Search found 123 matches
- Wed Jun 14, 2017 5:11 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 29
- Views: 62389
Re: [DEV] Elemental Shift
I truly hope that this is one of those adventure ideas that do not get starved of creativity/motivation/time or just somehow develop a severe case of [Future Release]. Many ideas get written down now but often they remain [Future Release] for some time because there's only one person working on them...
- Sat Jun 10, 2017 9:02 pm
- Forum: Ideas & Suggestions
- Topic: [Discussion] Point defense, missile HP and Aegis.
- Replies: 10
- Views: 6529
Re: [Discussion] Point defense, missile HP and Aegis.
Actually, a PD device that deflects kinetic rounds is (in the real world) the only possibility to not let them hit you. If you put a laserbeam or other high energy beam on a piece of metal, rock or whatever heavy item that is coming at you with great speed, it will not stop that item or blow it to ...
- Fri Jun 09, 2017 6:04 am
- Forum: Ideas & Suggestions
- Topic: [Discussion] Point defense, missile HP and Aegis.
- Replies: 10
- Views: 6529
Re: Discussion/Pre-proposal: Point defense, missile HP and Aegis.
As I said on the IRC, one of the most flagrant problems with current PD is that the Longreach is basically an omnidirectional Flenser relativistic cannon that costs almost 6x as much but isn't even as good as the Flenser. It doesn't have that good of a range bonus even though it's called Long reach ...
- Fri May 19, 2017 2:33 am
- Forum: Shipyards
- Topic: One-Week Adventure
- Replies: 11
- Views: 6863
Re: One-Week Adventure
Hey, would you mind reviving my dead March of the Heretic adventure for me? I have some lore planned out for the Penitents but lately I haven't been able to get any work done on it. In fact, I haven't been able to get anything done this month. Komoro Station Please. I've been waiting for someone (n...
- Tue May 02, 2017 2:22 am
- Forum: Shipyards
- Topic: Image Manipulation and The Sketches of the Pilgrim
- Replies: 0
- Views: 7673
Image Manipulation and The Sketches of the Pilgrim
I made a program that applies algorithms to existing Transcendence images to make new ones. Currently, it can create "Pencil Sketch" images by using edge detection and also make color-swapped images. I have also released a modified source of Transcendence and Stars of the Pilgrim HD, called The Sket...
- Mon May 01, 2017 1:23 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 730211
Re: Transcendence Picture thread
For some reason, the way that Java encodes JPG is incompatible with Transcendence and as a result the game cannot load the images. I have absolutely no idea why this is happening and it is very irritating. This is usually caused by incorrect JPG headers. One way to correct this is by opening the im...
- Sun Apr 30, 2017 5:15 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 730211
Re: Transcendence Picture thread
Okay, a second proposal. Shadows alter brightness, but not overall color. Edges (can) alter overall color. Could checking for consistency in the ratio of R, G, and B values help differentiate shadows from edges? This would mean requiring a higher brightness difference to mark an edge when the RGB r...
- Sat Apr 29, 2017 7:29 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 730211
Re: Transcendence Picture thread
That's pretty cool. Why not have it check, say, all four corner pixels? Might help alleviate the issue with certain sides not getting highlighted evenly. Increasing the number of pixel checks does not seem to improve the detection quality for me; I believe that the main problem is that certain imag...
- Sat Apr 29, 2017 6:10 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 730211
Re: Transcendence Picture thread
The edge detection images look pretty cool. Was that a Paint.net extension, or did you write the code yourself? I wrote a simple edge detection algorithm in Java. For each pixel, make it dark if the adjacent pixel to the lower right differs in its red, green, or blue channel by more than 20. Otherw...
- Fri Apr 28, 2017 5:54 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 730211
Re: Transcendence Picture thread
![Image](http://i.imgur.com/qyvYoOH.png)
![Image](http://i.imgur.com/StR1s39.png)
First image was made by drawing pixellated ship images in MS Paint. Second was made using basic edge detection on ship images.
- Thu Apr 27, 2017 2:27 am
- Forum: Shipyards
- Topic: Reload events
- Replies: 5
- Views: 3498
Re: Reload events
Reload events are not an engine feature, so they never fire on their own. They can be manually fired by functions such as objFireEvent
- Thu Apr 20, 2017 10:29 pm
- Forum: Mod Announcements
- Topic: Extended Justice: Commonwealth Police
- Replies: 2
- Views: 5160
Re: Extended Justice: Commonwealth Police
If anyone wants to get a complete experience of the Commonwealth Police mod in a short time, here are some instructions to follow closely. Start a new game Wait for a police patrol captain to arrive. One will likely appear as a Ronin gunship with an enhanced drive orbiting a major station such as St...
- Mon Apr 17, 2017 6:45 am
- Forum: Off-Topic
- Topic: What is the most useless code you can write?
- Replies: 2
- Views: 12148
What is the most useless code you can write?
Lately, I have been reading stories of programming horror, where people have to deal with terrible code. Here is one particularly interesting Reddit post about how not to do object-oriented programming . After reading stories like that, I began to wonder about what is the worst code that I could mak...
- Sat Apr 15, 2017 6:59 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 730211
Re: Transcendence Picture thread
Here are images of two dockscreen minigames I made. Neurogue is a non-functional knockoff of Rogue and Lifehack is a working copy of Conway's Game of Life . Both were implemented through the heavy use of lists and structs. Did you know that (append list) creates a new copy of a list so that set@ and...
- Thu Apr 13, 2017 8:26 pm
- Forum: Mod Announcements
- Topic: Extended Justice: Commonwealth Police
- Replies: 2
- Views: 5160
Extended Justice: Commonwealth Police
Commonwealth Police This mod aims to greatly improve the Commonwealth justice system and make it seem like the Commonwealth actually tries to enforce the law rather than just sitting there and waiting for the player to accidentally surrender. Features Every major Commonwealth station will now have ...