Search found 34 matches

by namer4
Wed Feb 04, 2015 10:33 pm
Forum: Ideas & Suggestions
Topic: Unrealistic/pipe-dream RFE: weapon-design physics mini-game
Replies: 12
Views: 6567

Re: Unrealistic/pipe-dream RFE: weapon-design physics mini-g

I agree that it could be a very fun project for someone with time and the right skills, but sadly I have no real knowledge of C/C++ and I've been triaging my spare-time projects as it is. You wouldn't need any C++ knowledge. Everything described in the OP can be achieved with TLisp scripting and a ...
by namer4
Tue Feb 03, 2015 9:10 am
Forum: Commonwealth
Topic: What is balance, and does it matter in Transcendence?
Replies: 15
Views: 8084

Re: What is balance, and does it matter in Transcendence?

Rather, if we are so inclined to make it a matter of continuous iteration, we should look into how we can put in code that allows NPCs to "engineer" either improvements to their items, or new items entirely. So, they'd need a way to figure out where shortcomings are (e.g. CW could check to see whic...
by namer4
Tue Feb 03, 2015 8:41 am
Forum: Ideas & Suggestions
Topic: Unrealistic/pipe-dream RFE: weapon-design physics mini-game
Replies: 12
Views: 6567

Re: Unrealistic/pipe-dream RFE: weapon-design physics mini-g

I agree that it could be a very fun project for someone with time and the right skills, but sadly I have no real knowledge of C/C++ and I've been triaging my spare-time projects as it is. Can't comment on JohnBWatson's remark really, other than that I'd think auxiliary data structures to store these...
by namer4
Mon Feb 02, 2015 9:09 pm
Forum: Ideas & Suggestions
Topic: Unrealistic/pipe-dream RFE: weapon-design physics mini-game
Replies: 12
Views: 6567

Unrealistic/pipe-dream RFE: weapon-design physics mini-game

I was recently playing Eternity Port and thinking about what kinds of changes would make the game more fun for me. I have a weakness for sandbox games, crafting, and player decisions that have complex or difficult-to-anticipate outcomes, which led me to the idea below. I suspect it's completely impr...
by namer4
Sat Dec 28, 2013 10:07 pm
Forum: Ideas & Suggestions
Topic: replayability and a greater role for procedural content
Replies: 4
Views: 3223

replayability and a greater role for procedural content

I was recently playing with CC, and the chimera missions led me to think about how one might make them more fun to replay. As it stands, the new missions are fun and well-constructed, but I find that on the second or third go, I know what to expect and spend a fair amount of time gearing up for them...
by namer4
Fri Sep 17, 2010 5:23 am
Forum: Ideas & Suggestions
Topic: Will there be more player ships in future versions?
Replies: 36
Views: 15506

That's interesting, and to me it speaks to the different approaches people take to the game. My experience has been quite different, and more or less consistent with George's summary that the freighter is at an advantage in the late game. I've never found the freighter's turn rate to be a problem, a...
by namer4
Wed Aug 11, 2010 8:09 am
Forum: Shipyards
Topic: official campaign proposal: sandbox
Replies: 43
Views: 20358

I notice that people are posting network topologies pretty frequently, and I thought I'd recommend a tool that I've found very useful: graphviz (http://www.graphviz.org/). I've used it to visualize graphical models, parse trees for natural language, and in a few random projects. It's free, and while...
by namer4
Sun Mar 14, 2010 5:59 am
Forum: Ideas & Suggestions
Topic: 1.0 crash
Replies: 2
Views: 1816

I wasn't using any mods. Good question; I should have mentioned that before.
by namer4
Sun Mar 14, 2010 3:07 am
Forum: Ideas & Suggestions
Topic: 1.0 crash
Replies: 2
Views: 1816

1.0 crash

I experienced a crash in 1.0. The events that preceded the crash: (1) I produced some ore with a mining laser. (2) A nomad and I arrived at the ore simultaneously. I grabbed the ore, but it was still present for a moment after I closed the ore/dock screen. (3) I shot the nomad accidentally, and left...
by namer4
Tue Jan 26, 2010 12:48 pm
Forum: Ideas & Suggestions
Topic: [RC5] lost miltary ID problem and thoughts
Replies: 1
Views: 1307

[RC5] lost miltary ID problem and thoughts

I lost my military ID due to a jumpdrive failure and found that I couldn't just get a new one by completing another commonwealth militia mission. I assumed that it'd just reset my military status, but instead I was given the next mission in the sequence and stayed IDless. In my opinion it'd be a nic...
by namer4
Sun Jan 03, 2010 2:12 am
Forum: Announcements
Topic: Beyond RC4
Replies: 9
Views: 7307

That sounds like the bug I was about to report: 01/02/2010 19:52:29 Start logging session 01/02/2010 19:52:29 Transcendence 1.0 RC4 01/02/2010 21:05:12 Error loading object 01/02/2010 21:05:12 Unable to load system: 1c 01/02/2010 21:05:12 Error loading system: Umi (4ecc4) 01/02/2010 21:05:29 Unable ...
by namer4
Mon Dec 21, 2009 3:21 am
Forum: Closed bug reports
Topic: [RC3] Crash while scrolling through items to purchase
Replies: 3
Views: 2816

It was in St. K's, at the commodities exchange at the ring. Unfortunately, I can't reproduce it. Resurrecting, traveling to the ring, and scrolling doesn't lead to the crash, nor have my attempts at more realistic recreations of my original actions.
by namer4
Sun Dec 20, 2009 2:24 pm
Forum: Closed bug reports
Topic: [RC3] Crash while scrolling through items to purchase
Replies: 3
Views: 2816

[RC3] Crash while scrolling through items to purchase

I was scrolling through a list of items to buy by holding down the down arrow, and experienced a crash.

12/20/2009 02:53:59 Start logging session
12/20/2009 02:53:59 Transcendence 1.0 RC3
12/20/2009 03:09:51 Unable to continue due to program error

program state: animating
game state: docked
by namer4
Wed Nov 11, 2009 11:25 pm
Forum: Closed bug reports
Topic: [10RC2] game crash after death
Replies: 1
Views: 1843

[10RC2] game crash after death

I was hanging around a fuel station which was killed by some sung, and after the resultant explosion killed me, transcendence crashed. If it's useful to know, I had insurance. Unfortunately, debug.log doesn't have much useful information: 11/10/2009 22:14:25 Start logging session 11/10/2009 22:14:25...
by namer4
Mon Nov 09, 2009 1:47 am
Forum: Closed bug reports
Topic: [10RC2] pteravores and insurance
Replies: 3
Views: 2650

[10RC2] pteravores and insurance

In RC2 I was killed by pteravores, and two surprising things occurred: 1. I was brough back next to a live ares commune, which would have killed me but for 2. 2. I was still covered in pteravores, and immediately died again. Figuring that the second death could be counted as a mulligan, I ressurecte...