Search found 76 matches
- Thu May 15, 2008 11:13 am
- Forum: Beginner's Luck
- Topic: cyberattack defense?
- Replies: 3
- Views: 4116
I usually try to engage earth slavers and citadels only in places where there is cover (a planet, star, or large dead ship) to hide behind in the instance of a shield-down. Happily, dead earth slavers make good cover ships :) I usually have a jumpdrive, so that enables me to "run away if I need to. ...
- Sat May 10, 2008 2:51 am
- Forum: Commonwealth
- Topic: transcendence foods
- Replies: 7
- Views: 5139
what the Teratons would eat ? I always assumed that they ate, er, "soylent green" (IE, that they ate other human beings). I also assumed that the ringers ate an almost-no-meat diet. You've seen their stations, right? they're all great big zero G greenhouses! Ringers have adapted to zero g, so only ...
- Tue Apr 22, 2008 11:51 am
- Forum: Beginner's Luck
- Topic: nasty dwargs
- Replies: 7
- Views: 5728
You're not the only one. There are a couple of tactics: 1. go on the offensive. If you fly in the direction of the bolts with guns blazing, you'll shoot down some of the bolts before they get to you, and you can kill the dwarg guy before he can do to much damage. I use Omni weapons, so I usually hit...
- Sun Apr 20, 2008 2:13 am
- Forum: Commonwealth
- Topic: Slave coffins missing?
- Replies: 2
- Views: 2780
- Sun Apr 06, 2008 12:29 am
- Forum: Commonwealth
- Topic: what's annoying is that...
- Replies: 7
- Views: 4343
If it's really *that* much of a problem, you could always buy and install a lower-level reactor (and less energy-intensive toys) for the time you intend to be in the low-level systems, then put your 1 gig and big toys back on when you get back to the high level areas. Here's what I do (spoilers!): I...
- Sat Apr 05, 2008 10:03 pm
- Forum: Commonwealth
- Topic: Newbie in Trouble
- Replies: 22
- Views: 12373
I'll try to suggest some solutions that *don't* involve modding. first: double-check your inventory for fuel. You can usually use several different types of fuel rods. you might have one type but not the other. Probably not. You can often use longzhu spheres as fuel (though that's obviously a very e...
- Fri Apr 04, 2008 12:57 am
- Forum: Beginner's Luck
- Topic: Teraton Nests
- Replies: 6
- Views: 4848
- Tue Apr 01, 2008 2:16 am
- Forum: Commonwealth
- Topic: An idea for transcendence 0.99 or 1.0
- Replies: 5
- Views: 3683
Re: An idea for transcendence 0.99 or 1.0
Wolfy wrote:we modders are working on this... (or some of us anyway )Fatboy wrote:It would be cool if you could buy a new ship in-game if you had the money.
And with the ability to buy a ship would come (hopefully) the ability to *steal* a ship, ie one time out of 1000, a ship you blow up can be repaired and flown.
- Sun Mar 16, 2008 6:22 pm
- Forum: Beginner's Luck
- Topic: More First-timer Questions (spoily)
- Replies: 11
- Views: 8363
Supposedly, you should be able to get a mission now. We're talking about going to a commonwealth fortress (non-mobile station with no weapons) and getting a mission. If you can't then you haven't done the things you say you've done (the game didn't record it or something). did you finish the arena (...
- Sun Mar 16, 2008 2:51 am
- Forum: Beginner's Luck
- Topic: More First-timer Questions (spoily)
- Replies: 11
- Views: 8363
not really. It is a mission that *starts* as soon as you enter the system, but you can't really get involved in it until you dock and receive your orders at Point Juno. My experience is that the mission (the huge cloud of ares ships attacking point juno station) starts when you warp in. If you have...
- Fri Mar 14, 2008 11:38 am
- Forum: Beginner's Luck
- Topic: More First-timer Questions (spoily)
- Replies: 11
- Views: 8363
1. The military stations will only trade with you when you are a member of the military, i.e. after you have done at least one mission. After the first mission, you will have a military ID card, and access to the armory (ability to buy weapons). You need to do missions for the fortresses before you ...
- Wed Mar 12, 2008 2:07 am
- Forum: Ideas & Suggestions
- Topic: A storyline suggestion for 1.0
- Replies: 3
- Views: 2398
A storyline suggestion for 1.0
So I was reading in the OT forum about the stroylines that a post-heretic game might have. Most people agree that you either must have no humans, or have humans somehow slowly come from the heretic gate, since they couldn't have been there before the gate was opened. I wanted to suggest a storyline ...
- Tue Mar 11, 2008 2:14 pm
- Forum: Beginner's Luck
- Topic: I'm being chased.
- Replies: 8
- Views: 5681
Re: I'm being chased.
Owww, man! I just got a HUGE combined fleet on my tail. I have a habit to destroy EVERY hostile station and in the system. Is this why I have a fleet of epic proportions on my tail? (Off-Topic) How do I make a ROM/Something that asks me what kind of ship to spawn, how many and if it is hostile to m...
- Sun Mar 09, 2008 7:48 pm
- Forum: Beginner's Luck
- Topic: Beware ***SPOILER***
- Replies: 20
- Views: 14069
Re: Beware ***SPOILER***
Fatboy wrote:*SPOILER* I found out the lamplighter archcannon will destroy the Iocrym Command ship
I've beaten the Iocrym ship with the lamplighter, im90, the QAC and the Kytrynn plasma cannon. I heard of someone beating it with the ferian plasma mining thingy.
- Wed Mar 05, 2008 1:50 am
- Forum: Commonwealth
- Topic: exploits
- Replies: 39
- Views: 21180