Search found 785 matches

by Xephyr
Fri Sep 29, 2017 12:32 am
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 253

Re: Multiplayer

I agree, we should make this a mod
by Xephyr
Tue Sep 19, 2017 12:06 am
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 484

Re: The Transcendence Color Palette VS Other Games

If could draw better than I do now, I would consider portrait or face mugs in dockscreens. If conversing with an NPC, you see the portrait of that person, maybe tough spaceman in a helmet, maybe anime-style young nurse with pink hair (and big eyes and a smile), maybe haggard old space admiral in mi...
by Xephyr
Fri Sep 15, 2017 3:44 pm
Forum: Beginner's Luck
Topic: getting the lamplighter weapon...
Replies: 5
Views: 173

Re: getting the lamplighter weapon...

If you get a high enough fleet rank, find the CSC Terra and you'll get the mission to hunt down the CSC Antarctica from Admiral Decker.

Depending on your choice in the mission you can get the lamplighter.
by Xephyr
Sun Sep 10, 2017 11:52 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 27
Views: 814

Re: Multiverse open for uploading mods

I think long-term we should consider a group that can repair or maintain obsolete mods, making just enough changes to make it playable again. This could be done to keep very old mods playable and compatible with newer extensions, as an alternative to just taking the entry off the catalog completely....
by Xephyr
Mon Sep 04, 2017 10:36 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 27
Views: 814

Re: Multiverse open for uploading mods

We're going to need a way to delete collection items for sure now, in case of mod conflicts breaking the game.
by Xephyr
Fri Aug 18, 2017 11:32 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 814

Re: [Concept]: Outlaw miner update

Well like I said, I feel like this should go along with an update to mining in general. There's room for more variety than just lasers. That aside, I think the mining auton shouldn't be Taikon; Taikon seems to be more of a cutting edge tech company, while mining autons would be common, industrial te...
by Xephyr
Fri Aug 18, 2017 7:56 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 814

Re: [Concept]: Outlaw miner update

To elaborate a bit more on what I mean: the plasma torch also had the same function as your advanced mining laser - high damage, close range, high level. Functionally there would be no difference between the two, but it could make sense to have multiple high level mining devices if they served diffe...
by Xephyr
Fri Aug 18, 2017 3:17 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 814

Re: [Concept]: Outlaw miner update

What I mean is we don't neccesarily need more mining equipment. Mining ships are built for mining, there's no reason to outfit them like battleships if you can have a supporting fleet. Even Ferians only have plasteel, and its acceptable because they have Warriors to defend them. I think the supporti...
by Xephyr
Thu Aug 17, 2017 8:08 pm
Forum: Patch Discussions
Topic: [Concept]: Outlaw miner update
Replies: 22
Views: 814

Re: [Concept]: Outlaw miner update

As far as equipment goes, I'm fine with keeping it as-is until we see a proper mining update. Updating ship tables is a good idea though, maybe integrating them more tightly with the other outlaw factions. It might be good if outlaw mines had a more unique look, because its easy to confuse them with...
by Xephyr
Wed Aug 16, 2017 8:04 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 1148

Re: Continuous beam weapons

I think charge-up lancer weapons would be acceptable in general.

For ion weapons like the lightning turret, it wouod be really cool if they actually behave and look like lightning, with branching/erratic paths.

Everything else will probably need some experimentation, I think.
by Xephyr
Thu Aug 10, 2017 11:51 pm
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 7
Views: 539

Re: Coming Soon: Reign in Hell

Update: The adventure has been delayed because I kind of dropped everything for a new job, and I don't yet have internet at my new place - but it is ready.

When I get the chance I will upload it, and after a brief beta period (maybe a week) it will be released.
by Xephyr
Mon Aug 07, 2017 8:58 pm
Forum: Community Discussions
Topic: [Meta] why are there so many mods on the forums but not Xelerus?
Replies: 7
Views: 362

Re: [Meta] why are there so many mods on the forums but not Xelerus?

AP hit the nail on the head. I would still use xelerus for small, complete mods, but if you were to look at my projects now none of them would fit the filesize limit - even what I would call a "small" mod now is pushing it. And without being maintained, the majority of mods are broken or obsolete. M...
by Xephyr
Thu Aug 03, 2017 8:05 pm
Forum: Shipyards
Topic: dockscreen special highlight keys query
Replies: 6
Views: 247

Re: dockscreen special highlight keys query

There is some stuff I could add or fix on that page. But apparently I didn't have a wiki account. Now I do (NMS), but I don't have permission to edit. I activated your account. Feel free to write as much on the wiki as you want; If you're not sure where to put something, ask me or 0xABCDEF/Archcann...
by Xephyr
Fri Jul 14, 2017 11:39 pm
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 13
Views: 640

Re: Black Market, CSC Medical

You can build Black Market rank by purchasing lots of items from their stations. Gaining rank will lower the cost of items, and at higher ranks you can talk to the boss to ask for better weapons or shields. If you sell or donate large amounts of medical supplies to the CSC infirmary, the doctor will...
by Xephyr
Thu Jul 13, 2017 7:25 pm
Forum: Stable (v1.7) Bug Reports
Topic: Error when running 903_DirectorsCut V0.8 by Styro
Replies: 7
Views: 205

Re: Error when running 903_DirectorsCut V0.8 by Styro

I've looked at it a bit, I think the fastest way to get it to work would be to take the topology and scrap everything else - should be fairly quick.