Awesome update as usual! Only one slight issue - galaxy travel doesn't work. It says " no binding for symbol 'destintation node' ". Seems like it's just a typo in line 437 of D789GodTravel.xml.
Could you please add a feature to set all stations in the galaxy known. Thanks!
Search found 209 matches
- Sun Sep 29, 2019 6:18 am
- Forum: Mod Announcements
- Topic: Taipan GodShip
- Replies: 11
- Views: 2306
- Wed Sep 04, 2019 1:40 pm
- Forum: Shipyards
- Topic: tractor beams query
- Replies: 5
- Views: 415
Re: tractor beams query
Wow!!! The 'butchered' code looks so advanced! :shock: :shock: It seems to be working pretty well too! The length of the effect can be varied using <GetParameters> <EffectType UNID="&efTractorBeam;" instance="owner" > <Effect> <Ray style= "grainy" shape= "tapered" width= "20" intensity= "9" lifetime...
- Tue Sep 03, 2019 4:16 am
- Forum: Shipyards
- Topic: couple of Ship Pointing mod event queries
- Replies: 4
- Views: 423
Re: couple of Ship Pointing mod event queries
1. The mod uses 'sysAddTypeTimerEvent' to fire a "ShipDirection" event. There is code which cancels this event after 200 ticks but I have a feeling this isn't needed. Do type timer events need to be canceled or only recurring type timer events? No, I don't think it needs to be cancelled because it ...
- Thu Aug 29, 2019 6:42 am
- Forum: The Drawing Board
- Topic: Secure cargo hold mod
- Replies: 1
- Views: 352
Re: Secure cargo hold mod
Awesome mod! Very useful and a good example of how to use those complicated XML functions.
- Wed Aug 28, 2019 8:44 am
- Forum: Shipyards
- Topic: tractor beams query
- Replies: 5
- Views: 415
Re: tractor beams query
Hmm, a gravity well would be interesting...but it would rip apart the ship you're trying to drag :D I've managed to make the tractor beam by using (objSetPos ...) and a recurring timer event. It sets the position of the object to be 10 light-seconds away from the player. The angle of the object is 1...
- Sat Aug 03, 2019 3:44 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 33
- Views: 5984
Re: The Final Strike
No, it's not ready yet, but i'm getting there...maybe in a month...or two...
- Thu Aug 01, 2019 2:12 pm
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 33
- Views: 5984
Re: The Final Strike
Progress report Updating: 32% completed . . . ||||||| ||||||||||||| Yes, progress is being made! albeit rather slowly... This update will focus on bug fixes, as well as new missions, a new sidequest and unique systems. Put your explorer skills to the test, by searching the systems for hyperglyph ro...
- Tue Jul 23, 2019 2:08 pm
- Forum: Anacreon General Discussions
- Topic: Hello! I'm back
- Replies: 3
- Views: 672
Re: Hello! I'm back
Not much. This era has been very quiet, no big wars or anything...yet.
- Sat Jul 20, 2019 1:47 pm
- Forum: Anacreon General Discussions
- Topic: Hello! I'm back
- Replies: 3
- Views: 672
Re: Hello! I'm back
Welcome back Finnian!!!! How are you my old friend?? 

- Thu Jul 11, 2019 12:30 am
- Forum: Commonwealth
- Topic: Requests for older mods to be updated or improved
- Replies: 9
- Views: 1493
Re: Requests for older mods to be updated or improved
-Ranx Ships (When combined with Final Strike Mods) http://www.xelerus.de/index.php?s=mod&id=1207 Once the update for The Final Strike is completed, I'll try to make Ranx Ships compatible. Shouldn't be too hard, only need to change the level frequencies. Let me know if there's any other mods you wou...
- Sat Jun 01, 2019 3:03 pm
- Forum: The Drawing Board
- Topic: Add an EP ship to SOTP tutorial
- Replies: 4
- Views: 527
Re: Add an EP ship to SOTP tutorial
Wow, nice little tutorial there Relanat!
I'm sure this will be very helpful to both beginner and more experienced modders alike! Good job!

- Tue May 07, 2019 4:51 am
- Forum: Shipyards
- Topic: Inconsistency in UnvGetElapsedGameTime
- Replies: 3
- Views: 460
Re: Inconsistency in UnvGetElapsedGameTime
Thanks NMS. I'll try using fmtNumber. I also found that (unvGetElapsedGameTime (unvGetTick) (add 7000 (unvGetTick)) 'display) also works.
- Thu May 02, 2019 12:45 pm
- Forum: Shipyards
- Topic: Inconsistency in UnvGetElapsedGameTime
- Replies: 3
- Views: 460
Inconsistency in UnvGetElapsedGameTime
Why does unvGetElapsedGameTime produce inconsistent outputs across games? In one game, (unvGetElapsedGameTime 0 7000 'display) will output 9 hours 41 minutes, in another game it will output 2 days 3 hours, and different again the next game. My understanding is that it should output 3 hours 53 mins b...
- Sat Apr 13, 2019 2:40 pm
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 33
- Views: 5984
Re: The Final Strike
Thanks Warped95 and Alandra for your bug reports and suggestions. I haven't worked on this mod for just over a year now.... :shock: I'll probably try to fix a few things and get it up to date soon. @Warped95 it might repair itself over time, but I''m not sure. I might add a feature to repair all dam...
- Sun Apr 07, 2019 12:19 pm
- Forum: Anacreon General Discussions
- Topic: End of Era 5
- Replies: 5
- Views: 1211
Re: End of Era 5
There is a weird bug where the number of space forces on your worlds are incorrectly reported. Only happens on your planets Only happens when you have a fleet at that planet (but not transferred onto the world) and there is also an enemy fleet at the same planet Resets on each update Each time you p...