Search found 17 matches

by IronParrot
Wed Feb 16, 2022 5:40 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Half request, half heads-up for a new feature: The Squadrons (Q) key now has a menu, and you can order your ships around and keep track of them.
Do you plan to intergrate this into Playership Drones?
by IronParrot
Fri Oct 22, 2021 3:03 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Good to hear, hope you can find the time soon!
by IronParrot
Tue Oct 19, 2021 4:49 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

...so how've you been?
by IronParrot
Thu Jul 15, 2021 6:11 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Just a heads up, but 1.9b4 is out, download at http://kronosaur.com/downloads/TranscendenceNext.zip
by IronParrot
Thu Jan 14, 2021 1:22 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Got nothing but a bug to report when checking for whether the player can upgrade her armor, though this might be PSD related: 2021-01-13 17:20:59 OnGlobalPaneInit [d912157a]: Identifier expected [True] ### (objGetItems gPlayerShip militaryCheck) ### Also, i find the level up mechanic good. Edit: it ...
by IronParrot
Sun Jan 03, 2021 3:27 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Is it cheaper to reconstruct ships in PSD, or buy them? Asking because i got a copy of a playerships mod (among other stuff) from Song for preview, and the starting playerships have less slots than vanilla. Thus if i wanted to mine, i would have to get a drone dedicated to mining, along with 1-2 mor...
by IronParrot
Thu Dec 24, 2020 10:43 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Sorry for spamming your thread, but perhaps rename the Basik launcher to Ballisk launcher?

Also, a Bug: Treasure boxes don't disappear when used, allowing infinite treasure.
by IronParrot
Tue Dec 22, 2020 5:19 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Here is the crash.

It has something to do with the ship not being rad immune, and it sticks around until you restart the game.
by IronParrot
Mon Dec 21, 2020 3:43 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Excellent work PM!
Have you considered joining the discord and twitch streams?

Edit: just had a crash with PSD, poking george to see if it's something on his end first.
by IronParrot
Wed Jun 03, 2020 3:44 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Another bug from autoloot?:
2020-06-01 23:39:07 Exception in obj@; arg = (838462360 radiationImmune)
2020-06-01 23:39:07 psdOnBehavior [Charon frigate]: Exception in obj@; arg = (838462360 radiationImmune) [(838462360 radiationImmune)] ### (obj@ gSource "radiationImmune") ###
by IronParrot
Tue Jun 02, 2020 1:27 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Not sure if it's a bug, but my Targeting program ROM and Visual Display enhancement didn't transfer to my Charon Frigate. Also found a bug with the dall sphere mission where the firgate loots the sphere before you get to it: 2020-06-01 22:21:59 OnGlobalPaneInit [d9120009]: Action ID already added ["...
by IronParrot
Fri May 29, 2020 2:25 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Ah, that's good to know.
Also, aparrently having TSB, TBR, and PSD loaded at the same time and checking the cheat menu for generic classes causes a crash to desktop.
I suspect that's a George Problem, since the game ran out of memory around S ships :P
by IronParrot
Thu May 28, 2020 11:59 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Any way i can help with getting modded ships added to playership drones?
by IronParrot
Wed May 06, 2020 1:07 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

I am mulling over removing the "Track" module effect on the fusion blasters (and the plasma gun), mainly because the range is short enough that tracking may not do much good, then lower the level of the Track module to 3 or 4 and have it apply to spikers and high-ex cannons only. I will playtest it...
by IronParrot
Tue May 05, 2020 12:17 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2001375

Re: PM's mods

Other things i see on this Constellation run: T300 swift fusion blaster + tracking + lithium booster= git rekt and heavy jetskin makes for good auton armor, should try it out when on a wolfen run. Edit: t300 vs phobos, due to premature detonation of shells: hard Edit 2: the P200 seems weak compared ...