Search found 28 matches

by regurgi
Fri Feb 05, 2016 2:40 am
Forum: Ideas & Suggestions
Topic: Long term suggestion: Visual feedback of weapon performance
Replies: 5
Views: 3568

Re: Long term suggestion: Visual feedback of weapon performa

Mhm. It would be sufficient to make a 'weak' animation for each type of weapon fire, and if damage/resistance is low enough, play the animation. Basically just stuff pinging off, really. Lasers, kinetic, particle are all easy to imagine, blast & thermo not so much. It doesn't need to look exactly re...
by regurgi
Mon Feb 01, 2016 12:58 pm
Forum: The Drawing Board
Topic: Regurgi's Illegal Weapons
Replies: 19
Views: 13919

Re: Regurgi's Illegal Weapons

. . . and while I haven't gotten to playtest much yet, (How do I never have time when I have no job?), I have more ideas for the future: 1) I should probably include my weapons on a few enemy ships. A hostile station-type? 2) A weapon that gets better tracking either as it gets further from the firi...
by regurgi
Sat Jan 30, 2016 9:27 am
Forum: The Drawing Board
Topic: Swivel Weapons Platforms
Replies: 37
Views: 36770

Re: Swivel Weapons Platforms

I do believe the second one is because of how the game handles uninstalling and installing things. Basically, when it uninstalls an item, it first deletes that item, then creates an identical one in your hold. To create the identical one, it checks off a list of properties: Is it damaged? What enhan...
by regurgi
Mon Jan 25, 2016 6:48 am
Forum: The Drawing Board
Topic: Regurgi's Illegal Weapons
Replies: 19
Views: 13919

Re: Regurgi's Illegal Weapons

And I have finally finished, er, 'finished', my initial three goals. Scraping time together was the hard part. I now have an extension with 3 lines of weapons (12 weapons in total), a station-ship, a station, and 32 new illegal items. I'll be testing it through a run-thru or two, (My content runs ou...
by regurgi
Sat Jan 23, 2016 7:50 pm
Forum: Bug Reports & Tech Support
Topic: Is this a bug, or an easter egg?
Replies: 9
Views: 12414

Re: Is this a bug, or an easter egg?

I mean, this is trying to remember years and years ago, so I might be misremembering. Either I was more paranoid back then, or there was something worse among the roms than there is now. It would have be an item that currently does something different, since old items are grandfathered in like Ro's ...
by regurgi
Sat Jan 23, 2016 5:08 pm
Forum: Bug Reports & Tech Support
Topic: Is this a bug, or an easter egg?
Replies: 9
Views: 12414

Re: Is this a bug, or an easter egg?

I started playing sometime before they were phased out. If I recall correctly, they identity all items & devices, (including weapons), upto a certain level. I think I remember I used to hold onto my roms before I got a Rowena's, so I wouldn't go blind or deinstall my autopilot. edit: Yep! (block Nil...
by regurgi
Fri Jan 22, 2016 3:44 pm
Forum: Beginner's Luck
Topic: Auton limit
Replies: 20
Views: 13607

Re: Auton limit

You only need 1 or 2 before a transpace jumpdrive is available, then you can go to the hub system anytime you want.

That's still pretty late game, so I tend to leave my mules either parked on the sun or one system behind.
by regurgi
Fri Jan 22, 2016 3:40 pm
Forum: Ideas & Suggestions
Topic: Weapon balance stats
Replies: 28
Views: 13045

Re: Weapon balance stats

Actually, the speed of the ships is added to the speed of the projectiles (I think even above lightspeed). It's easy to see this by shooting perpendicular to your drift, and noting that your weapon will still make a straight line in the direction of your shooting. (Had to troubleshoot that in my mod...
by regurgi
Thu Jan 21, 2016 3:15 pm
Forum: Commonwealth
Topic: Data ROM in Raisu mission
Replies: 13
Views: 7461

Re: Data ROM in Raisu mission

I always read that message as coming from a parent. So it forms a kind of tragic "See what happens to the kids left behind? Now hurry back to habitat 494 you monster"
by regurgi
Thu Jan 21, 2016 5:00 am
Forum: The Drawing Board
Topic: Regurgi's Illegal Weapons
Replies: 19
Views: 13919

Re: Regurgi's Illegal Weapons

I looked for exactly that and didn't find it. . . . it's not on the wiki's list! :D https://wiki.kronosaur.com/modding/function/item_functions It is on Xelerus, so I guess I mustn't have looked there. Xelerus seems to be better function documentation in general, I should probably get used to looking...
by regurgi
Thu Jan 21, 2016 3:43 am
Forum: The Drawing Board
Topic: Regurgi's Illegal Weapons
Replies: 19
Views: 13919

Re: Regurgi's Illegal Weapons

I was hoping to run across it by now, or come up with a good method myself, but I haven't: Variables in the scope of an item instance? I can use objsetdata to create variables in the scope of space objects, which is great if I need only one. Currently, I have weapons that uninstall themselves from O...
by regurgi
Thu Jan 21, 2016 1:48 am
Forum: Commonwealth
Topic: Newest member of the Transcendence community
Replies: 17
Views: 11090

Re: Newest member of the Transcendence community

Congrats!

So, when do you think he'll start bug-crunching for the team?


Personally, I'd figure at 2 years, but I guess that's environmentally dependant, and whether or not they find any local insects tasty.
by regurgi
Wed Jan 20, 2016 2:59 pm
Forum: Shipyards
Topic: How to keep track of mod UNIDs
Replies: 4
Views: 3222

Re: How to keep track of mod UNIDs

I sort out my UNIDs by type, and then use them sequentially: ;DFF30 Items ;DFF31 Weapons ;DFF32 Ships ;DFF33 Armour ;DFF34 Shields ;DFF35 Devices ;DFF36 Effects ;DFF37 Stations ;DFF38 ;DFF39 ;DFF3a ;DFF3b ;DFF3c ;DFF3d ;DFF3e ;DFF3f - special ;DFF3fe testing ;DFF3ff extensions Then whenever I need t...
by regurgi
Fri Jan 15, 2016 5:34 pm
Forum: Shipyards
Topic: Reactor overload: which devices are disabled first?
Replies: 8
Views: 5554

Re: Reactor overload: which devices are disabled first?

Oh, that's an experiment that could be tried to discover this all. Create a playership with two player items and a bunch of devices. One of the items enhances the reactor GREATLY, and the other deenhances it. Start game, enhance, Install devices that go over it's normal rating, deenhance, note order...
by regurgi
Fri Jan 15, 2016 5:29 pm
Forum: Shipyards
Topic: Bug reporting
Replies: 8
Views: 4298

Re: Bug reporting

Wrong pronoun, actually :) 'They'