Search found 930 matches
- Sun Jan 01, 2023 1:06 am
- Forum: Mod Announcements
- Topic: Commander's Log
- Replies: 4
- Views: 3490
Re: Commander's Log
Thank you very much for the bug report. This is a game stopping bug so any info is extremely valuable, if anyone else has had this error please upload the game version, mods and debug output. I have also had this bug numerous times. Very frustrating as it doesn't happen until you are well into a gam...
- Sun Dec 18, 2022 9:51 pm
- Forum: Shipyards
- Topic: SysSetPOV counter timer?
- Replies: 2
- Views: 275
Re: SysSetPOV counter timer?
API 53 doesn't show any options on sysSetPOV. (sysSetPOV obj|vector) -> True/Nil You could use a timer event to return the POV to the playership. Something like: (block Nil (sysSetPOV theOtherView) (typAddTimerEvent type delay "Telescope") ) <Telescope> (block Nil (sysSetPOV gPlayerShip) (typCancelT...
- Thu Oct 27, 2022 1:18 pm
- Forum: Beginner's Luck
- Topic: (100% working) How to repair equipment with enhancement
- Replies: 1
- Views: 562
Re: (100% working) How to repair equipment with enhancement
Good post, thanks.
- Thu Sep 29, 2022 10:45 pm
- Forum: Transcendence Tech Support
- Topic: System 34: Undefined Object References
- Replies: 5
- Views: 1310
Re: System 34: Undefined Object References
Head over to ministry.kronosaur.com.
In the Transcendence Dev section create a 'New Record' with the same info as your post here and you should be able to upload the sav there.
Hopefully the developer may be able to help you then.
It is very frustrating when things like this happens.
In the Transcendence Dev section create a 'New Record' with the same info as your post here and you should be able to upload the sav there.
Hopefully the developer may be able to help you then.
It is very frustrating when things like this happens.
- Wed Sep 21, 2022 2:17 am
- Forum: Shipyards
- Topic: Auton status help please.
- Replies: 0
- Views: 250
Auton status help please.
One annoying trait of autons is they will take off and attack anything that attacks them. They don't care what the attacker is and frequently die from this. I have added a "Form Up Combat Autons" action/command which shows when combat autons are not in 'escorting' behavior. This was to recall them f...
- Sat Aug 27, 2022 9:48 am
- Forum: The Drawing Board
- Topic: SEMESTA 2.0 REBOOT
- Replies: 27
- Views: 9741
Re: SEMESTA 2.0 REBOOT
It might be the weapon weighs more than the parts used to make it. Or something like that. Not sure but I think Song mentioned this somewhere.
- Fri Aug 19, 2022 9:42 am
- Forum: Shipyards
- Topic: How do I connect my mods topology to Eternity Port?
- Replies: 4
- Views: 580
Re: How do I connect my mods topology to Eternity Port?
A quick guess is you are trying to add the mod to SOTP, not EP, in your code. In your mod replace this: <SystemMap UNID="&unidPartISystemMap;" with this: <SystemMap UNID="&unidTopology;" This is only a guess, I don't have much to work with.. If that doesn't work, upload your code and I'll have a look.
- Mon Aug 15, 2022 1:19 pm
- Forum: Mod Announcements
- Topic: Taipan GodShip
- Replies: 16
- Views: 10336
Re: Taipan GodShip
Version 8 uploaded to xelerus as Taipan Godship 1.9.
http://xelerus.de/index.php?s=mod&id=1642
It is the same as dev 282 above but with the 'level=3' and 'shipBroker' and 'commonwealth' attributes removed so it no longer appears in ship brokers.
Requires 1.9 or higher.
http://xelerus.de/index.php?s=mod&id=1642
It is the same as dev 282 above but with the 'level=3' and 'shipBroker' and 'commonwealth' attributes removed so it no longer appears in ship brokers.
Requires 1.9 or higher.
- Sat Aug 13, 2022 11:29 am
- Forum: The Drawing Board
- Topic: Playership Hulls
- Replies: 1
- Views: 1889
Re: Playership Hulls
Version 2 attached.
Added all the Corporate Command, Eternity Port and Black Market playerships and ship broker ships. Plus the Britannia which I forgot in the first version!
Works with SOTP, NS, CC and EP.
Requires game version 1.9.1 (API 53) or higher. Restart required.
Added all the Corporate Command, Eternity Port and Black Market playerships and ship broker ships. Plus the Britannia which I forgot in the first version!
Works with SOTP, NS, CC and EP.
Requires game version 1.9.1 (API 53) or higher. Restart required.
- Fri Aug 12, 2022 12:50 am
- Forum: Mod Announcements
- Topic: Big Mules
- Replies: 3
- Views: 3451
Re: Big Mules
New version for 1.9 uploaded at xelerus.de.
Requires 1.9 or above.
http://xelerus.de/index.php?s=mod&id=1610
The 550M uses a bigger version of the new 330M image.
The 770M uses the old 330M image. It is blurry due to massive enlargement.
Requires 1.9 or above.
http://xelerus.de/index.php?s=mod&id=1610
The 550M uses a bigger version of the new 330M image.
The 770M uses the old 330M image. It is blurry due to massive enlargement.
- Thu Aug 04, 2022 4:11 am
- Forum: Mod Announcements
- Topic: Taipan GodShip
- Replies: 16
- Views: 10336
Re: Taipan GodShip
Here you go. Development version 282 attached. Requires API 51 or above (will work back to 1.9b3). There have been a few fixes which I am fairly vague about as I did them quite a while ago and can't remember the details. I had already fixed the BM ranks but hadn't uploaded it! Also fixed a 'Damage/R...
- Wed Aug 03, 2022 12:26 pm
- Forum: Mod Announcements
- Topic: Taipan GodShip
- Replies: 16
- Views: 10336
Re: Taipan GodShip
Thanks. I'll update it in the next couple of days (hopefully!).
- Mon Mar 21, 2022 2:14 am
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 31
- Views: 6133
Re: Elemental Shift (Alpha)
Cheers, I figured that was what was happening but thought it best to document it. The Ronin playerships have the same text format/line break bug in the ship specification screen as the Belger and Bandicoot. Typo in the item description for the slabs of borated polyethylene: commponly --> commonly An...
- Sun Mar 20, 2022 2:08 am
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 31
- Views: 6133
Re: Elemental Shift (Alpha)
From 0.97.8.See attached images: The ship stats display for the Bandicoot needs text formatting on the RHS. Needs a llne break IIRC between the "mass:" line and the reactor section. Also seen in the Belger but that was in 0.97.5. The Bogatyr reactor puts up an excessive fuel rating (0-14000000000000...
- Sun Mar 06, 2022 11:32 pm
- Forum: Beginner's Luck
- Topic: Drone ships?
- Replies: 1
- Views: 670
Re: Drone ships?
The Corporate Command expansion has auton bays. These fit in the cargo bay slot and allow you to launch and retrieve autons, change their armor, weapons and shields and repair armor. The Playership Drones mod is available at xelerus.de. It lets the player acquire and command a number of playership d...