Search found 930 matches

by relanat
Sun Jan 01, 2023 1:06 am
Forum: Mod Announcements
Topic: Commander's Log
Replies: 4
Views: 3490

Re: Commander's Log

Thank you very much for the bug report. This is a game stopping bug so any info is extremely valuable, if anyone else has had this error please upload the game version, mods and debug output. I have also had this bug numerous times. Very frustrating as it doesn't happen until you are well into a gam...
by relanat
Sun Dec 18, 2022 9:51 pm
Forum: Shipyards
Topic: SysSetPOV counter timer?
Replies: 2
Views: 275

Re: SysSetPOV counter timer?

API 53 doesn't show any options on sysSetPOV. (sysSetPOV obj|vector) -> True/Nil You could use a timer event to return the POV to the playership. Something like: (block Nil (sysSetPOV theOtherView) (typAddTimerEvent type delay "Telescope") ) <Telescope> (block Nil (sysSetPOV gPlayerShip) (typCancelT...
by relanat
Thu Sep 29, 2022 10:45 pm
Forum: Transcendence Tech Support
Topic: System 34: Undefined Object References
Replies: 5
Views: 1310

Re: System 34: Undefined Object References

Head over to ministry.kronosaur.com.
In the Transcendence Dev section create a 'New Record' with the same info as your post here and you should be able to upload the sav there.
Hopefully the developer may be able to help you then.
It is very frustrating when things like this happens.
by relanat
Wed Sep 21, 2022 2:17 am
Forum: Shipyards
Topic: Auton status help please.
Replies: 0
Views: 250

Auton status help please.

One annoying trait of autons is they will take off and attack anything that attacks them. They don't care what the attacker is and frequently die from this. I have added a "Form Up Combat Autons" action/command which shows when combat autons are not in 'escorting' behavior. This was to recall them f...
by relanat
Sat Aug 27, 2022 9:48 am
Forum: The Drawing Board
Topic: SEMESTA 2.0 REBOOT
Replies: 27
Views: 9741

Re: SEMESTA 2.0 REBOOT

It might be the weapon weighs more than the parts used to make it. Or something like that. Not sure but I think Song mentioned this somewhere.
by relanat
Fri Aug 19, 2022 9:42 am
Forum: Shipyards
Topic: How do I connect my mods topology to Eternity Port?
Replies: 4
Views: 580

Re: How do I connect my mods topology to Eternity Port?

A quick guess is you are trying to add the mod to SOTP, not EP, in your code. In your mod replace this: <SystemMap UNID="&unidPartISystemMap;" with this: <SystemMap UNID="&unidTopology;" This is only a guess, I don't have much to work with.. If that doesn't work, upload your code and I'll have a look.
by relanat
Mon Aug 15, 2022 1:19 pm
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 16
Views: 10336

Re: Taipan GodShip

Version 8 uploaded to xelerus as Taipan Godship 1.9.

http://xelerus.de/index.php?s=mod&id=1642

It is the same as dev 282 above but with the 'level=3' and 'shipBroker' and 'commonwealth' attributes removed so it no longer appears in ship brokers.
Requires 1.9 or higher.
by relanat
Sat Aug 13, 2022 11:29 am
Forum: The Drawing Board
Topic: Playership Hulls
Replies: 1
Views: 1889

Re: Playership Hulls

Version 2 attached.
Added all the Corporate Command, Eternity Port and Black Market playerships and ship broker ships. Plus the Britannia which I forgot in the first version!
Works with SOTP, NS, CC and EP.
Requires game version 1.9.1 (API 53) or higher. Restart required.
by relanat
Fri Aug 12, 2022 12:50 am
Forum: Mod Announcements
Topic: Big Mules
Replies: 3
Views: 3451

Re: Big Mules

New version for 1.9 uploaded at xelerus.de.
Requires 1.9 or above.

http://xelerus.de/index.php?s=mod&id=1610

The 550M uses a bigger version of the new 330M image.
The 770M uses the old 330M image. It is blurry due to massive enlargement.
by relanat
Thu Aug 04, 2022 4:11 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 16
Views: 10336

Re: Taipan GodShip

Here you go. Development version 282 attached. Requires API 51 or above (will work back to 1.9b3). There have been a few fixes which I am fairly vague about as I did them quite a while ago and can't remember the details. I had already fixed the BM ranks but hadn't uploaded it! Also fixed a 'Damage/R...
by relanat
Wed Aug 03, 2022 12:26 pm
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 16
Views: 10336

Re: Taipan GodShip

Thanks. I'll update it in the next couple of days (hopefully!).
by relanat
Mon Mar 21, 2022 2:14 am
Forum: Mod Announcements
Topic: Elemental Shift (Alpha)
Replies: 31
Views: 6133

Re: Elemental Shift (Alpha)

Cheers, I figured that was what was happening but thought it best to document it. The Ronin playerships have the same text format/line break bug in the ship specification screen as the Belger and Bandicoot. Typo in the item description for the slabs of borated polyethylene: commponly --> commonly An...
by relanat
Sun Mar 20, 2022 2:08 am
Forum: Mod Announcements
Topic: Elemental Shift (Alpha)
Replies: 31
Views: 6133

Re: Elemental Shift (Alpha)

From 0.97.8.See attached images: The ship stats display for the Bandicoot needs text formatting on the RHS. Needs a llne break IIRC between the "mass:" line and the reactor section. Also seen in the Belger but that was in 0.97.5. The Bogatyr reactor puts up an excessive fuel rating (0-14000000000000...
by relanat
Sun Mar 06, 2022 11:32 pm
Forum: Beginner's Luck
Topic: Drone ships?
Replies: 1
Views: 670

Re: Drone ships?

The Corporate Command expansion has auton bays. These fit in the cargo bay slot and allow you to launch and retrieve autons, change their armor, weapons and shields and repair armor. The Playership Drones mod is available at xelerus.de. It lets the player acquire and command a number of playership d...