left so I was looking at patching Renegade for players to use because it is a good mod. But it won't appear in the extensions list in 1.9b3 for me. What am I doing wrong? Has there been some change to extensions recently? I can't see anything that should stop it. The game gives...
- Thu Mar 18, 2021 1:32 am
- Forum: Modding Reference
- Topic: TransCompiler Usage
- Replies: 7
- Views: 3921
Re: TransCompiler Usage
Hey, AP. I assume we can compile in Linux. What is the code for that? TIA.
- Wed Mar 17, 2021 2:52 pm
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 9815
Re: Network
Updated version now on xelerus. http://xelerus.de/index.php?s=mod&id=1637 Requires game version 1.9b3 or higher. Mainly just a bugfix because the previous version wouldn't start in 1.9b3. Hat-tip to DoctorGoat and Syamers24 for the bug report. The Near Stars Expansion does have some of the very inte...
- Wed Mar 17, 2021 8:06 am
- Forum: Announcements
- Topic: 1.9 Beta 3
- Replies: 6
- Views: 13038
Re: 1.9 Beta 3
Finally got a chance to have a sorta playthrough. Excellent. Lots more content, Eridani looks good, the extra missions are very good, the new images are great (as always). I particularly like the little rank progress windows, they look good and are really helpful in explaining what is happening. And...