We could always try using the Transcendence Nexus in the future.
Cabbage Corp is starting to feel kind of lonely over there.
Search found 95 matches
- Tue Aug 22, 2017 3:43 pm
- Forum: Announcements
- Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
- Replies: 29
- Views: 52246
- Sun Mar 12, 2017 1:02 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 106324
Re: Cabbage Corp
I'm enjoying this mod, especially in combination with AssumedPseudonym's Avian Enterprises and The Back Road. I've been trying to make a go of the largest Cabbage Corp freighter, but it's been a slog, with it not always being easy (and sometimes nearly impossible) to find bigger reactors and better...
- Wed Feb 01, 2017 3:15 pm
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 44973
Re: Forum theme
I am in favor of abandoning phpbb altogether and switching to XenForo.
- Tue Jan 31, 2017 10:50 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 106324
Re: Cabbage Corp
Suggestion: Consider removing the GenericClass attribute from the unarmed auton lines. I’ll be making the same suggestion to George on Ministry. Few things make for a more boring intro screen than a Sapphire trying to take on a swarm of Mules, getting timed out, and the Sapphire being replaced by ...
- Fri Jan 27, 2017 12:04 am
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 44973
Re: Forum theme
I'd prefer a dark theme that isn't pitch black and doesn't have bright colors occasionally strewn about.
Something like this except actually compatible with phpBB 3.2.
Something like this except actually compatible with phpBB 3.2.
- Wed Jan 04, 2017 8:17 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 106324
Re: Cabbage Corp
That's been fixed on the GitHub development branch for the most part for a while now. There were 2 instances that I had either missed or added back in at some point, but I've fixed them too now. I'm still hoping that I can follow through with my original plan to wait for Transcendence 1.7 to be rele...
- Fri Nov 25, 2016 5:53 pm
- Forum: Shipyards
- Topic: dock services in playership query
- Replies: 3
- Views: 3084
Re: dock services in playership query
I don't think this answers all of your questions, but I've made a (very) basic tutorial on the new method for defining actions and therefore actionStatus anyway. The key .xml files to look through for dockscreen info/examples are: RPGCode.xml RPGDockScreens.xml RPGShipScreens.xml Instead of just usi...
- Sun Aug 21, 2016 9:07 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 106324
Re: Cabbage Corp
The high level ones are supposed to be alien, it's the mid-level ones that were supposed to be military.
- Wed Aug 03, 2016 2:35 pm
- Forum: Commonwealth
- Topic: Workshop enabled on Steam
- Replies: 29
- Views: 16784
Re: Workshop enabled on Steam
OK, I've updated TransWorkshop so it doesn't upload core files. You may need to delete the entry (on Steam) before running it again. Let me know if it works. It doesn't upload CorporateHierarchyVol01.tdb now, but it still requires it to be moved to the main folder. It also doesn't solve the problem...
- Wed Aug 03, 2016 3:00 am
- Forum: Commonwealth
- Topic: Workshop enabled on Steam
- Replies: 29
- Views: 16784
Re: Workshop enabled on Steam
In that case, my specific problem was that my mod requires CorporateHierarchyVol01.tdb in order to work. I managed to get the upload to work correctly by moving CorporateHierarchyVol01.tdb into the same folder as everything else. My new problem is that Transcendence Steam mods are downloaded to "C:\...
- Tue Aug 02, 2016 11:41 pm
- Forum: Commonwealth
- Topic: Workshop enabled on Steam
- Replies: 29
- Views: 16784
Re: Workshop enabled on Steam
I keep getting the following error message when trying to use TransWorkshop to upload some .tdb files: ERROR: Unable to obtain info about extension. I am testing out a version of Cabbage Corp in a format similar to Corporate Command. One .tdb is a library and another is an extension that depends on ...
- Tue Jul 19, 2016 11:41 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 723306
Re: Transcendence Picture thread
I copied and pasted the lower half of the image over itself several times, shifting it down a few pixels each time. Then I manually corrected a few dozen pixels to make it all blend together well enough. Also, please replace that picture with an actual in-game screenshot. Directly posting a graphics...
- Wed Jun 15, 2016 7:17 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 106324
Re: Cabbage Corp
Thank you for this. This has opened up so many possibilities for Cabbage Corp. I am not even sure if you are sarcastic or not. I am being completely serious. Damn near all item/object values are put between quotation marks regardless of whether they should or shouldn't be strings, and you can't use...
- Wed Jun 15, 2016 1:27 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 106324
Re: Cabbage Corp
By the way, I've looked into the source code and... Ohmygodwhatisthiscrap?! Isn't that much more convenient and shorter to write And that's not even the only place with such style. Sorry for being a little bit rude, but why? I am confused. Because I've never seen the concatenation function being us...
- Tue Jun 14, 2016 8:34 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 106324
Re: Cabbage Corp
Found a typo. Last sentence says "Heavier armors segments...." which I think should be "Heavier armor segments..."; dropping the 's' on armors. This has been fixed for the next update. I have also been redoing a lot of the item descriptions though, so it might be worse by the time I release it. Aut...