Search found 20 matches
- Tue Sep 17, 2024 2:22 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 411
- Views: 2173956
Re: PM's mods
Just checked, and it's 1.7 that's the issue, not Lindworm. I got 1.7 so I could use the linked fire options for the Lindworm. Don't know how to add it into the database for 1.9. I did try a fresh install for 1.7, and it seems like the new update has broken it (which makes sense). I'll see if there's...
- Mon Sep 16, 2024 4:38 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 411
- Views: 2173956
Re: PM's mods
Hey, I've got a question and I don't know how to fix this. I've loved the Playership Drones mod and have been following it for quite some time now. I recently updated the game to the latest version (had to delete the game entirely and then redownloaded it from Kronosaur). I then went and got updated...
- Tue Mar 17, 2015 4:54 am
- Forum: Shipyards
- Topic: Shield and armor
- Replies: 1
- Views: 2169
Shield and armor
I am currently trying to create a shield and armor set that complement one another. I want to be able to have a shield that blocks all (if not most) low level fire, with some adj to the higher functions. With the armor, I want it to be able to be very vulnerable to low level fire, but immune to high...
- Sun Nov 09, 2014 4:23 am
- Forum: Shipyards
- Topic: Auton help
- Replies: 12
- Views: 7790
Re: Auton help
I was able to obtain the fleet commands. Is it an automatic command that once the target is destroyed, the autons head to the exit gate?
Re: Escort
I remember that it was with vanilla a while back. I think it was 0.98 if I remember right.
- Tue Nov 04, 2014 8:48 pm
- Forum: Shipyards
- Topic: Auton help
- Replies: 12
- Views: 7790
Re: Auton help
How would I be able to get the "fleet" tag to work? I noticed that the autons in Stdautons.xml don't have any of the tag that I had. <Invoke key="A"> (block (auton) ; Create the auton (setq auton (sysCreateShip &scGysolFighter; (objGetPos gSource) &svFriendlyAuton; "auton" ) ) ; Escort ship (shpOrde...
Escort
I know that in the past, there was an option when you had wingmen you could target a ship and use the squadron order 'escort'. However, I cannot find that function to impliment it into autons now. I do know that the function would allow the fleet to "guard" the target until recalled using 'form up'....
- Mon Nov 03, 2014 11:22 pm
- Forum: Shipyards
- Topic: Auton help
- Replies: 12
- Views: 7790
Re: Auton help
I have no clue what I did, other than try and just input the information into the auto sentinel and it worked. Don't know what it was that was wrong, but it worked. 

- Mon Nov 03, 2014 11:19 pm
- Forum: Shipyards
- Topic: Auton help
- Replies: 12
- Views: 7790
Re: Auton help
Instead of "auton" use "fleet" (setq auton (sysCreateShip &scGysolFighter; (objGetPos gSource) &svFriendlyAuton; "fleet" ) EDIT: I forgot to change "auton" to "fleet" in the first edition of this post. Sorry about that. So it is (setq fleet (sysCreateShip &scGysolFighter; (objGetPos gSource) &svFri...
- Sun Nov 02, 2014 12:17 am
- Forum: Shipyards
- Topic: Auton help
- Replies: 12
- Views: 7790
Re: Auton help
Where would that fleet controller be found?shanejfilomena wrote:Or you can do the
Nifty " fleet" controller : I like using that one if UG Wingmen is not in my folder
- Wed Oct 29, 2014 9:56 pm
- Forum: Shipyards
- Topic: Auton help
- Replies: 12
- Views: 7790
Auton help
I am currently trying to create an auton from the star genesis extension. I want to use the Gysol Fighter and I have been able to make it an item, be able to see it in the cargo bay, deploy it and (to some extent) give it orders. Before I put in the inherit= "&baStdAutonBase;" it was able to attack ...
Re: Curses
So are the Iocrym protecting humans from Domina or Oracus? The way I see it, I think they might be protecting us from an unknown enemy. Possibly themselves? Who would want an alien meddling in their own races affairs? Do you think that the Iocrym race is really in a civil war and trying to protect o...
Re: Curses
Hmm, that is all interesting...
Re: Curses
Domina is the Blue* Goddess. Oracus is the Orange* Goddess. Both are evil by human standards, but Domina is better at hiding her genocidal intent. * see Blue and Orange Morality on tvtropes; link omitted for your sanity What link is that? I've never heard them referred to this way. I knew Oracus wa...
Curses
Domina is a good Goddess right? and Oracus is bad? Well if this is the case, and you are a pilgrim for Domina, then shouldn't she be able to curse you if you do bad things? Like slave trade, or you destroy a friendly station, then she should be able to give you some consequences. Like make it so all...