<!--Beta 4-->
Reuploaded at 58 downloads
-added 2 new sounds to Ion howitzer and great stealthblade
-changed great stealthblade's colour to its supposed colour.
(Restart is required)
Search found 40 matches
- Thu Jul 30, 2015 8:12 am
- Forum: Mod Announcements
- Topic: Novak 67's suggestions, Bug reports and updates log 1
- Replies: 1
- Views: 3101
- Mon Jul 27, 2015 3:05 pm
- Forum: Mod Announcements
- Topic: Novak 67's suggestions, Bug reports and updates log 1
- Replies: 1
- Views: 3101
Novak 67's suggestions, Bug reports and updates log 1
IMPORTANT! This topic is about suggestions, bug reports and updates for... Enchiridion Battle Systems (beta) Go to this site to go to download the mod below... http://xelerus.de/index.php?s=mod&id=1491 (This mod is a open beta, so ANYONE can give suggestions or bug reports below for this mod for Tr...
- Fri Jul 24, 2015 5:39 am
- Forum: Shipyards
- Topic: (Modding) Functions on Shield generators
- Replies: 0
- Views: 9407
(Modding) Functions on Shield generators
Ok, it has been quite a while since I came here but while the time of one month, I have been thinking of new ideas within that time, like (^o^)'s Minamo directional reflector but with a twist, Instead of firing the enemies projectiles back to its sender, it uses the energy from the projectile to fir...
- Mon Jun 08, 2015 10:01 am
- Forum: Welcome and Introductions
- Topic: Greetings
- Replies: 7
- Views: 12914
Re: Greetings
Also, Transcendence has a modding community, to go to the website click below: http://xelerus.de/index.php?s=mods I am also a modder for that website that is mention above but I am still exploring all of the coding yet. If you want to be a modder but do not have any experience, refer to transcendenc...
- Mon Jun 08, 2015 9:20 am
- Forum: Shipyards
- Topic: Modding weapons
- Replies: 3
- Views: 2696
Re: Modding weapons
Is this the same weapon you are trying to make in your other "...Firing 4 projectiles, into one target " topic, including turret placement? You want one of us to post custom <OnFireWeapon> code to do what you ask? Yep. The weapon does not fire when no targets are within "certain range"? What is the...
- Sun Jun 07, 2015 2:18 pm
- Forum: Shipyards
- Topic: Modding weapons
- Replies: 3
- Views: 2696
Modding weapons
As mention on top, this forum mentions about modding weapons, currently I only need help for a small detail, I need a function that when the there omnidirectional turret exceeds a certain range, it stops shooting or when it stops swivelling to a target, also one detail, the weapon does not shot when...
- Fri Jun 05, 2015 12:49 am
- Forum: Shipyards
- Topic: Modding Transcendence:Firing 4 projectiles, into one target
- Replies: 2
- Views: 2437
Re: Modding Transcendence:Firing 4 projectiles, into one tar
this is old old, but still useful. http://xelerus.de/index.php?s=mod&id=61 you can have a look at that as examples, and it will be easy to make a 4 spread weapon configuration. Try this for example (that is included in that mod file): <!-- 4-way Shot / xshot --> <Configuration aimTolerance="5"> <Sh...
- Thu Jun 04, 2015 10:06 am
- Forum: Shipyards
- Topic: Modding Transcendence:Firing 4 projectiles, into one target
- Replies: 2
- Views: 2437
Modding Transcendence:Firing 4 projectiles, into one target
The only purpose is this: Getting the right code for making a weapon, the "exclusion" Since I do not have any experience on Globals and all of those complicated modding I can not do anything in that angle. Currently I am Create this: <ItemType UNID="&itExclusion;" attributes= "commonwealth, majorIte...
- Fri May 15, 2015 4:17 pm
- Forum: Ideas & Suggestions
- Topic: New katana star effect pt. 2
- Replies: 12
- Views: 6820
Re: New katana star effect pt. 2
I’m with PM/Atarlost/FourFire. What you’ve made isn’t a bad effect, but it just really doesn’t suit the Katana (it looks more like a WMD effect than a passthrough effect to me.) Fine, I made it very similar for you, here it is. Screen Shot 2015-05-16 at 12.13.18 am.png And code: <Starburst style= ...
- Fri May 08, 2015 12:34 am
- Forum: Ideas & Suggestions
- Topic: New katana star effect pt. 2
- Replies: 12
- Views: 6820
Re: New katana star effect pt. 2
I agree. Shorter and a tad thinner, but otherwise quite good. Oh, ok, How about this I just adjusted the length form 150 to 90 to make it shorter. Screen Shot 2015-05-08 at 8.29.37 am.png But this time I got help from my siblings for this Anyways, here is the code for it, (It includes hit effect) <...
- Thu May 07, 2015 2:17 pm
- Forum: Ideas & Suggestions
- Topic: New katana star effect pt. 2
- Replies: 12
- Views: 6820
New katana star effect pt. 2
How about this, I just polished things up, so it got the colour, yet somewhat more like the old look. I just made a wavy effect so it does not look like an laser projectile and more like an ion shot.
- Wed May 06, 2015 2:26 pm
- Forum: Ideas & Suggestions
- Topic: New katana star effect
- Replies: 22
- Views: 12062
Re: New katana star effect
The current star cannon effect is good enough. It is distinct from other ion cannons. The proposed effect looks like a dull blue star pasted at one end of an Ares lightning cannon shot. Not that it is bad, but it is not distinct enough. Some older effects are still good. I sometimes prefer the old ...
- Wed May 06, 2015 9:05 am
- Forum: Ideas & Suggestions
- Topic: New katana star effect
- Replies: 22
- Views: 12062
Re: New katana star effect
I'd like to see it smoothed out a bit, but making it larger and more impressive doesn't really fit the current effect. Currently, I just want to adapt the current effect of the star cannon to the new effects that was introduced at 1.3. I think that somewhat all 1.3 or later projectiles effects is n...
- Tue May 05, 2015 12:59 pm
- Forum: Ideas & Suggestions
- Topic: New katana star effect
- Replies: 22
- Views: 12062
Re: New katana star effect
I like the current effects for the katana starcannon. I also don't think it needs to change mechanics wise: I recall when it was rather overpowered, back in 1.08b I killed the starfish with it. Well, I also think that I want to add the new "Ray" effect to the pre"1.3 effects of weapons since I also...
- Tue May 05, 2015 5:48 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 707530
Re: Transcendence Picture thread
Oh, well at least it looks cool.AssumedPseudonym wrote: Except for the playership in the middle, those are all from Eternity Port.
As said before, from another topic, I would like to have content of the expansion packs on the wiki.