Search found 623 matches

by relanat
Thu Jan 10, 2019 11:11 pm
Forum: Shipyards
Topic: randomly selecting multiple items from a list help please
Replies: 2
Views: 35

randomly selecting multiple items from a list help please

Although it isn't a very complicated task, is there is an easy way to select two or more items randomly from a list? Wanting to damage between 2 to 4 of the 5 installed weapons on the CSC-II Earth in the Network mod to simulate battle damage. So I think a list of 2 to 4 weapons selected randomly is ...
by relanat
Thu Jan 10, 2019 11:09 pm
Forum: Commonwealth
Topic: What's up with the Constellation?
Replies: 2
Views: 81

Re: What's up with the Constellation?

The device swap thing is a bug. Same as the 'BM cant swap better devices 1.8b4' Ministry ticket. You can install a device but not replace one. eg, the TX3 can have a weapon or collimator installed because it has an empty slot but you can't then replace that installed device. Probably caused by a sma...
by relanat
Thu Jan 10, 2019 11:05 pm
Forum: Ideas & Suggestions
Topic: mission feedback
Replies: 6
Views: 1443

Re: mission feedback

Although the CSC Antarctica launches patrols every so often it doesn't launch any ships if the player says they will attack it. Having half a dozen Centurions pop out and attack the player as they undock might make it exciting. No idea if this idea is balanced though. I haven't fought the Antarctica...
by relanat
Thu Jan 10, 2019 11:03 pm
Forum: Announcements
Topic: 1.8 Beta 4
Replies: 3
Views: 5597

Re: 1.8 Beta 4

Erebien fortress looks great. The way the station weapons fire from the 'towers' is excellent. The blue giant star in Contemplation Point looks great. Minor: Although &unidAncientRacesVol1; has been updated to API 43 and 1.0 Alpha 7, the VOTG &unidExtension; in VaultOfTheGalaxy.xml is still API 42/1...
by relanat
Thu Jan 10, 2019 10:55 pm
Forum: Beta Bug Reports
Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
Replies: 5
Views: 73

Re: 3 bugs/imbalances in Eternity Port v 1.8b4

The first one has already been fixed in the next version.
Great looting in the second one, but yeah, a little excessive.
I'll have a look at the third one.
by relanat
Tue Jan 08, 2019 12:28 am
Forum: Ideas & Suggestions
Topic: New device category: "exposed" in addition to internal and external
Replies: 4
Views: 149

Re: New device category: "exposed" in addition to internal and external

The 'exposed' weapons could be knocked out and need time to reboot and become operational again. This could be a period of time when either the weapon couldn't be used or did the misfiring thing. But the weapon wouldn't be permanently damaged. It could start functioning again automatically or could ...
by relanat
Tue Jan 08, 2019 12:25 am
Forum: Bug Reports & Tech Support
Topic: Some late-game bugs and/or gripes (CC, 1.8b4)
Replies: 6
Views: 172

Re: Some late-game bugs and/or gripes (CC, 1.8b4)

The advanced analyzer only identifies items up to level 10. There is one level 11 field crystal and, as Song says above, one halo gem, the Gem of Sacrifice, which is level 12. Confusingly the analyzers use the identified level to determine whether they are sophisticated enough. All unidentified halo...
by relanat
Sat Dec 22, 2018 11:33 am
Forum: Mod Announcements
Topic: Network
Replies: 7
Views: 1344

Re: Network

Unfortunately the mod doesn't work in game version1.8b4. This is because of changes to the game which will make it much better. But for now all you get is one or two stations in every randomly generated system. The code needs to be updated. The mod does work in game version 1.7 http://kronosaur.com/...
by relanat
Thu Dec 20, 2018 10:34 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 4
Views: 153

Re: The connection between part I and II.

You can't use your existing ship from Part 1 in VOTG at this stage. Although it would be great to do that. The Iocrym are indeed aliens. I didn't know there was an Iocrym ship in VOTG. That's exciting. Thanks for sharing that. And none of the wingmen from Part 1 can cross to VOTG either. Normally th...
by relanat
Thu Dec 20, 2018 10:10 pm
Forum: Welcome and Introductions
Topic: Alandra's introduction
Replies: 1
Views: 157

Re: Alandra's introduction

Welcome. Nice work with the bug reports. It is fun blowing lots of things up. Try the Semesta mod by DigaRW. Lots of explosions in that one.
by relanat
Thu Dec 20, 2018 10:06 pm
Forum: Welcome and Introductions
Topic: My introduction
Replies: 1
Views: 48

Re: My introduction

Welcome. I also enjoy the lore and storyline. It adds to the game IMO. And, yes, the community here is awesome. Very friendly and helpful.
by relanat
Wed Dec 19, 2018 12:17 pm
Forum: Beta Bug Reports
Topic: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons
Replies: 6
Views: 181

Re: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons

Thanks. Some of this may have to do with using a save from 1.7 in 1.8b4. That could be true. The "Freyr-class gunship destroyed" message looks to be related to a bunch of "ERROR: shpOrder attack target already destroyed." debug log entries which occur in groups of 5 or 6. The only thing I can think ...
by relanat
Wed Dec 19, 2018 5:11 am
Forum: Commonwealth
Topic: 1.7 Beta 4 and Part II Alpha Test
Replies: 75
Views: 18576

Re: 1.7 Beta 4 and Part II Alpha Test

Well spotted. It is indeed a bug. The shipbroker code was changed a couple of versions ago. The new code is working in SOTP but VOTG hasn't had the new code added yet so you can't buy ships. https://ministry.kronosaur.com/record.hexm?id=82255 As ferdinand says, VOTG is still an alpha. Game balance i...
by relanat
Wed Dec 19, 2018 4:26 am
Forum: Beta Bug Reports
Topic: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons
Replies: 6
Views: 181

Re: Minor 1.8b4 bugs in CC: backtracking to Eridani and side-mounted weapons

If you still have it could you attach the debug log for that game. Thanks.
by relanat
Tue Dec 18, 2018 1:55 am
Forum: Stable (v1.7) Bug Reports
Topic: NAMI Heavy Launcher slows down game
Replies: 2
Views: 133

Re: NAMI Heavy Launcher slows down game

I get this sort of lag fairly often, especially with weapons with enhanced fire-rates. I've always assumed it is a function of all the effects needed for the weapons fire. The Medusas split into 12(?) separate missiles which all have to be created and managed by the game. And the explosions are a se...