Search found 433 matches

by DigaRW
Sun Mar 21, 2021 10:07 am
Forum: Shipyards
Topic: new encounters code help please
Replies: 2
Views: 119

Re: new encounters code help please

Oh man, I have been struggling to figure out how to make new feature of out-of-plane asteroid working. Now encounters stuff?

Well, it will be a long way ahead to finishing my mods. :lol:
by DigaRW
Thu Mar 18, 2021 7:52 am
Forum: The Drawing Board
Topic: SEMESTA 2.0 REBOOT
Replies: 21
Views: 2991

Re: SEMESTA 2.0 REBOOT

I just downloaded your mods again. SEMESTA_REBOOT doesn't work. The systems don't appear in the game. The SemestaStarsystem.xml module has been commented out, remove the <!-- --> and it works. Oh, that's actually was not meant to appear though. It still in progress. I have some difficulties on work...
by DigaRW
Fri Feb 12, 2021 3:08 pm
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 12
Views: 1778

Re: DigaRW's Miscellaneous Mods

Updated Bunker Buster Mods to tidied up the code. This update is safe and no need to restart.
by DigaRW
Wed Feb 10, 2021 10:00 am
Forum: Bug Reports & Tech Support
Topic: There is a Gap on Gladiator Arena.
Replies: 1
Views: 940

Re: There is a Gap on Gladiator Arena.

Still remain unfixed. I should go create ticket in Ministry
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by DigaRW
Fri Feb 05, 2021 10:42 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 12
Views: 1778

Re: DigaRW's Miscellaneous Mods

IMPORTANT NOTICE All miscellaneous mod UNIDs has been changed. I recommend to download all misc mods (non-zipped mods) and replace the older DigaRW's misc mods to avoid any errors. Restarting the game is also recommended. Bunker Buster Update - Replaced Wolfen/A to EI100/M. - Increased chance to de...
by DigaRW
Mon Jan 11, 2021 2:07 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 12
Views: 1778

Re: DigaRW's Miscellaneous Mods

I couldn't find any of your posts about StrongBox Mod so I just gonna post this here. It seems that the strongbox wasn't disappeared after its used, which means that it will able to create any random items indefinitely. Perhaps you could fix that? Here they are. I didn't test it because I work on d...
by DigaRW
Sun Jan 10, 2021 5:47 pm
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 12
Views: 1778

Re: DigaRW's Miscellaneous Mods

Nevermind, I forgot the mods still available at xelerus.
http://xelerus.de/index.php?s=mod&id=1539

I probably will make them as misc mods here.
by DigaRW
Sun Jan 10, 2021 3:06 pm
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 12
Views: 1778

Re: DigaRW's Miscellaneous Mods

I couldn't find any of your posts about StrongBox Mod so I just gonna post this here. It seems that the strongbox wasn't disappeared after its used, which means that it will able to create any random items indefinitely. Perhaps you could fix that? That was same bug with contraband box after v1.9 up...
by DigaRW
Thu Jan 07, 2021 2:58 am
Forum: The Drawing Board
Topic: SEMESTA 2.0 REBOOT
Replies: 21
Views: 2991

Re: SEMESTA 2.0 REBOOT

Turned out it became worse idea to be implemented in SEMESTA REBOOT. Drilling mine weapon uses beam which is main properties of energy weapon. Although we might actually can make a beam from matter weapon in reality, but I don't like too much complex depiction especially to Semesta weapons. In reve...
by DigaRW
Sat Jan 02, 2021 5:47 am
Forum: Mod Announcements
Topic: SEMESTA REBOOT 2.0
Replies: 10
Views: 1627

Re: SEMESTA REBOOT 2.0

Updated to version 2.08 This version mostly fixes and balance. Although there is major changes on mining equipments. As mentioned in this post , I removed Tambang Tikam and Tambang Curah from this mods and add Tambang Retak and Tambang Lambai. This mods requires game restart as some entity was remov...
by DigaRW
Sat Jan 02, 2021 5:39 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 12
Views: 1778

Re: DigaRW's Miscellaneous Mods

I was writing announcement for this update, but then my computer was suddenly freeze. So I had to use another computer to write this again without fancy writing like my previous post. (-_-) Most of change happens on T31 Playership mod and Civil Workouts mod. T31 ship slot was increased to 8 slots an...
by DigaRW
Sat Jan 02, 2021 2:22 am
Forum: Mod Announcements
Topic: Trade Items Extension
Replies: 1
Views: 558

Re: Trade Items Extension

Trade Items Extension is updated to add humanTech to their attributes (as Transcendence updated to Version V.1b4). No any other changes. Sorry, not have any ideas. Thus they can be run safely from saved game.
by DigaRW
Fri Jan 01, 2021 4:21 am
Forum: The Drawing Board
Topic: SEMESTA 2.0 REBOOT
Replies: 21
Views: 2991

Re: SEMESTA 2.0 REBOOT

An idea just flew over my head. Imagine having multipurpose launcher for mining that has four ammo that utilizes their respective techniques: ablative, blasting, drilling, and shockwave. Yeah, that's probably going to "Multiguna Tambang launcher". Turned out it became worse idea to be implemented i...
by DigaRW
Wed Dec 23, 2020 8:35 am
Forum: The Drawing Board
Topic: SEMESTA 2.0 REBOOT
Replies: 21
Views: 2991

Re: SEMESTA 2.0 REBOOT

An idea just flew over my head. Imagine having multipurpose launcher for mining that has four ammo that utilizes their respective techniques: ablative, blasting, drilling, and shockwave.

Yeah, that's probably going to "Multiguna Tambang launcher".
by DigaRW
Sat Dec 19, 2020 8:04 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 12
Views: 1778

Re: DigaRW's Miscellaneous Mods

Quick update for Tours of Duty mods. Just to fix mission 03 as it was uses regular transport instead of modified one. No restart required.