Search found 448 matches

by DigaRW
Fri Jul 16, 2021 3:41 pm
Forum: Shipyards
Topic: Question for asteroid lookup table
Replies: 6
Views: 1171

Re: Question for asteroid lookup table

Nevertheless, I'm glad I could see it working.
by DigaRW
Fri Jul 16, 2021 3:40 pm
Forum: Shipyards
Topic: Question for asteroid lookup table
Replies: 6
Views: 1171

Solved (?)

I just replace these two line of codes and a bit modified them, then it suddenly works. It seems attributes and <AddTerritory> code is important to asteroid table placement as actually lookup table don't directly specify the type of asteroids.
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by DigaRW
Fri Jul 16, 2021 9:20 am
Forum: Announcements
Topic: 1.9 Beta 4
Replies: 5
Views: 1664

Re: 1.9 Beta 4

I noticed something weird on escort systems. Every ship that escorting a ship is always positioned on front. This happens on Marauder raid platform and one of my mods that uses escort is also this get bug.
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by DigaRW
Fri Jul 09, 2021 3:46 pm
Forum: The Drawing Board
Topic: DigaRW's Mission Mods Project
Replies: 2
Views: 152

Re: DigaRW's Mission Mods Project

Anyway, I applied [frequency="xxx"] on mission code. So some mission will not appear more often. It doesn't cause any errors, but I doubt it does work.
by DigaRW
Fri Jul 09, 2021 3:42 pm
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 15
Views: 2531

Re: DigaRW's Miscellaneous Mods

New Mods: Bunker Buster Extra A new mods is available on my Dropbox! The mods is Bunker Buster Extra . As mentioned, this mods is an extra version of Bunker Buster. However, there a two differences from original version. It now uses consumable ROMs and gunship support will spawn from back of player...
by DigaRW
Fri Jul 09, 2021 1:44 pm
Forum: The Drawing Board
Topic: DigaRW's Mission Mods Project
Replies: 2
Views: 152

Re: DigaRW's Mission Mods Project

Mission that I'll be working for next update is "Find The Lost Explorer". This mission is searching the explorer that presumably missing somewhere in the systems. But then turns out that the explorer are captured by some pirates. This mission is relatively easy, but they have a hitch: they didn't ge...
by DigaRW
Fri Jul 09, 2021 10:39 am
Forum: Shipyards
Topic: language/plurals code help please
Replies: 4
Views: 124

Re: language/plurals code help please

You might should take a look at RPGCommonText.xml. Some language uses plural text.

Code: Select all

<Text id="nounHitPoints">hit point(s)</Text>
<Text id="nounMilitaryID">military ID(s)</Text>
Try trace where this language is used.
by DigaRW
Thu Jun 17, 2021 2:49 pm
Forum: Beta Bug Reports
Topic: Mining level is not going up
Replies: 3
Views: 151

Re: Mining level is not going up

Mining rank currently don't let player advance beyond Wildcatter Rank unless player join IMU. However, this might be resulting bug where the stats showing player's mining rank progress advance beyond than it should.
by DigaRW
Thu Jun 17, 2021 2:42 pm
Forum: Mod Announcements
Topic: SEMESTA REBOOT 2.0
Replies: 11
Views: 2230

Re: SEMESTA REBOOT 2.0

Updated to Version 2.09 This mods is mostly fixes and balance. However, I has revised standard ammo for Serbaguna Launcher. Now Serbaguna standard ammo is consist of: - Ledak: Non-tracking blast missile/grenade. - Buru: Tracking blast missile/grenade. - Pack Buru: Pretty much as previous pack missil...
by DigaRW
Thu Jun 17, 2021 2:32 pm
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 15
Views: 2531

Re: DigaRW's Miscellaneous Mods

Quick update for Civil Workouts: - Fixed a bug where player don't get high level weapon because it sometimes give a military weapon as reward, while player don't have military ID yet. - Added new mission, "Escort Supply Freighter To The Station". "Our supply freighter from another system is schedule...
by DigaRW
Mon Jun 14, 2021 6:36 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 15
Views: 2531

Re: DigaRW's Miscellaneous Mods

IMPORTANT NOTICE All miscellaneous mod UNIDs has been changed. I recommend to download all misc mods (non-zipped mods) and replace the older DigaRW's misc mods to avoid any errors. Restarting the game is also advised. Some mods also have minor change, but pretty much is same. I also has added Stron...
by DigaRW
Sat Jun 12, 2021 5:34 pm
Forum: The Drawing Board
Topic: DigaRW's Mission Mods Project
Replies: 2
Views: 152

DigaRW's Mission Mods Project

EDIT: Creating mission list thread that need constant updates is kinda tiresome works. So I guess rather create some summary for these missions instead. This is thread for my Miscellaneous Mods to extend more range of mission in Transcendence. You can check the my Misc Mods thread at here . In futur...
by DigaRW
Fri Jun 04, 2021 9:53 am
Forum: Bug Reports & Tech Support
Topic: There is a Gap on Gladiator Arena.
Replies: 4
Views: 1241

Re: There is a Gap on Gladiator Arena.

I could escape from arena through the gap.
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by DigaRW
Fri Jun 04, 2021 9:51 am
Forum: Bug Reports & Tech Support
Topic: There is a Gap on Gladiator Arena.
Replies: 4
Views: 1241

Re: There is a Gap on Gladiator Arena.

I tried five modded run with only Godship mods to allows me go to Rigel Aurelius quickly. This bug only appears in 5th run, so it seems the bug doesn't appears very often. To see if this bug appears, you can use spread weapon such as trident cannon or laser cannon array to check if the arena has a g...
by DigaRW
Fri Jun 04, 2021 9:40 am
Forum: Bug Reports & Tech Support
Topic: There is a Gap on Gladiator Arena.
Replies: 4
Views: 1241

Re: There is a Gap on Gladiator Arena.

Out of five unmodded run, I only got this bug on first run.
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