Search found 28 matches
- Fri Feb 05, 2016 2:40 am
- Forum: Ideas & Suggestions
- Topic: Long term suggestion: Visual feedback of weapon performance
- Replies: 5
- Views: 3635
Re: Long term suggestion: Visual feedback of weapon performa
Mhm. It would be sufficient to make a 'weak' animation for each type of weapon fire, and if damage/resistance is low enough, play the animation. Basically just stuff pinging off, really. Lasers, kinetic, particle are all easy to imagine, blast & thermo not so much. It doesn't need to look exactly re...
- Mon Feb 01, 2016 12:58 pm
- Forum: The Drawing Board
- Topic: Regurgi's Illegal Weapons
- Replies: 19
- Views: 14120
Re: Regurgi's Illegal Weapons
. . . and while I haven't gotten to playtest much yet, (How do I never have time when I have no job?), I have more ideas for the future: 1) I should probably include my weapons on a few enemy ships. A hostile station-type? 2) A weapon that gets better tracking either as it gets further from the firi...
- Sat Jan 30, 2016 9:27 am
- Forum: The Drawing Board
- Topic: Swivel Weapons Platforms
- Replies: 37
- Views: 42622
Re: Swivel Weapons Platforms
I do believe the second one is because of how the game handles uninstalling and installing things. Basically, when it uninstalls an item, it first deletes that item, then creates an identical one in your hold. To create the identical one, it checks off a list of properties: Is it damaged? What enhan...
- Mon Jan 25, 2016 6:48 am
- Forum: The Drawing Board
- Topic: Regurgi's Illegal Weapons
- Replies: 19
- Views: 14120
Re: Regurgi's Illegal Weapons
And I have finally finished, er, 'finished', my initial three goals. Scraping time together was the hard part. I now have an extension with 3 lines of weapons (12 weapons in total), a station-ship, a station, and 32 new illegal items. I'll be testing it through a run-thru or two, (My content runs ou...
- Sat Jan 23, 2016 7:50 pm
- Forum: Bug Reports & Tech Support
- Topic: Is this a bug, or an easter egg?
- Replies: 9
- Views: 14889
Re: Is this a bug, or an easter egg?
I mean, this is trying to remember years and years ago, so I might be misremembering. Either I was more paranoid back then, or there was something worse among the roms than there is now. It would have be an item that currently does something different, since old items are grandfathered in like Ro's ...
- Sat Jan 23, 2016 5:08 pm
- Forum: Bug Reports & Tech Support
- Topic: Is this a bug, or an easter egg?
- Replies: 9
- Views: 14889
Re: Is this a bug, or an easter egg?
I started playing sometime before they were phased out. If I recall correctly, they identity all items & devices, (including weapons), upto a certain level. I think I remember I used to hold onto my roms before I got a Rowena's, so I wouldn't go blind or deinstall my autopilot. edit: Yep! (block Nil...
- Fri Jan 22, 2016 3:44 pm
- Forum: Beginner's Luck
- Topic: Auton limit
- Replies: 20
- Views: 14220
Re: Auton limit
You only need 1 or 2 before a transpace jumpdrive is available, then you can go to the hub system anytime you want.
That's still pretty late game, so I tend to leave my mules either parked on the sun or one system behind.
That's still pretty late game, so I tend to leave my mules either parked on the sun or one system behind.
- Fri Jan 22, 2016 3:40 pm
- Forum: Ideas & Suggestions
- Topic: Weapon balance stats
- Replies: 28
- Views: 13225
Re: Weapon balance stats
Actually, the speed of the ships is added to the speed of the projectiles (I think even above lightspeed). It's easy to see this by shooting perpendicular to your drift, and noting that your weapon will still make a straight line in the direction of your shooting. (Had to troubleshoot that in my mod...
- Thu Jan 21, 2016 3:15 pm
- Forum: Commonwealth
- Topic: Data ROM in Raisu mission
- Replies: 13
- Views: 7577
Re: Data ROM in Raisu mission
I always read that message as coming from a parent. So it forms a kind of tragic "See what happens to the kids left behind? Now hurry back to habitat 494 you monster"
- Thu Jan 21, 2016 5:00 am
- Forum: The Drawing Board
- Topic: Regurgi's Illegal Weapons
- Replies: 19
- Views: 14120
Re: Regurgi's Illegal Weapons
I looked for exactly that and didn't find it. . . . it's not on the wiki's list! :D https://wiki.kronosaur.com/modding/function/item_functions It is on Xelerus, so I guess I mustn't have looked there. Xelerus seems to be better function documentation in general, I should probably get used to looking...
- Thu Jan 21, 2016 3:43 am
- Forum: The Drawing Board
- Topic: Regurgi's Illegal Weapons
- Replies: 19
- Views: 14120
Re: Regurgi's Illegal Weapons
I was hoping to run across it by now, or come up with a good method myself, but I haven't: Variables in the scope of an item instance? I can use objsetdata to create variables in the scope of space objects, which is great if I need only one. Currently, I have weapons that uninstall themselves from O...
- Thu Jan 21, 2016 1:48 am
- Forum: Commonwealth
- Topic: Newest member of the Transcendence community
- Replies: 17
- Views: 11236
Re: Newest member of the Transcendence community
Congrats!
So, when do you think he'll start bug-crunching for the team?
Personally, I'd figure at 2 years, but I guess that's environmentally dependant, and whether or not they find any local insects tasty.
So, when do you think he'll start bug-crunching for the team?
Personally, I'd figure at 2 years, but I guess that's environmentally dependant, and whether or not they find any local insects tasty.
- Wed Jan 20, 2016 2:59 pm
- Forum: Shipyards
- Topic: How to keep track of mod UNIDs
- Replies: 4
- Views: 3259
Re: How to keep track of mod UNIDs
I sort out my UNIDs by type, and then use them sequentially: ;DFF30 Items ;DFF31 Weapons ;DFF32 Ships ;DFF33 Armour ;DFF34 Shields ;DFF35 Devices ;DFF36 Effects ;DFF37 Stations ;DFF38 ;DFF39 ;DFF3a ;DFF3b ;DFF3c ;DFF3d ;DFF3e ;DFF3f - special ;DFF3fe testing ;DFF3ff extensions Then whenever I need t...
- Fri Jan 15, 2016 5:34 pm
- Forum: Shipyards
- Topic: Reactor overload: which devices are disabled first?
- Replies: 8
- Views: 5602
Re: Reactor overload: which devices are disabled first?
Oh, that's an experiment that could be tried to discover this all. Create a playership with two player items and a bunch of devices. One of the items enhances the reactor GREATLY, and the other deenhances it. Start game, enhance, Install devices that go over it's normal rating, deenhance, note order...
- Fri Jan 15, 2016 5:29 pm
- Forum: Shipyards
- Topic: Bug reporting
- Replies: 8
- Views: 4350
Re: Bug reporting
Wrong pronoun, actually 'They'