Search found 802 matches
- Fri Jan 06, 2017 12:32 pm
- Forum: Ideas & Suggestions
- Topic: Targeting system changes
- Replies: 25
- Views: 14931
Re: Targeting system changes
What if we have a trigger that is...err triggered during escort missions that lets us target freighters, but doesn't allow omni-weapons to shoot at them? And then the trigger switches off at [mission completed] or [mission failed]. Note that this function must be valid only for the freighter. Target...
- Tue Jan 03, 2017 4:26 pm
- Forum: Commonwealth
- Topic: Changing Multiverse Username
- Replies: 0
- Views: 6889
Changing Multiverse Username
I want to change my multiverse username. Any help?
- Sat Dec 31, 2016 6:19 pm
- Forum: Commonwealth
- Topic: Algorithmic Breakthrough!
- Replies: 1
- Views: 2051
Algorithmic Breakthrough!
Today is 31st December, 2016. 31 + 20 + 16 = 67. It is the 21st century, so: 67 x 21 = 1407. A new year is coming: 1407 + 2016 + 1 = 3424. As you can clearly see, this number is meaningless. Thank you for your attention! P.S. Sorry mods (I had to do it lol) please delete this post on the first!
- Mon Dec 12, 2016 3:44 am
- Forum: Announcements
- Topic: 1.7 Beta 3
- Replies: 22
- Views: 40063
Re: 1.7 Beta 3
It would look good (and sorta original) on capital ships. ESPECIALLY the Aquila and Xenophobe Defender!
- Mon Dec 12, 2016 3:33 am
- Forum: Bug Reports & Tech Support
- Topic: Another Anton Nasser Bug
- Replies: 3
- Views: 12985
Re: Another Anton Nasser Bug
Sigh...Maybe enough to get my name into the creditsNMS wrote:That's a new bug. The cost of playing beta versions...
- Mon Dec 12, 2016 3:32 am
- Forum: Beginner's Luck
- Topic: How to target a "friendly" enemy? (rescuing katami in arena)
- Replies: 15
- Views: 13215
Re: How to target a "friendly" enemy? (rescuing katami in ar
You can easily get one by doing the Kolorev missions. also, Anarchist stations tend to have them. If you have a ROM, you can [use] it by clicking and then selecting from the underlying menu.
- Sun Dec 11, 2016 3:51 pm
- Forum: Bug Reports & Tech Support
- Topic: Another Anton Nasser Bug
- Replies: 3
- Views: 12985
Re: Another Anton Nasser Bug
I seriously need a patch or I'm done
- Sun Dec 11, 2016 3:49 pm
- Forum: Bug Reports & Tech Support
- Topic: 1.7a3 Targeting/Omni fire problem
- Replies: 7
- Views: 15175
Re: 1.7a3 Targeting/Omni fire problem
kXephyr wrote:Sounds like something to do with swivel weapons - You should ticket that.TheLoneWolf wrote:BTW the RESCUE KATAMI mission is way difficult without targeting the Molotok. But but my V-50 laser obeys my command...How?
- Sun Dec 11, 2016 12:05 pm
- Forum: Bug Reports & Tech Support
- Topic: Another Anton Nasser Bug
- Replies: 3
- Views: 12985
Another Anton Nasser Bug
12/11/2016 17:06:23 Loaded game file version: 107cb00 12/11/2016 17:14:43 Loaded game file version: 107cb00 12/11/2016 17:21:19 OnCompleted [Silla Anomaly]: Unknown ship class ID [Nil] ### (sysCreateShip shipClassUNID pos (typGetStaticData charType "Sovereign")) ### 12/11/2016 17:31:36 End logging ...
- Sun Dec 11, 2016 10:40 am
- Forum: Announcements
- Topic: 1.7 Beta 3
- Replies: 22
- Views: 40063
Re: 1.7 Beta 3
Anybody thought of using that effect for creating a Tractor Beam?
- Sun Dec 11, 2016 10:39 am
- Forum: Bug Reports & Tech Support
- Topic: 1.7a3 Targeting/Omni fire problem
- Replies: 7
- Views: 15175
Re: 1.7a3 Targeting/Omni fire problem
Wouldn't it make sense if the ship's computers listened to the players instead of the Govt? Ain't that against "free will" or crap like that? BTW the RESCUE KATAMI mission is way difficult without targeting the Molotok. But but my V-50 laser obeys my command...How?
- Sat Dec 10, 2016 3:35 pm
- Forum: Bug Reports & Tech Support
- Topic: 1.7a3 Targeting/Omni fire problem
- Replies: 7
- Views: 15175
1.7a3 Targeting/Omni fire problem
So I observed this bug while I was getting destroyed by a Molotok. If you target a friendly ship docked at a friendly station, your Omnidirectional weapon (TLC in my case) doesn't lock on your target. IDK if its intentional, just wanted ye guys to know.
- Mon Dec 05, 2016 8:42 am
- Forum: Commonwealth
- Topic: Autopilot
- Replies: 9
- Views: 6272
Re: Autopilot
On the other hand there are the non-releasable slave coffins at Huaramarca. Either that's a different type of pod or the transport pods can also be processorized with non-reversible consequences. Another possibility is that some rescued slaves cannot be revived, and Commonwealth procedures handle t...
- Mon Dec 05, 2016 7:41 am
- Forum: Announcements
- Topic: 1.7 Beta 3
- Replies: 22
- Views: 40063
Re: 1.7 Beta 3
Cant believe it. 3hr ago I download Beta 2 and now this!
- Thu Nov 24, 2016 1:07 pm
- Forum: Commonwealth
- Topic: Autopilot
- Replies: 9
- Views: 6272
Re: Autopilot
That would make sense. It's a bit different. Cryo slows perception of time, slave coffins turn the slaves into human computers - to my understanding, they are tools where one of the parts is a human rather than tools for keeping a human alive. The Sung are really resourceful people, if you ask me. ...