Search found 228 matches
- Fri Oct 09, 2020 3:44 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 102925
Re: The Final Strike
When I try to play this mod it never lights up the start game checkmark and has this little blurb: FSfail.jpg Which version of Transcendence are you running? I don't think TFS is compatible with versions prior to 1.9 Alpha 1 (because the older versions don't use the new Ares station images). I am c...
- Thu Sep 03, 2020 8:44 am
- Forum: Announcements
- Topic: 1.9 Beta 2
- Replies: 20
- Views: 79636
Re: 1.9 Beta 2
New missions are awesome, the characters have great personalities! Mining is definitely worthwhile now, I accumulated over 200k credits before even reaching the Charon system!
- Sun Aug 02, 2020 1:21 pm
- Forum: Anacreon General Discussions
- Topic: The Republic of Reason Propaganda News Bulletin
- Replies: 14
- Views: 48235
Re: The Republic of Reason Propaganda News Bulletin
[*] Does anyone have RexImperator' Python package that extends SungSlaver's package? I managed to find it on my unbelievably messy USB. Unfortunately, it doesn't seem to be working anymore... I've put it on my drive - perhaps you'll be able to get it working. :D https://drive.google.com/drive/folde...
- Fri Apr 24, 2020 8:05 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 102925
Re: The Final Strike
The Final Strike has been approved!!! Get it on the Multiverse! If you've got the old version 1.2, it won't work on the new 1.9 Beta 1. I've just updated the Multiverse version to version 1.3. This will work on both 1.9 Alpha 4 and 1.9 Beta 1. It also allows you to purchase insurance from Corporate ...
- Fri Apr 24, 2020 6:58 am
- Forum: Announcements
- Topic: 1.9 Beta 1
- Replies: 12
- Views: 85010
Re: 1.9 Beta 1
The new features and graphics are awesome! I love the new St Kats Arcology, especially all the hero images for the different sections. Faded asteroids are good for mining purposes but the old way is more aesthetically appealing. If you have a mining computer and you're in a large asteroid field, the...
- Sat Apr 18, 2020 3:08 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 102925
Re: The Final Strike
The Final Strike is complete and available on the Multiverse! (once it gets approved) I'll post the link once it does. What's new - Several new missions and a new side-quest - Unique system types and space backgrounds - Upgraded NPC ships! EI7000 with ion weapons and superfreighters with fusionfires...
- Sun Mar 29, 2020 8:16 am
- Forum: Announcements
- Topic: 1.9 Alpha 4
- Replies: 15
- Views: 97239
Re: 1.9 Alpha 4
They also seem to be able to spawn in from directions where I've already killed the Iocrym outpost. Note that the Iocrym waves begin once you complete (or fail) a mission or destroy an Iocrym outpost. Try and attempt to do as many missions as possible first, rather than attacking the outposts. But ...
- Fri Mar 20, 2020 2:37 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 156833
Re: The Final Strike
The station gets replaced or the auton? There was a bug where the auton wouldn't be destroyed.
Yes, I will upload it to the Multiverse when I finish fixing the problems that you and relanat mentioned (which I'm still in the process of doing).
Yes, I will upload it to the Multiverse when I finish fixing the problems that you and relanat mentioned (which I'm still in the process of doing).
- Thu Mar 19, 2020 1:40 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 156833
Re: The Final Strike
Thanks Relanat and Kourtious for the feedback. There is something wonky with ship broking at Point Juno at game start. The EI500 and Sapphire are worthless but the Wolfen gives a half million credits as a rebate when buying a Minotaur or Cent/X. Not sure what's happening there. It seems that the pla...
- Wed Mar 04, 2020 2:32 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 156833
Re: The Final Strike
Thanks for the comprehensive list of problems relanat!!! error which wouldn't let the game start. Looks like the &stSvalbard2Encounter; station is annoying the game somehow. Commenting out this station in the SystemType "&ssIocrymSpace;" lets the game start but this means the second encounter isn't ...
- Mon Mar 02, 2020 2:33 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 156833
Re: The Final Strike
Yes things are going well and testing has just begun. If you want I can send you the link (all you have to do is look for bugs/possible improvements) or you can wait until testing is complete.
- Tue Feb 25, 2020 1:50 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 156833
Re: The Final Strike
The Final Strike is super close to completion now. Just a scan through the code and a quick playthrough (yes it would be my first playthrough
). If you would like to help me test my mod, please send me a pm and I'll send you a link to my drive once I am done. I estimate 3 days max. 


- Thu Feb 06, 2020 1:34 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 156833
Re: The Final Strike
Time has flown - less than two weeks until my one month deadline. All the major components of this update are completed, but now a thousand small bits and pieces need to be tidied....all the stuff I chucked aside over these months like character names, item descriptions, prices, balance issues, snip...
- Sat Feb 01, 2020 7:12 am
- Forum: Shipyards
- Topic: Device slots and slot ID
- Replies: 3
- Views: 20949
Re: Device slots and slot ID
Wow thanks guys. I think (scrGetListEntry) will work for me, but I agree being able to see empty slots will make life much easier. Hope it gets implemented.
- Fri Jan 31, 2020 2:16 pm
- Forum: Shipyards
- Topic: Device slots and slot ID
- Replies: 3
- Views: 20949
Device slots and slot ID
Device slots have come to haunt me once again. :evil: On my Aquila playership, there are two turrets (a port turret and a starboard turret). I want the player to be able to choose where they install weapons - whether it be as a main weapon or on a particular turret. Here is the device slot code: <De...