Search found 548 matches

by DigaRW
Sun Aug 31, 2025 9:53 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 6
Views: 231

Re: Playership Dockscreen Overhaul Proposal

Captain may be not needed as the player is better treated as leader/captain instead. There is may be an operator to operate certain function and engineer for task related mechanical thing for the capship Regardless, I have not much to say for crew since it has not implemented yet to do some comparis...
by DigaRW
Sun Aug 31, 2025 4:32 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 6
Views: 231

Re: Playership Dockscreen Overhaul Proposal

That's work too. But I would instead suggest pressing W to open up a menu where player can choose weapon than manual keybind; very much like (U)se or (I)nvoke key. So either with number key or mouse wheel to quick switch. Launcher can do the same with tab hotkey. Anyway, what is main use for crew? W...
by DigaRW
Sun Aug 31, 2025 3:21 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 6
Views: 231

Re: Playership Dockscreen Overhaul Proposal

I like the player info dockscreen! Can possibly give an overview of player skills (2.0 feature) here too, but mods and expansions might add more so it could get cluttered. Might need to move those to their own page. Either main screen only display some few necessary stats or we could bring back shi...
by DigaRW
Sat Aug 30, 2025 9:24 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 6
Views: 231

Playership Dockscreen Overhaul Proposal

Current playership dockscreen is works well on small ship, but really bad on capital ship and doesn't support extensive slot costumization. So this is a proposal to overhaul playership dockscreen UI. Just note that in these pictures is just rough visualization from quick image editing. It may not lo...
by DigaRW
Thu Aug 28, 2025 5:21 am
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 732

Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

Arisaya wrote:
Wed Aug 27, 2025 7:40 pm
Yeah, the UI definitely needs to get some work done to support bigger ships in CoHS (Chornicles/Sandbox).
I have my own thoughts about ship dockscreen UI improvement. I'll write them on a proposal later.
by DigaRW
Wed Aug 27, 2025 5:52 pm
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 732

Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

Good to know crafting were going to be expanded. I remember tinkers crafting somehow bugged while pairing with my mods, so I avoided it for a long time. The bug is I can't craft an equipment due not enough cargo space; while there still 100 tons free. Not sure if it already patched, but hopefully it...
by DigaRW
Sun Aug 24, 2025 3:21 am
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 732

Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

I see. I do have some ideas for them. So if general idea of three tech types is to offers whole different playstyles experience, I suggest each tech have their own exp progress. Player can choose what path they want to start, but also should be able jump easily into other tech mid game. Here is what...
by DigaRW
Sat Aug 23, 2025 5:33 pm
Forum: Announcements
Topic: 2.0 Alpha 4
Replies: 18
Views: 4779

Re: 2.0 Alpha 4

Now I know how to trigger it! Play VOTG first, then play SOTP. It then will appear as the picture.
by DigaRW
Sat Aug 23, 2025 2:37 pm
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 732

What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

I see these are exist in VOTG, but I yet fully understand what exactly they are and how they work. I have not venture much on VOTG. I thinking mechanist are crafting path. You got part, then you could craft. For biotech, I imagine it as a pet evolving path. You grow your ship from juvenile to adult ...
by DigaRW
Sat Aug 23, 2025 3:55 am
Forum: Announcements
Topic: 2.0 Alpha 4
Replies: 18
Views: 4779

Re: 2.0 Alpha 4

Arisaya wrote:
Sat Aug 23, 2025 3:50 am
Does it show up when you dont have an enhancement on the armor?
Seems like it. I think I don't see them before I get carbonweaver enhancement.
by DigaRW
Sat Aug 23, 2025 3:48 am
Forum: Announcements
Topic: 2.0 Alpha 4
Replies: 18
Views: 4779

Re: 2.0 Alpha 4

Extra red labels: I think a mod is causing those to show up? I'm not able to reproduce that. light_plasteel_looks_ok.png Hmm.... I'm not sure what causing it. As far as I remember most of mods that I installed don't overwrite with core asset. Weirdly I don't see them when I playing it two days ago....
by DigaRW
Fri Aug 22, 2025 5:39 pm
Forum: Announcements
Topic: 2.0 Alpha 4
Replies: 18
Views: 4779

Re: 2.0 Alpha 4

So I found a bug of this. This is from Alpha 4. It also appear at one of my mods that uses custom label from GetDisplayAttributes events. Perhaps this can be fixed by devs part? 2025-08-23_00-29.png Gotta say this is information dump. Too many red label may confuse players to thinking these are bad ...
by DigaRW
Tue Aug 19, 2025 4:47 am
Forum: Announcements
Topic: 2.0 Alpha 4
Replies: 18
Views: 4779

Re: 2.0 Alpha 4

It's been a while and just got a time to play these latest update.

Gotta say 60fps changes is great. It's nice this game finally have smooth animation, though it's feel surreal since last time I played.
by DigaRW
Sat May 17, 2025 5:10 am
Forum: Anacreon General Discussions
Topic: (Raw) Thoughts for Improvement
Replies: 7
Views: 6931

Re: (Raw) Thoughts for Improvement

Personally I would love to have a warp beacon that allowed travel between that world and another world no matter the location, distance, or type of craft/cargo, but it would be extremely expensive build and require an 1 full cycle to use no matter the distance. The world being warped to must be ind...
by DigaRW
Tue May 13, 2025 11:21 am
Forum: Anacreon General Discussions
Topic: (Raw) Thoughts for Improvement
Replies: 7
Views: 6931

Re: (Raw) Thoughts for Improvement

It sounds great but maybe a new currency other than AES would be better for this or at least a new way to produce AES because people can kill the trader (bot) empire and make it impossible for AES gain, but in general it sounds really good, hopefully it will caught attention from George. I think TL...