Search found 6 matches
- Sat Aug 23, 2014 9:59 pm
- Forum: Shipyards
- Topic: Is it possible to heal damage on a ship's <Interior>?
- Replies: 2
- Views: 2327
Re: Is it possible to heal damage on a ship's <Interior>?
sounds risky... in the sense it may re-spawn back to life (zombies...).
orders
I've seen this code used like so:
orders="escort"
orders="wander"
orders="attack"
orders="guard" <--not sure
anyhow is their a list of what orders can be given including definition of what it will do???...pls. Also is their more of course?
orders="escort"
orders="wander"
orders="attack"
orders="guard" <--not sure
anyhow is their a list of what orders can be given including definition of what it will do???...pls. Also is their more of course?
- Sat Aug 23, 2014 9:32 pm
- Forum: Shipyards
- Topic: Modding v1.3 tinker
- Replies: 2
- Views: 1958
Modding v1.3 tinker
Issues with the 1.3 tinker that I am having it cannot find my items... So I tried using the old code for tinker and gave it an different unid under my mod # (i also renamed to make sure I am seeing a different instant... but the custom/fabrication still is locked on the newer tinker Formulas (which ...
- Mon Aug 04, 2014 10:52 pm
- Forum: Ideas & Suggestions
- Topic: re-vamp auton mule
- Replies: 4
- Views: 3898
re-vamp auton mule
just thought of this while post'n about wrecks...,
re-vamp the auton mule ; allow it to salvage wrecks & then return when about 90% full....; while at it increase the storage somewhat.
salvage option or ability makes mule more useful... while off fight'n or exploring....
re-vamp the auton mule ; allow it to salvage wrecks & then return when about 90% full....; while at it increase the storage somewhat.
salvage option or ability makes mule more useful... while off fight'n or exploring....
- Mon Aug 04, 2014 10:19 pm
- Forum: Ideas & Suggestions
- Topic: Debris.... empty ships wrecks ~revisted
- Replies: 4
- Views: 3441
Debris.... empty ships wrecks ~revisted
Debris.... revisted.
Perhaps a new code to get rid of empty ships wrecks? I remember a mod that get rid of 'em by sending a ship; so i figure if it has been salvage it's empty.... once empty
The next step:
a Timer of 5 min....
also any know the mod that gets rid of the wrecks?...
Perhaps a new code to get rid of empty ships wrecks? I remember a mod that get rid of 'em by sending a ship; so i figure if it has been salvage it's empty.... once empty
The next step:
a Timer of 5 min....
also any know the mod that gets rid of the wrecks?...
- Mon Aug 04, 2014 9:49 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 397023
Re: UNID Database
Hi...
Been a long time since v9 of the game.
unid= to request pls 0xD555 (~PAWNs Basic-Omni-Mod)
Been a long time since v9 of the game.
unid= to request pls 0xD555 (~PAWNs Basic-Omni-Mod)