Search found 811 matches
- Tue Mar 28, 2017 6:06 pm
- Forum: Anacreon General Discussions
- Topic: Restart happening?
- Replies: 22
- Views: 13006
Re: Restart happening?
Yep, we can make a fork off of the Era3 branch.
- Tue Mar 28, 2017 5:28 pm
- Forum: Anacreon General Discussions
- Topic: Restart happening?
- Replies: 22
- Views: 13006
Re: Restart happening?
If they're library values, we can put them into a pull request on Github so all he has to do is pull the changes, provided he agrees with them.
- Fri Mar 24, 2017 5:50 am
- Forum: Ideas & Suggestions
- Topic: Armor balance discussion
- Replies: 52
- Views: 26442
Re: Armor balance discussion
It might also be important to consider armor frequency. Heavy Meteorsteel looks unbalanced at a glance, but I haven't seen a full set of it before the Ungoverned Territories since pre-1.0. I'm not sure that the shield interference penalty should be consistent across levels, because losing shields ma...
- Thu Mar 23, 2017 10:44 pm
- Forum: Shipyards
- Topic: Randomize wingman words
- Replies: 5
- Views: 3335
Re: Randomize wingman words
For checking if your wingman's shields are down, use an <OnAttacked> event in the ship class <Events>. This should be compatible with the wingman base class.
Under the event, use (objGetShieldLevel gSource). If this returns zero then send a message;
(objSendMessage gSender gSource "message").
Under the event, use (objGetShieldLevel gSource). If this returns zero then send a message;
(objSendMessage gSender gSource "message").
- Thu Mar 23, 2017 5:18 am
- Forum: Shipyards
- Topic: Wingman Behavior
- Replies: 3
- Views: 2633
Re: Wingman Behavior
Wingmen docking to repair armor is handled in baStdWingmanBase. Commonwealth fleet wingmen do not inherit from this base class, so that's not handled (and is also why their orders are different).
- Thu Mar 23, 2017 12:53 am
- Forum: Shipyards
- Topic: Militia missions --> new format
- Replies: 10
- Views: 12841
Re: Militia missions --> new format
I'd be willing to help with adding new missions. I've been pushing for having more stations use rpgMissionAssignment for that reason; Ideally I think there should be more missions than the player should reasonably expect to encounter in a typical game. Missions are probably the hardest type to creat...
- Tue Mar 21, 2017 2:53 pm
- Forum: Shipyards
- Topic: Randomize wingman words
- Replies: 5
- Views: 3335
Re: Randomize wingman words
You can have a random list in a <text> element:
Code: Select all
<Text id="AttackTargetAck">
(random (list
"random1"
"random2"
"random3"
"random4"
))
</Text>
- Tue Mar 21, 2017 5:35 am
- Forum: Shipyards
- Topic: Changing ships and gPlayership
- Replies: 2
- Views: 2373
Re: Changing ships and gPlayership
No, escort doesn't need formAngle defined. The code works as it should until the player changes ships; The problem is that gPlayership apparently isn't changed to the new ship object.
plyChangeShip is supposed to update gPlayership to point to the new ship, but that seems to be broken.
plyChangeShip is supposed to update gPlayership to point to the new ship, but that seems to be broken.
- Tue Mar 21, 2017 4:50 am
- Forum: Shipyards
- Topic: Changing ships and gPlayership
- Replies: 2
- Views: 2373
Changing ships and gPlayership
I thought that changing ships updated gPlayership to the new ship object, but when trying to refer to gPlayership in a behavior type, changing ships seems to break it. shpOrder requires target [escort] ### (shpOrder gSource "escort" gPlayership) ### Is there a way to refresh gPlayership to point to ...
- Sat Mar 18, 2017 1:13 am
- Forum: Bug Reports & Tech Support
- Topic: Eternity Port won't install - Unable to find library 00910000
- Replies: 1
- Views: 11203
Re: Eternity Port won't install - Unable to find library 00910000
00910000 is the Near Stars library, which should have downloaded alongside the extension. Check you "Collections" folder for NearStarsVol01.tdb. Delete that and load the game again to re-download it (maybe the download was interrupted or something). Also make sure you're running the latest version o...
- Thu Mar 16, 2017 12:48 am
- Forum: Anacreon General Discussions
- Topic: Balance final tweaks/changes before Beta 3
- Replies: 42
- Views: 24352
Re: Balance final tweaks/changes before Beta 3
GDMs I think need particular attention. I think they should still be cheap to build, and should be buffed to make them stand a reasonable chance at damaging attackers, but I don't think they should be made fixed rather than multi-shot. Basically, they should be an easy investment for new players, bu...
- Sat Mar 11, 2017 4:01 pm
- Forum: Shipyards
- Topic: Possible flaw in mission types?
- Replies: 6
- Views: 4018
Re: Possible flaw in mission types?
In <OnCreate> it searches for the nearest centauri warlords station, stores the object ID, and registers for events. If the station is destroyed, then <OnObjDestroyed> gets called. This event first checks that the object destroyed matches the ID we stored (needed for for complex missions where we m...
- Sat Mar 11, 2017 1:22 am
- Forum: Shipyards
- Topic: Possible flaw in mission types?
- Replies: 6
- Views: 4018
Re: Possible flaw in mission types?
If you are searching for targets etc. in <OnCreate> then you should also register for their events (msnRegisterForEvents gSource targetObj). If any mission critical objects are destroyed just call msnSuccess / msnFailure and the engine should destroy the mission. From my understanding, msnRegisterF...
- Fri Mar 10, 2017 2:40 pm
- Forum: Official Extensions
- Topic: Project Renegade (Beta) (1.7)
- Replies: 34
- Views: 61916
Re: Project Renegade (Beta) (1.7)
Looks good, still no Vallican reactors anymore :( I used to love the 75MW model. Just big enough for most of the ships to power safely and lasts long enough to clean an entire system. They should have a 50% chance of spawning at any colony, dockyard, or refinery. If you can't find any that's a prob...
- Fri Mar 10, 2017 2:51 am
- Forum: Shipyards
- Topic: TransArt170.zip
- Replies: 8
- Views: 5863
Re: TransArt170.zip
Um, so if I wanted a hero image of the EI100 and EI200 would it be in this file? Or is it a whole heap of stuff that needs mucho graphics work to make it resemble a ship? They contain all the Truespace scene files with the meshes in them. If you can't operate truespace (and don't feel bad, not a lo...