Player Aquila. I was asking if I could find an APA(or some other weapon) and install it in one of the swivel mounts.Is this the player Aquila, or the NPC Aquila?
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- Tue Mar 13, 2018 3:37 pm
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 91128
Re: The Final Strike
- Mon Mar 12, 2018 9:24 pm
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 91128
Re: The Final Strike
Alright, I've finished the game. Last thoughts: There aren't really any equipment upgrades past what you start with - the power curve is effectively flat. I'm not sure how I'd solve this. In the final mission, the friendly ships don't target the Ares shipyards. Might want to mount a single Ares Ligh...
- Mon Mar 12, 2018 3:24 pm
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 91128
Re: The Final Strike
Yes, they move extremely slowly through nebula, and it's very frustrating. But I'm not quite sure how to fix it. Increasing the engine power would work here, I think. I'm not quite sure what you mean here, but I recall getting a blank screen once. The player fails the mission if he ventures too clo...
- Mon Mar 12, 2018 2:43 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 91128
Re: The Final Strike
I haven't gotten very far, but so far it's the best mod I've played - quality and content are on par with George's, and I haven't gotten any major problems. Here are the glitches/issues I've encountered: The training mission doesn't end correctly, and can be started before Point Juno gives you the o...
- Fri Mar 09, 2018 5:27 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
Re: 1.8 Beta 1 is ready!
Bug report. Rigel arena flew to destroyed ship adjacent to the wall gonna do some salvage. Then couldn't leave ship stuck in wall. Blasted the ship I was scavenging and still was stuck in wall. No other obstacle near other than wall. Too bad was the best game I had had on 1.8 lol tried quitting and...
- Fri Mar 09, 2018 1:32 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 134564
Re: The Final Strike
Our poor freighter was doomed.... Still don't know what it means by: "Crash in state 1 processing message: Esper.OnRead." , when I try uploading the tdb file. Does anyone know what this is? Otherwise, I'll just have to find somewhere else to upload it... I think there's an issue with uploading file...
- Thu Mar 08, 2018 1:23 am
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
Re: 1.8 Beta 1 is ready!
* Molotok in Rigel may be overpowered. I had level 5 shield (Nephren) and armor (heavy plasteel). His Dragonfly cut through my shield and armor in about two or three hits/salvos, and there is no way to hide from them. I did not have targeting program, so in effect, he had better range than me. Also...
- Wed Mar 07, 2018 7:20 am
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
- Mon Mar 05, 2018 12:03 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
Re: 1.8 Beta 1 is ready!
My test run of the Minotaur/M is complete. I think it's a pretty balanced ship - the extra firepower and device slots are made up for by the larger target it presents and the smaller degree of maneuverability it offers. A Wolfen with one omni weapon can often kill more effectively than a Minotaur wi...
- Sun Mar 04, 2018 2:00 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
Re: 1.8 Beta 1 is ready!
On another note, I like the Fleet mission rebalance. Scarab escort missions are much harder now, and the Convoy mission(while bereft of variants now) actually rewards players that use their squadrons. First time the attack in formation command has been useful. I'd still swap the Aurochs and Scarab m...
- Sun Mar 04, 2018 12:14 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
Re: 1.8 Beta 1 is ready!
I found the best glitch. The Minotaur uses the same system for custom weapon gimmicks as other ships(like the Freyr) do. Omnidirectional weapons installed on it get +linked-fire. To be clear, this isn't one slot. This is a rule. Every omnidirectional weapon you install gets +linked-fire added to it....
- Sun Mar 04, 2018 9:18 am
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
Re: 1.8 Beta 1 is ready!
Just tried out the new Minotaur. I maintain that being able to switch over to using our omni weapon exclusively(using 'W') would be a very valuable feature, as would having the linked fire weapon autotarget when the primary target is out of range. Also, buying a new ship gets you a new ship computer...
- Sat Mar 03, 2018 4:26 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
Re: 1.8 Beta 1 is ready!
Got a bit farther now. Here's what I noticed: Improvements: The new wreck destruction effect is a lot cooler. I'm surprised that nobody had the idea of replacing the shatter - like particles with generic debris earlier! There are a lot of interesting setups at ship brokers, but I still can't afford ...
- Sat Mar 03, 2018 5:19 am
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1379939
Re: 1.8 Beta 1 is ready!
What I've noticed so far:
- Charon Strongholds have a new explosion. Cool.
- Early ships are pretty expensive for when they show up, but they've got equipment that isn't for sale yet. Overall, it's an interesting tradeoff, though I don't see anyone having 100k credits by Rigel.
- Charon Strongholds have a new explosion. Cool.
- Early ships are pretty expensive for when they show up, but they've got equipment that isn't for sale yet. Overall, it's an interesting tradeoff, though I don't see anyone having 100k credits by Rigel.
- Thu Mar 01, 2018 5:06 am
- Forum: Commonwealth
- Topic: Multiverse mods
- Replies: 4
- Views: 10847
Multiverse mods
How do I find the mods that people have shared on Multiverse? I know there's a few official user - created mods here, but I can't find the master page with every mod uploaded to multiverse.