Search found 942 matches

by relanat
Sun Sep 08, 2024 10:49 am
Forum: Shipyards
Topic: Searching multiple structs suggestions pelase.
Replies: 0
Views: 828

Searching multiple structs suggestions pelase.

The Commander's Log mod saves info on stations and systems so they can be accessed out of system. eg items in stations can be searched so you can find where to buy a specific item even if you are 10 systems away. The mod currently uses a struct which uses the station objectID as a key with the items...
by relanat
Tue Jun 25, 2024 4:47 am
Forum: Mod Announcements
Topic: Commander's Log
Replies: 8
Views: 23323

Re: Commander's Log

Thanks again. The info on the dev version numbers is a big help. I'm not entirely sure what is happening but I think the data generated by remembering everything; stations, items, status, systems, etc, is too big and overloads the computer, possibly when trying to search for something. The code in t...
by relanat
Tue Nov 14, 2023 6:11 am
Forum: Beginner's Luck
Topic: VoTG unlock code?
Replies: 7
Views: 43616

Re: VoTG unlock code?

Found it.
Try here: viewtopic.php?f=2&t=7921

Not sure if it will work after all this time but worth a shot.
Good luck.
by relanat
Sat Nov 11, 2023 10:09 am
Forum: Stable (v1.7) Bug Reports
Topic: Svalbard Explorer not completing
Replies: 6
Views: 53362

Re: Svalbard Explorer not completing

Working sav file over on the Ministry. Not sure why it was buggy. Gremlins, I guess!
by relanat
Wed Nov 01, 2023 10:53 pm
Forum: Stable (v1.7) Bug Reports
Topic: Svalbard Explorer not completing
Replies: 6
Views: 53362

Re: Svalbard Explorer not completing

Try compressing the sav filei nto a zip file. It should attach then although it might be too big.
If it is too big, create a "New record" in the "Transcendence Dev" section of the Ministry, ministry.kronosaur.com.
Explain what happened and attach the sav there.
by relanat
Wed Nov 01, 2023 12:07 am
Forum: Stable (v1.7) Bug Reports
Topic: Svalbard Explorer not completing
Replies: 6
Views: 53362

Re: Svalbard Explorer not completing

Something in the Svalbard Explorer mission has glitched by the sound of it. The ship doesn't normally leave the system.
No promises but I'll have a look at it if you attach the 'debug.log' file from the Transcendence folder. Also the relevant '.sav' file from the Games folder.
by relanat
Sun Sep 10, 2023 10:36 pm
Forum: Bug Reports & Tech Support
Topic: Problem with v1.9 Public Release - Unable to Find Starting System: Kibo
Replies: 9
Views: 54033

Re: Problem with v1.9 Public Release - Unable to Find Starting System: Kibo

Found it. Try this page: https://multiverse.kronosaur.com/transEntry.hexm?unid=Transcendence%3A00920000&release=1. Add it to your Collection, start Transcendence and make sure you are signed in. Then it should download automatically. It doesn't get added automatically when you buy Eternity Port yet....
by relanat
Sun Sep 10, 2023 12:36 am
Forum: Bug Reports & Tech Support
Topic: Problem with v1.9 Public Release - Unable to Find Starting System: Kibo
Replies: 9
Views: 54033

Re: Problem with v1.9 Public Release - Unable to Find Starting System: Kibo

A bit more info for reference. Although they share some of the same star systems, Eternity Port is a different game to Domina & Oracus 1: The Stars of the Pilgrim. To play Eternity Port click on the right arrow at the top of the game start screen. I've put a red circle around it in the attached imag...
by relanat
Sun Sep 10, 2023 12:09 am
Forum: Bug Reports & Tech Support
Topic: Problem with v1.9 Public Release - Unable to Find Starting System: Kibo
Replies: 9
Views: 54033

Re: Problem with v1.9 Public Release - Unable to Find Starting System: Kibo

Sorry for this newbie question, but I tried searching through Xelerus but cannot find the mod you talked about. Where can I find that mod? I'm mot 100% sure on these because it is a long time since I first got these mods. Near Stars Connector: I'm not sure if it downloads automatically when you buy...
by relanat
Sat Sep 09, 2023 3:30 am
Forum: Bug Reports & Tech Support
Topic: Problem with v1.9 Public Release - Unable to Find Starting System: Kibo
Replies: 9
Views: 54033

Re: Problem with v1.9 Public Release - Unable to Find Starting System: Kibo

Whenever I start a new game under Domina and Oracus I, there is no checkable option for Eternity Port. When the game loads and I press "N" (for Stargate map), it shows a territory called Near Stars but there are no stars in it, and there is no way for me to enter that territory whether from St Kat'...
by relanat
Tue Aug 29, 2023 12:21 am
Forum: The Drawing Board
Topic: Linked Fire Weapons
Replies: 2
Views: 22935

Re: Linked Fire Weapons

Check the Minotaur code. It has a linked weapon. You'll need to decompile the Transcendence.tdb file to see the code. Search this forum for how to do that. Good luck.
by relanat
Sun Jan 01, 2023 1:06 am
Forum: Mod Announcements
Topic: Commander's Log
Replies: 8
Views: 23323

Re: Commander's Log

Thank you very much for the bug report. This is a game stopping bug so any info is extremely valuable, if anyone else has had this error please upload the game version, mods and debug output. I have also had this bug numerous times. Very frustrating as it doesn't happen until you are well into a gam...
by relanat
Sun Dec 18, 2022 9:51 pm
Forum: Shipyards
Topic: SysSetPOV counter timer?
Replies: 2
Views: 21725

Re: SysSetPOV counter timer?

API 53 doesn't show any options on sysSetPOV. (sysSetPOV obj|vector) -> True/Nil You could use a timer event to return the POV to the playership. Something like: (block Nil (sysSetPOV theOtherView) (typAddTimerEvent type delay "Telescope") ) <Telescope> (block Nil (sysSetPOV gPlayerShip) (typCancelT...