Search found 19 matches
- Thu Feb 03, 2022 5:01 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2000884
Re: PM's mods
Ran into the 'too heavy to fabricate' on the Ripstar launcher. However, I only get it in 1.9.1 - I just checked 1.9. RC1 and it works in that version. So, odds are a 'fix' that was put into the final version is what is breaking this... Not sure how much that helps, but wanted to pass it along for ei...
- Wed Dec 01, 2021 3:36 am
- Forum: Beginner's Luck
- Topic: Kourtious' Equipment and Ship Guide
- Replies: 16
- Views: 35053
Re: Kourtious' Equipment and Ship Guide
Just to be obnoxious - since I usually am playing with a crapton of mods, my favorite endgame weapon is the Ares Plasma Archcannon. Takes 2 slots, needs the Hyperion reactor, but once you have that you one-shot anything before the last few systems. Only problem is that you need to farm Ares Dreadnou...
- Mon Dec 30, 2019 2:58 am
- Forum: Mod Announcements
- Topic: Armstrong Player Ship mod
- Replies: 10
- Views: 17391
Re: Armstrong Player Ship mod
It probably doesn't help that I was using one I'd modified and forgot to upload. It's out on Xelerus now.
Balentius
Balentius
- Sat Dec 28, 2019 12:54 am
- Forum: Mod Announcements
- Topic: Armstrong Player Ship mod
- Replies: 10
- Views: 17391
Re: Armstrong Player Ship mod
Thanks. Any hope for an update soon? You can't trade it in and it doesn't have a device disable screen. I'll post it up somewhere else on the forum if that will help,. Trying to avoid needing a membership at Xelerus if I can. Odd - I've been playing with it almost exclusively for the past few month...
- Sun Dec 15, 2019 1:54 am
- Forum: Announcements
- Topic: 1.9 Alpha 4
- Replies: 15
- Views: 86115
Re: 1.9 Alpha 4
I'm thinking you meant to say 'indestructible' walls?it now uses destructible walls
- Tue Dec 10, 2019 12:31 am
- Forum: Announcements
- Topic: 1.9 Alpha 3
- Replies: 10
- Views: 27849
Re: 1.9 Alpha 3
I'm seeing an odd issue, not sure if anyone else is. Occasionally, some enemy stations become intangible - which suddenly popped up as I was doing the Charon mission, making it impossible to finish. I can't target the station, I can't hit it with any weapons. The sad thing is that enemy ships still ...
- Tue Sep 10, 2019 12:55 am
- Forum: Modding Reference
- Topic: The debug console and UNIDs
- Replies: 1
- Views: 15035
Re: The debug console and UNIDs
You can use any of these formats when writing code and the computer will happily accept them. (it's only in the debug console that the ENTITY UNID won't work). But why so many options? Because we are humans, not machines. Computers love using base 16 and can run with only the hex UNID format. But a...
- Thu Aug 29, 2019 11:22 pm
- Forum: Mod Announcements
- Topic: Yet another mapping mod...
- Replies: 0
- Views: 60790
Yet another mapping mod...
New mod - 'System Mapper'. A zero slot device, installed similar to the patch spider. Once installed, use 'use' then 'h' to map. It will map friendly stations, with a slight chance of mapping enemy stations. It should show up in the mid-game. However, I've not tested that fully; you can order it fro...
- Thu Aug 29, 2019 2:32 am
- Forum: Mod Announcements
- Topic: System Density mod update
- Replies: 2
- Views: 8606
Re: System Density mod update
Interesting - I didn't realize you could do that. Only thing I see at first glance is that it really packs the systems in... Which could lead to a lot of conflicts between stations? Of course, that can be a good thing too when various stations are knocked out, as long as you can get there before oth...
- Thu Aug 22, 2019 2:30 am
- Forum: Shipyards
- Topic: Dock Screens in Eternity Port extention
- Replies: 5
- Views: 10375
Re: Dock Screens in Eternity Port extention
Hah, found it. dockServicesScreen= "&dsRPGDockServices;"
Not sure why I need to add it, even after specifying API 23, but whatever - it works.
Thanks for the pointer - I wouldn't have found it otherwise.
Balentius
Not sure why I need to add it, even after specifying API 23, but whatever - it works.
Thanks for the pointer - I wouldn't have found it otherwise.
Balentius
- Thu Aug 22, 2019 1:13 am
- Forum: Shipyards
- Topic: Dock Screens in Eternity Port extention
- Replies: 5
- Views: 10375
Re: Dock Screens in Eternity Port extention
...now the first section (the non-EP version) is breaking when I try and load it in EP.
I'm starting to think that I have to divide this up into 2 separate files; which seems silly.
I'm starting to think that I have to divide this up into 2 separate files; which seems silly.
- Wed Aug 21, 2019 11:31 pm
- Forum: Shipyards
- Topic: Dock Screens in Eternity Port extention
- Replies: 5
- Views: 10375
Dock Screens in Eternity Port extention
Anyone - So, I've attached the latest version of my Armstrong Transport mod. It works fine in the Domina mission tree, but there is an oddity in Eternity Port - I can't get the 'standard' dock screens. Instead, it seems to fail back to the older format. What I see - "Refuel", "Repair or replace armo...
- Thu Aug 15, 2019 11:33 pm
- Forum: Mod Announcements
- Topic: Armstrong Player Ship mod
- Replies: 10
- Views: 17391
Re: Armstrong Player Ship mod
AssumedPseudonym - You are correct; I hadn't even noticed that . I guess I had too many extensions loaded... An even better solution would be to have only one show up; but I'm not sure how to do that. Reuploading today! I've added starting system, as well as putting "EP-" before the name on the rele...
- Thu Aug 15, 2019 2:38 am
- Forum: Mod Announcements
- Topic: Armstrong Player Ship mod
- Replies: 10
- Views: 17391
Armstrong Player Ship mod
I didn't bother announcing this before, because it was barely functional. Now, if I've done things right, it will work properly with both the Domina and Eternity Port powers/expansions. Let me know if it's horribly wrong. Notes - this is mainly a copy from the Transcendence source code for NPC Armst...
- Wed Aug 07, 2019 3:44 am
- Forum: Shipyards
- Topic: General Station Reference (in progress)
- Replies: 4
- Views: 9471
Re: General Station Reference (in progress)
Thanks; I found the changelog. So, now I have reading for the next month or two...
I also appreciate the changes you made to my spreadsheet. I figured out one or two of them already just by experimentation, but there are others I hadn't gotten to.
Balentius
I also appreciate the changes you made to my spreadsheet. I figured out one or two of them already just by experimentation, but there are others I hadn't gotten to.
Balentius