Search found 200 matches

by Ferdinand
Sun Aug 23, 2020 9:15 am
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 1855

Re: I want to talk about the direction of gameplay. I don't feel it is good.

I agree, Strongholds are a pain now. But the excavation pods do have a use now! I have corporate command and the top of the line Burak 600 missiles do also work against the stronghold. But yes many are required (about twenty or so) Had some fun with class C pods. Not only one shot the stronghold, bu...
by Ferdinand
Sat Aug 22, 2020 1:28 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 1855

Re: I want to talk about the direction of gameplay. I don't feel it is good.

About WMD... Recently discovered that Marauder strongholds take this to the next level by requiring mining damage for significant damage. WMD alone does not work against them. Given how late they appear, the only standard weapon with enough oomph to hurt them is the plasma torch. However, they are ...
by Ferdinand
Sun Aug 16, 2020 11:57 am
Forum: Ideas & Suggestions
Topic: About WMD Weapons and Asteroid
Replies: 7
Views: 315

Re: About WMD Weapons and Asteroid

I have used those pods mostly for destroying bases, or even as mines to destroy ships. Never used them for mining....
by Ferdinand
Thu Aug 13, 2020 3:57 pm
Forum: Ideas & Suggestions
Topic: Thermo shell nanofac is overpowered
Replies: 11
Views: 2397

Re: Thermo shell nanofac is overpowered

On the other hand, I often find myself is the situation upon reaching the outer realm that my monetary needs are trivial. Even without exploiting devices like the nanofac. But that might just be experience, new players might have difficulty earning a lot of money. If I use the nanofac then it is bec...
by Ferdinand
Wed Jul 29, 2020 4:26 pm
Forum: Beta Bug Reports
Topic: Resolution problem
Replies: 3
Views: 246

Re: Resolution problem

Reported it on the Ministry for you.
by Ferdinand
Tue Jul 28, 2020 7:43 pm
Forum: Beta Bug Reports
Topic: Resolution problem
Replies: 3
Views: 246

Re: Resolution problem

Find settings.xml in your Transcendence folder, open the file with your favourite text editor and find the line:
<Option name="force600" value="false"/>

Change false to true, save the file and start your game.

Did that help?
by Ferdinand
Wed Jul 01, 2020 6:52 pm
Forum: Beginner's Luck
Topic: Killing ships going to a gate
Replies: 3
Views: 191

Re: Killing ships going to a gate

It means that if you kill that ship, and another friendly ship/station is nearby, you will be taken to court for piracy the next time you dock with certain stations or ships. Depending on how the trial goes and where it takes place you can be released (not guilty), or when guilty, sentenced with a f...
by Ferdinand
Wed Jun 24, 2020 6:48 pm
Forum: Beginner's Luck
Topic: Cannot becoming gladiator.
Replies: 11
Views: 553

Re: Cannot becoming gladiator.

Very simple answer, you did not kill enough ships to qualify. Do not let others kill each other. You need to be the one that took out the most ships in the Melee.
by Ferdinand
Thu Apr 02, 2020 2:12 pm
Forum: Commonwealth
Topic: [April Fools 2020] New Year, New Frontier: Transcendence 0.2.0 is Finally Here!
Replies: 5
Views: 1642

Re: New Year, New Frontier: Transcendence 0.2.0 is Finally Here!

Looks good :mrgreen:
Eagerly awaiting the next update coming april 1 2021?
by Ferdinand
Thu Feb 27, 2020 8:53 pm
Forum: Ideas & Suggestions
Topic: Dynamic Economy
Replies: 4
Views: 1601

Re: Dynamic Economy

However, it might make some sense indeed. Take for example a Starton. Ususally all kinds of ships are coming and going, those ships could randomly take new items to the station (like the player does) but also take random items away when they leave (like the player does) This would make the economy a...
by Ferdinand
Tue Jan 07, 2020 8:41 am
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 14
Views: 4881

Re: Kourtious' Equipment Guide List

There is one more very useful device you forgot to mention that can save your life in an instant or help you cross vast amounts of space in no time at al, that is the Jump drive. - Very useful to either escape a fight if you are about to be blown to smithereens... - Store unlimited items safely in E...
by Ferdinand
Sat Jan 04, 2020 12:51 pm
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 14
Views: 4881

Re: Kourtious' Equipment Guide List

About the cost of ammo and missiles.
Those are basically for free as soon as you find a Teraton fabricator. You only need (damaged) armor and an energy source (like those He rods you loot and are basically useless in the endgame) as soon as you have the fabricator satisfied with a bit of food....
by Ferdinand
Thu Jan 02, 2020 8:15 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 51526

Re: 1.9 Alpha 4

I've noticed that items sold in Black Markets are still unknown.
Curious about it, should they still be unknown, or should The Black Market know what they are selling?
by Ferdinand
Sat Dec 28, 2019 6:27 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 5567

Re: Trouble with getting mods to work

You can decompile your copy of Tanscendence by using Transdata. Detailed explanation is given here: https://forums.kronosaur.com/viewtopic.php?f=8&t=8060
by Ferdinand
Sat Dec 28, 2019 6:20 pm
Forum: Commonwealth
Topic: Dvalin's Ion9 is disappointing
Replies: 4
Views: 1652

Re: Dvalin's Ion9 is disappointing

I also use the Ion9 mainly for it's shieldbuster properties, it also gets rid of incoming missiles from the front as well. I always use it in tandem with whatever launcher I have available. Indeed, luminous drones are not a problem at all when equipped with the Ion9.