Search found 4 matches
- Mon Dec 23, 2024 11:25 pm
- Forum: The Drawing Board
- Topic: Cymek mod (alpha), bugs and questions
- Replies: 5
- Views: 32339
Re: Cymek mod (alpha), bugs and questions
That's great, it has fixed it. Thanks for tracking that bug down. I also made a fix so the playership can be used with the Eternity Port mod as well, and fixed the bug where the container habitats were immortal. I'll look at adding code to make the habitat undeployable using `ConvertToItem/CreateFro...
- Thu Dec 12, 2024 10:53 pm
- Forum: The Drawing Board
- Topic: Cymek mod (alpha), bugs and questions
- Replies: 5
- Views: 32339
Re: Cymek mod (alpha), bugs and questions
Thanks for the tips! I have requested the ID and made updated the IDs in the mod already. I'll track down the licenses of the mods and resources I used, I would prefer to release my mod under as liberal license as possible.
- Thu Dec 12, 2024 10:50 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 566
- Views: 583078
Re: UNID Database
Can I have 0xD539? Thanks!
- Thu Dec 12, 2024 12:01 pm
- Forum: The Drawing Board
- Topic: Cymek mod (alpha), bugs and questions
- Replies: 5
- Views: 32339
Cymek mod (alpha), bugs and questions
Ahoy! I have been a long time player of Transcendence and have decided to pick it up and update a mod I made circa 2009. I have a few issues however with it, a few bugs and also a few minor balance issues. The mod incorporates some items from other mods and credits them. The mod is available here: h...