Search found 172 matches

by Derakon
Wed Mar 11, 2020 11:51 pm
Forum: Commonwealth
Topic: Kairyu missiles are OP?
Replies: 6
Views: 2230

Re: Kairyu missiles are OP?

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by Derakon
Wed Mar 11, 2020 11:50 pm
Forum: Commonwealth
Topic: Kairyu missiles are OP?
Replies: 6
Views: 2230

Re: Kairyu missiles are OP?

Yes, this is SotP with the connector. I expect that an EP run would have even more trouble, because you're unlikely to be able to disarm all of your opponents and you have no other defensive hacks to help you stay alive. I haven't played EP in awhile though because the early game is just such a marg...
by Derakon
Wed Mar 11, 2020 7:52 pm
Forum: Commonwealth
Topic: Kairyu missiles are OP?
Replies: 6
Views: 2230

Re: Kairyu missiles are OP?

This mission occurred near the middle of the Outer Realm. My ship had 2x Dvalin armor and 2x Light Iocrym armor. I was doing no shield for a challenge run, but at best the shield would've absorbed maybe 2 salvos' worth of missiles before falling. Honestly if I'd stuck with the Dvalin armor on all 4 ...
by Derakon
Wed Mar 11, 2020 3:06 am
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 14
Views: 4504

Re: Kourtious' Equipment and Ship Guide

For what it's worth, here's my typical upgrade path: SmartCannon + Cannon Accelerator and either NAMI or Burak launcher (whichever I start with or find first): see me through to St. Kat's. Homing, fast-firing, cheap ammo, pretty good damage, and it's a guaranteed drop in the first system. Mk.3 howit...
by Derakon
Wed Mar 11, 2020 2:32 am
Forum: Commonwealth
Topic: Kairyu missiles are OP?
Replies: 6
Views: 2230

Kairyu missiles are OP?

This missile splits into 12 homing missiles that deal a moderate amount of thermo damage. The description states that they're meant to be used to engage swarms of enemy craft. However, when the player is faced with an enemy launching Kairyus, they can be a nigh-insurmountable foe. The missiles are e...
by Derakon
Mon May 13, 2019 12:57 am
Forum: Ideas & Suggestions
Topic: Couple of simple Suggestions.
Replies: 6
Views: 2115

Re: Couple of simple Suggestions.

There should always be a tinker at Rigel Aurelius, I'm pretty sure.

For mining, my advice is to get your ore by killing Borers, and forget about the ore in the rocks.
by Derakon
Wed Apr 17, 2019 3:48 am
Forum: Stable (v1.7) Bug Reports
Topic: armor resists ( laser ) no longer apply
Replies: 2
Views: 1468

Re: armor resists ( laser ) no longer apply

If I recall correctly, weapons actually do a range of damage values, and the listing in the item details is just the average roll. A listing of 7.5 damage/shot could be given by a 3d4 weapon or a 1d14, for example. That said, I don't think that can fully explain what you saw -- even if they rolled a...
by Derakon
Thu Apr 04, 2019 5:53 pm
Forum: Commonwealth
Topic: What's up with loot in 1.8?
Replies: 8
Views: 2628

Re: What's up with loot in 1.8?

It's possible that the Gaian issue was from mods I was running. Elemental Shift significantly expands the plasma weapon line. But it's hard to know.
by Derakon
Fri Mar 22, 2019 7:31 pm
Forum: Stable (v1.7) Bug Reports
Topic: armor bug, advanced cerraloy
Replies: 4
Views: 1601

Re: armor bug, advanced cerraloy

Ah, sorry, I misread your post. Thanks for clarifying.
by Derakon
Fri Mar 22, 2019 3:15 pm
Forum: Stable (v1.7) Bug Reports
Topic: armor bug, advanced cerraloy
Replies: 4
Views: 1601

Re: armor bug, advanced cerraloy

The "radiation vulnerable" is to indicate that, unlike other level-7 armors, this one still lets you be irradiated. I grant that it's confusingly-displayed currently. If there were some kind of armor augmentation that granted the radiation-immune flag (barrel of rad-hardening paste?), and you used i...
by Derakon
Tue Mar 19, 2019 7:48 pm
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 2567

Re: Tweaking the Minotaur (+ more player ships)

The problem isn't just that the Minotaur is stronger than the other options, it's also that the game was balanced around the starters, so introducing ships that are significant upgrades to the starters makes the game easier. I mean, it's already possible to more-or-less trivialize the game even with...
by Derakon
Sat Mar 16, 2019 6:12 pm
Forum: Commonwealth
Topic: What's up with loot in 1.8?
Replies: 8
Views: 2628

Re: What's up with loot in 1.8?

It's a known issue, though I can't find a Ministry record for it offhand, so it's possible that George isn't aware of it. I once found 326 plasma cannons in a Gaian Processor wreck.
by Derakon
Tue Mar 05, 2019 12:47 am
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 11
Views: 2617

Re: Fuel efficiency for starting ships

yes i am aware of the heliotrobe enhancment, not usfull for 1gw's tho, they cant use heliotrope's. as for the push button comment... I -> 7 domina power... Yep, I'm also not a fan of Inspiration. :) And Heliotrope fuel not being usable by the Hyperion is fine IMO, that reactor is already way more t...
by Derakon
Mon Mar 04, 2019 8:04 pm
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 11
Views: 2617

Re: Fuel efficiency for starting ships

Are you aware that Heliotrope fuel has a chance to make your reactor more efficient when used? It boosts output by 20% and increases efficiency by IIRC 50%. I have to say I'm not thrilled by the idea of being able to apply a generic enhancement to any kind of equipment. It feels less special to me t...
by Derakon
Tue Feb 26, 2019 2:19 pm
Forum: The Drawing Board
Topic: galactic map probe ideas please
Replies: 2
Views: 1423

Re: galactic map probe ideas please

Rather than making a new auton, why not add rumors at Commonwealth stations that let the player learn more about the current or upcoming systems? There's a few rumors that grant knowledge about local stations; I don't see why they couldn't grant knowledge about stargates or systems further out as we...