Search found 454 matches

by DigaRW
Tue Oct 19, 2021 12:53 am
Forum: Commonwealth
Topic: Gaia cannon misleading description?
Replies: 2
Views: 422

Re: Gaia cannon misleading description?

The description actually referring to the ammo. Unlike other ammo weapons such as thermo cannon which used manufactured ammo shells, this weapon obtain ammo from the reactor by charging up power. However, since the description says "... known only to the Gaians", it means there is no way in game to ...
by DigaRW
Thu Sep 16, 2021 3:19 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 17
Views: 3779

Re: DigaRW's Miscellaneous Mods

Quick update for Bunker Buster extra. Fixed dwarg shiptable and add more anarchist ship as 1.9 Beta 4 have two new ships. This update probably don't require restart and can continue save.
by DigaRW
Mon Sep 13, 2021 2:37 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 17
Views: 3779

Re: DigaRW's Miscellaneous Mods

Update! Bunker Buster - Changed EI500/M ship equipments. - Added a new Wolfen/C with costumized weapon. - Revised shiptable for Bunker Buster Security and Militia. - Improved attack behavior. - Changed Minotaur/C weapon to Moskva 33 repeater and missile ammo to KM170 Maul missile. - Added more miss...
by DigaRW
Wed Sep 01, 2021 3:05 pm
Forum: Mod Announcements
Topic: SEMESTA REBOOT 2.0
Replies: 12
Views: 3099

Re: SEMESTA REBOOT 2.0

Updated to Version 2.1 Fixes and balances again, but I added some tinker weapons and some gladiator ship that uses Semesta equipments. These gladiators might be still unbalanced though. There also a new space map area, "Overseas Dominion". This map contain five systems branched from Charon to a syst...
by DigaRW
Mon Aug 30, 2021 12:16 am
Forum: Community Discussions
Topic: Unable to find the Sanctum
Replies: 8
Views: 977

Re: Unable to find the Sanctum

Just found out the problem, it was the Starbridge modpack playerships which have no options for the sanctum. My game version is 1.9b4 by the way. Thanks to everyone who tried to help..! I guess the ship has not been categorized as pilgrim ships. You should inform the mods author if you want those s...
by DigaRW
Mon Aug 23, 2021 4:55 am
Forum: Community Discussions
Topic: Unable to find the Sanctum
Replies: 8
Views: 977

Re: Unable to find the Sanctum

If you meant sanctum closed for maintenance, then you should donate some credits to them.
by DigaRW
Fri Jul 16, 2021 3:41 pm
Forum: Shipyards
Topic: Question for asteroid lookup table
Replies: 6
Views: 1663

Re: Question for asteroid lookup table

Nevertheless, I'm glad I could see it working.
by DigaRW
Fri Jul 16, 2021 3:40 pm
Forum: Shipyards
Topic: Question for asteroid lookup table
Replies: 6
Views: 1663

Solved (?)

I just replace these two line of codes and a bit modified them, then it suddenly works. It seems attributes and <AddTerritory> code is important to asteroid table placement as actually lookup table don't directly specify the type of asteroids.
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by DigaRW
Fri Jul 16, 2021 9:20 am
Forum: Announcements
Topic: 1.9 Beta 4
Replies: 15
Views: 13373

Re: 1.9 Beta 4

I noticed something weird on escort systems. Every ship that escorting a ship is always positioned on front. This happens on Marauder raid platform and one of my mods that uses escort is also this get bug.
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by DigaRW
Fri Jul 09, 2021 3:46 pm
Forum: The Drawing Board
Topic: DigaRW's Mission Mods Project
Replies: 2
Views: 431

Re: DigaRW's Mission Mods Project

Anyway, I applied [frequency="xxx"] on mission code. So some mission will not appear more often. It doesn't cause any errors, but I doubt it does work.
by DigaRW
Fri Jul 09, 2021 3:42 pm
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 17
Views: 3779

Re: DigaRW's Miscellaneous Mods

New Mods: Bunker Buster Extra A new mods is available on my Dropbox! The mods is Bunker Buster Extra . As mentioned, this mods is an extra version of Bunker Buster. However, there a two differences from original version. It now uses consumable ROMs and gunship support will spawn from back of player...
by DigaRW
Fri Jul 09, 2021 1:44 pm
Forum: The Drawing Board
Topic: DigaRW's Mission Mods Project
Replies: 2
Views: 431

Re: DigaRW's Mission Mods Project

Mission that I'll be working for next update is "Find The Lost Explorer". This mission is searching the explorer that presumably missing somewhere in the systems. But then turns out that the explorer are captured by some pirates. This mission is relatively easy, but they have a hitch: they didn't ge...
by DigaRW
Fri Jul 09, 2021 10:39 am
Forum: Shipyards
Topic: language/plurals code help please
Replies: 5
Views: 652

Re: language/plurals code help please

You might should take a look at RPGCommonText.xml. Some language uses plural text.

Code: Select all

<Text id="nounHitPoints">hit point(s)</Text>
<Text id="nounMilitaryID">military ID(s)</Text>
Try trace where this language is used.
by DigaRW
Thu Jun 17, 2021 2:49 pm
Forum: Beta Bug Reports
Topic: Mining level is not going up
Replies: 3
Views: 585

Re: Mining level is not going up

Mining rank currently don't let player advance beyond Wildcatter Rank unless player join IMU. However, this might be resulting bug where the stats showing player's mining rank progress advance beyond than it should.
by DigaRW
Thu Jun 17, 2021 2:42 pm
Forum: Mod Announcements
Topic: SEMESTA REBOOT 2.0
Replies: 12
Views: 3099

Re: SEMESTA REBOOT 2.0

Updated to Version 2.09 This mods is mostly fixes and balance. However, I has revised standard ammo for Serbaguna Launcher. Now Serbaguna standard ammo is consist of: - Ledak: Non-tracking blast missile/grenade. - Buru: Tracking blast missile/grenade. - Pack Buru: Pretty much as previous pack missil...