Search found 6 matches

Sat Aug 23, 2014 9:59 pm
Forum: Shipyards
Topic: Is it possible to heal damage on a ship's <Interior>?
Replies: 2
Views: 1082

Re: Is it possible to heal damage on a ship's <Interior>?

sounds risky... in the sense it may re-spawn back to life (zombies...).
Sat Aug 23, 2014 9:39 pm
Forum: Shipyards
Topic: orders
Replies: 1
Views: 853


I've seen this code used like so:




orders="guard" <--not sure

anyhow is their a list of what orders can be given including definition of what it will do???...pls. Also is their more of course?
Sat Aug 23, 2014 9:32 pm
Forum: Shipyards
Topic: Modding v1.3 tinker
Replies: 2
Views: 922

Modding v1.3 tinker

Issues with the 1.3 tinker that I am having it cannot find my items... So I tried using the old code for tinker and gave it an different unid under my mod # (i also renamed to make sure I am seeing a different instant... but the custom/fabrication still is locked on the newer tinker Formulas (which ...
Mon Aug 04, 2014 10:52 pm
Forum: Ideas & Suggestions
Topic: re-vamp auton mule
Replies: 4
Views: 2320

re-vamp auton mule

just thought of this while post'n about wrecks...,

re-vamp :arrow: the auton mule ; allow it to salvage wrecks & then return when about 90% full....; while at it increase the storage somewhat.

salvage option or ability makes mule more useful... while off fight'n or exploring....
Mon Aug 04, 2014 10:19 pm
Forum: Ideas & Suggestions
Topic: Debris.... empty ships wrecks ~revisted
Replies: 4
Views: 1540

Debris.... empty ships wrecks ~revisted

Debris.... revisted.

Perhaps a new code to get rid of empty ships wrecks? I remember a mod that get rid of 'em by sending a ship; so i figure if it has been salvage it's empty.... once empty

The next step:
a Timer of 5 min....

also any know the mod that gets rid of the wrecks?...
Mon Aug 04, 2014 9:49 pm
Forum: Shipyards
Topic: UNID Database
Replies: 559
Views: 135063

Re: UNID Database

Been a long time since v9 of the game.

unid= to request pls :arrow: 0xD555 (~PAWNs Basic-Omni-Mod)