Search found 2454 matches

by Ttech
Wed Nov 28, 2007 1:57 am
Forum: Ideas & Suggestions
Topic: Separate Personal and Ship Inventory
Replies: 30
Views: 14619

F50 wrote:do you have to quote long, long pages of code?
Because I was using my iPAQ, and I didn't see the long code.
Otherwise I'd quote it but remobve the code. Sorry.
by Ttech
Tue Nov 27, 2007 12:26 am
Forum: Ideas & Suggestions
Topic: Enjoyable Basecracking
Replies: 19
Views: 9672

F50 wrote:Is there any way to impart negative momentum? (such as a tractor instead of a pressor)

:) Cool idea.
I'm goin to try this
by Ttech
Tue Nov 27, 2007 12:12 am
Forum: Ideas & Suggestions
Topic: Separate Personal and Ship Inventory
Replies: 30
Views: 14619

<DockScreen UNID="&dsDeviceUpgrade1;" name= "=(objGetName gSource)" type= "itemPicker" backgroundID= "&rsItemListScreen;" > <ListOptions dataFrom= "player" list= "dI; +upgrade" /> <Panes> <Default desc= "Pick available upgrade."> <Initialize> (block (thisItem) (setq thisItem (scrGetItem gScreen)) (...
by Ttech
Mon Nov 26, 2007 3:59 am
Forum: Shipyards
Topic: Help! Making Scout auton and I just don't understand
Replies: 4
Views: 2928

Good job. I love the spider. :) Repair Armor, install devices. Nice. :)
The spy auton, does not exactly work quite like I expected. But I am still testing that one. :)
by Ttech
Mon Nov 26, 2007 3:57 am
Forum: Ideas & Suggestions
Topic: Separate Personal and Ship Inventory
Replies: 30
Views: 14619

I'm a noob at modding. A little example would be nice. :) And apprieated. ;)
by Ttech
Mon Nov 26, 2007 2:48 am
Forum: Commonwealth
Topic: Transcendence, Mount and Blade, Life (Pick One)
Replies: 9
Views: 5412

OddBob wrote:http://www.taleworlds.com/index.html <----Ttech, this.

You had me running to the M&B page to check for updates....already have the latest unfortunately. ;)

Great game though. I bought it back when it was $12 or so. Reminds me of Darklands , but shinier plus horses.
oh
by Ttech
Sun Nov 25, 2007 11:41 pm
Forum: Commonwealth
Topic: Heliotropes too powerful in the early game
Replies: 22
Views: 13900

:P
by Ttech
Sun Nov 25, 2007 11:41 pm
Forum: Commonwealth
Topic: Transcendence, Mount and Blade, Life (Pick One)
Replies: 9
Views: 5412

Huh?
by Ttech
Sun Nov 25, 2007 11:40 pm
Forum: Ideas & Suggestions
Topic: Separate Personal and Ship Inventory
Replies: 30
Views: 14619

It's easy to have any inventory screen filter out for certain types of items. Creating several playership dockscreens to show 'equip' versus 'personal' items would be as easy as giving the items you want to seperate a modifier and filtering for it. If you have a bunch of items you want to keep sepe...
by Ttech
Sat Nov 24, 2007 12:51 am
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 16440

Though I don't really understand what you mean by "multi-omni" but I think you can copy the IM90 code and modify it. It seems like you need both omnidirectional= "true" and multiTarget= "true" besides the usual <configuration> lines. Hmm, yeah, I think that would be it. :) I like me "multi-omni" be...
by Ttech
Sat Nov 24, 2007 12:48 am
Forum: Closed bug reports
Topic: Luminous drones defenseless against particle weapons?
Replies: 14
Views: 8659

Here you go. A Diff
http://ttechs.pastebin.com/pastebin.php?diff=f22c2d11f

BTW: First rev is .97a second rev is .98d


So, I must say, maybe is was just luck? Because I see no huge diff in the code.
by Ttech
Thu Nov 22, 2007 11:25 pm
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 16440

CAn you do multi-omni?
by Ttech
Thu Nov 22, 2007 9:39 pm
Forum: Closed bug reports
Topic: Glitch in exploding stations mod
Replies: 4
Views: 3324

hehe. That sounds good. :) That makes sense. :)
by Ttech
Thu Nov 22, 2007 9:37 pm
Forum: Ideas & Suggestions
Topic: Little bit too easy?
Replies: 30
Views: 13795

It would be much easiser if there was a bulk miner. Smile But I dont' think you can do a multi-omni directional weapon. Sad An area attack weapon with mining works, I had mining mies which mined everything onscreen once. area attack weapon? How do you do that? I"m using a modified Iocyrm Repeller t...
by Ttech
Thu Nov 22, 2007 2:49 am
Forum: Ideas & Suggestions
Topic: Ship Upgrade Paths
Replies: 6
Views: 4461

Some things which could be upgradeable: Turn Speed Brake Speed (could be combined with turn speed) Armor Capacity Cyber defense (there are numerous threads around about making cyberweapons and such a bigger part of the game) Fuel capacity LRS view distance etc I think a lot more paths would be avai...