Search found 194 matches

by Ferdinand
Wed Jul 01, 2020 6:52 pm
Forum: Beginner's Luck
Topic: Killing ships going to a gate
Replies: 3
Views: 64

Re: Killing ships going to a gate

It means that if you kill that ship, and another friendly ship/station is nearby, you will be taken to court for piracy the next time you dock with certain stations or ships. Depending on how the trial goes and where it takes place you can be released (not guilty), or when guilty, sentenced with a f...
by Ferdinand
Wed Jun 24, 2020 6:48 pm
Forum: Beginner's Luck
Topic: Cannot becoming gladiator.
Replies: 10
Views: 221

Re: Cannot becoming gladiator.

Very simple answer, you did not kill enough ships to qualify. Do not let others kill each other. You need to be the one that took out the most ships in the Melee.
by Ferdinand
Thu Apr 02, 2020 2:12 pm
Forum: Commonwealth
Topic: [April Fools 2020] New Year, New Frontier: Transcendence 0.2.0 is Finally Here!
Replies: 5
Views: 1400

Re: New Year, New Frontier: Transcendence 0.2.0 is Finally Here!

Looks good :mrgreen:
Eagerly awaiting the next update coming april 1 2021?
by Ferdinand
Thu Feb 27, 2020 8:53 pm
Forum: Ideas & Suggestions
Topic: Dynamic Economy
Replies: 4
Views: 1470

Re: Dynamic Economy

However, it might make some sense indeed. Take for example a Starton. Ususally all kinds of ships are coming and going, those ships could randomly take new items to the station (like the player does) but also take random items away when they leave (like the player does) This would make the economy a...
by Ferdinand
Tue Jan 07, 2020 8:41 am
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 14
Views: 4460

Re: Kourtious' Equipment Guide List

There is one more very useful device you forgot to mention that can save your life in an instant or help you cross vast amounts of space in no time at al, that is the Jump drive. - Very useful to either escape a fight if you are about to be blown to smithereens... - Store unlimited items safely in E...
by Ferdinand
Sat Jan 04, 2020 12:51 pm
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 14
Views: 4460

Re: Kourtious' Equipment Guide List

About the cost of ammo and missiles.
Those are basically for free as soon as you find a Teraton fabricator. You only need (damaged) armor and an energy source (like those He rods you loot and are basically useless in the endgame) as soon as you have the fabricator satisfied with a bit of food....
by Ferdinand
Thu Jan 02, 2020 8:15 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 51059

Re: 1.9 Alpha 4

I've noticed that items sold in Black Markets are still unknown.
Curious about it, should they still be unknown, or should The Black Market know what they are selling?
by Ferdinand
Sat Dec 28, 2019 6:27 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 4910

Re: Trouble with getting mods to work

You can decompile your copy of Tanscendence by using Transdata. Detailed explanation is given here: https://forums.kronosaur.com/viewtopic.php?f=8&t=8060
by Ferdinand
Sat Dec 28, 2019 6:20 pm
Forum: Commonwealth
Topic: Dvalin's Ion9 is disappointing
Replies: 4
Views: 1498

Re: Dvalin's Ion9 is disappointing

I also use the Ion9 mainly for it's shieldbuster properties, it also gets rid of incoming missiles from the front as well. I always use it in tandem with whatever launcher I have available. Indeed, luminous drones are not a problem at all when equipped with the Ion9.
by Ferdinand
Fri Dec 27, 2019 9:03 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 4910

Re: Trouble with getting mods to work

Well, the trading ROM did not exist in 1.7 that is why you can't find it there. It is a very recent addition. You will need 1.8 or newer for it. Same goes for several other items and ROM's. Unfortunately I do not mod myself, but someone here will certainly give you the right UNID.
by Ferdinand
Fri Dec 20, 2019 3:46 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 51059

Re: 1.9 Alpha 4

I must say, this alpha is very good. Has there been a change in the occurrence of Tinkers for this alpha? So far they were in all systems except Rigel, Eridani and Tau Ceti for my current run. All my previous games (1.8 and 1.9) had only one Tinkers station in the entire game. Now I've already had 8...
by Ferdinand
Mon Dec 16, 2019 10:30 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 4910

Re: Trouble with getting mods to work

Well, the mods on the multiverse are worth a try, And if you are in to modding, there is a nice tutorial here: https://transcendence.kronosaur.com/gui ... exm?id=938
by Ferdinand
Sun Dec 15, 2019 6:57 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 4910

Re: Trouble with getting mods to work

When downloading mods from xelerus you should pay attention to the version of Transcendence the mod was written for. A mod that was written for version 1.0 will most likely not work as designed in version 1.8 (or in the 1.9 alpha's). Unless it has been recently updated. Relanat is very active updati...
by Ferdinand
Sun Dec 15, 2019 6:30 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 51059

Re: 1.9 Alpha 4

The first Abbassid outpost I encountered was when I only had a Valjor laser (on the Freyr) and after shooting at the outpost for about 30 seconds without effect I realised that the laser would not break the wall. So I installed a MAG launcher and enjoyed the cloud of debris that was created when lau...
by Ferdinand
Mon Dec 09, 2019 5:43 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 1619

Re: Reactor Max Cap

Simple answer, most or all of the non player ships did not have a reactor at all until recently, I believe some still don't have one.
The 1 GW is the biggest reactor you can find in vanilla, but this is not a limit and bigger reactors can be available in mods.