Search found 56 matches
- Fri May 13, 2022 8:09 pm
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 31
- Views: 174175
Re: Elemental Shift (Alpha)
Hi Song, thanks for all your hard work here! What a variety of ships, items, sovereigns, equipment! The difficulty was sometimes surprising. Getting toasted by the Himal early on when I thought I was well-equipped made me lol and play more slowly. "Why are my stilettos taking so long to reach them? ...
- Sun Feb 20, 2022 10:43 pm
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 31
- Views: 174175
Re: Elemental Shift (Alpha)
Oh my gosh, a public release finally! Yay! Congratulations! I will give this a whirl soon.
- Sat Jan 15, 2022 12:57 am
- Forum: Ideas & Suggestions
- Topic: Rogue pilgrim mission difficulty
- Replies: 2
- Views: 11792
Rogue pilgrim mission difficulty
Hi all, the new rogue pilgrim mission that the Sisters give seems a little too difficult. Is this just me or do other people think so too? I was offered the mission in St. Kat's, where I was attacked by a Sapphire with a rapid stream of homing MAGs. I'm assuming these are Oblivion MAGs, the Penitent...
- Thu Jul 15, 2021 11:24 pm
- Forum: Announcements
- Topic: 1.9 Beta 4
- Replies: 15
- Views: 87429
Re: 1.9 Beta 4
This file seems to be Alpha 4, rather than Beta 4! Am I mistaken?
- Sat Mar 07, 2020 6:59 pm
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 41774
Re: Network
Here's my debug log: Debug.log It's mostly Network games. Also using the Osaka playership mod. I think the CSC-II wingman bug is fairly straightforward. It shows up as: "Insufficient arguments ### (objRegisterForEvents wingmanObj) ###" The crashes in the Lexington system are more ambiguous, because ...
- Fri Mar 06, 2020 10:18 pm
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 41774
Re: Network
Thanks for updating this mod. I tried it out in 1.9a4, through I find it very hard to evaluate it because the redundant system spam creates so many hours of grinding. Spoilers below. I believe I've explored every single system, with the help of the expanded Elysium gate netork. I've completed all of...
- Sun Jan 05, 2020 4:30 pm
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 29
- Views: 59176
Re: [DEV] Elemental Shift
I hope you're well. Any news or progress towards the ES public beta release since the summer?
- Sun Nov 17, 2019 5:45 am
- Forum: Beginner's Luck
- Topic: Questions about saved games
- Replies: 25
- Views: 37497
Re: Questions about saved games
Something that might be really helpful would be a GUI in the game itself to access and change Settings.xml stuff, preferably with some kind of explanation of what those settings actually do. The current setting requires that you know what the settings are and that the file exists to change them in ...
- Fri Jun 21, 2019 8:54 pm
- Forum: Announcements
- Topic: 1.9 Alpha 1
- Replies: 13
- Views: 59141
Re: 1.9 Alpha 1
The new station images are cool. The new screen system for dock services is quite nice. I miss using the "tab" key to move between screens; can that be put back in? The new system for weapon upgrades (ion power, particle source, etc) is much better. Bugs: There is a bug where ROMS that have already ...
- Sun Jun 16, 2019 6:08 am
- Forum: Beta Bug Reports
- Topic: EP: Never Ending Gate Animation
- Replies: 3
- Views: 11532
Re: EP: Never Ending Gate Animation
The same thing has happened again in EP with 1.8.2 stable, flying a Centurion X. Debug log attached.
- Sun Jun 16, 2019 5:19 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Hostile shipyard at Gunsan leads to incomplete mission
- Replies: 2
- Views: 11118
Hostile shipyard at Gunsan leads to incomplete mission
Hi there, I'm flying a Manticore in Corporate Command, game version 1.8.2. While defending the Gunsan complex, I destroyed all of the chimera ships, but some of my missiles hit one of the shipyards and it turned hostile. I can still dock at Gunsan, but it seems that the mission can't be completed un...
- Thu Mar 07, 2019 6:24 am
- Forum: Commonwealth
- Topic: Crash in CGameSession::OnAnimate
- Replies: 3
- Views: 5728
Re: Crash in CGameSession::OnAnimate
I had this happen when killed accidentally by Anton Nasser while insured. I was flying a Manticore in version 1.8b4 with no mods running besides CC. I haven't been able to repeat this crash. I created similar circumstances in 1.8b5, intentionally getting killed by Anton Nasser while insured, this ti...
- Sat Feb 23, 2019 6:01 pm
- Forum: Commonwealth
- Topic: What's up with the Constellation?
- Replies: 4
- Views: 6335
Re: What's up with the Constellation?
Thanks for the feedback. It looks like the device swap bug is mostly fixed in the 1.8 release, and I'm continuing this game. However, when I gave one of my battle autons my Class V deflector, it was somehow changed into a monopole deflector screen! Meaning that its old shield was swapped out into my...
- Wed Feb 20, 2019 6:58 pm
- Forum: Commonwealth
- Topic: CC permadeath high score
- Replies: 3
- Views: 6049
Re: CC permadeath high score
Yes, to my pleasant surprise, the high-speed howitzer loader works with plasma cannons, including the APA, Lamplighter, and the Baihu Archcannon from EP. Not aure about the normal plasma cannon.
Thanks!
Thanks!
- Tue Feb 19, 2019 6:50 pm
- Forum: Commonwealth
- Topic: CC permadeath high score
- Replies: 3
- Views: 6049
CC permadeath high score
Hi all, I feel a bit silly posting this, but darn it, I want some kind of record up. My goal here was to play a complete, unmodded CC game, finishing all possible quests. The final score should be twice as high, because the single resurrection was due to a game crash. Even the reduced score wouldn't...