Search found 720 matches
- Thu Dec 23, 2010 7:12 pm
- Forum: Commonwealth
- Topic: Scope of content of part II (Questions for george)
- Replies: 25
- Views: 10330
About stars and lag; GalGen Trader's default settings are to generate a galaxy with 10,000 stars, then populate 50% of those stars with planets. It takes about one second to generate and index all of this, and never dips below 55 FPS drawing all this at 1600x900 on my computer. Now, Transcendence is...
- Thu Dec 23, 2010 7:02 pm
- Forum: Gaming
- Topic: LOOK AT MY GAME
- Replies: 6
- Views: 14511
ok, tried it Interesting game, reminds me of Stars! with some Star Control 2 spaceships combat. Things I tried: travel to another star, I tried 3 times, and I always brake my engine, tried twice to fix my reactor by myself, resulting in crashes of the game, then I tried to Wait for help, and after ...
- Thu Dec 23, 2010 5:31 am
- Forum: Gaming
- Topic: LOOK AT MY GAME
- Replies: 6
- Views: 14511
fix'd. A wise Nar once said "A Nebulon under the foot is worth two behind a plasma cannon," but the Nar are still waiting for their mythical savior with green pee to fly their coal-powered interstellar battlewagons to glory against the Nebulons. Those are Nebulons under Tfear's feet, by the way. See...
- Wed Dec 22, 2010 4:51 am
- Forum: Shipyards
- Topic: Reactor Efficency Again
- Replies: 2
- Views: 1595
- Fri Dec 17, 2010 6:44 pm
- Forum: Gaming
- Topic: LOOK AT MY GAME
- Replies: 6
- Views: 14511
- Fri Dec 17, 2010 5:06 pm
- Forum: MOTM archives
- Topic: Mod of the Month - Nov 2010
- Replies: 23
- Views: 30680
- Wed Dec 15, 2010 10:20 pm
- Forum: Community Discussions
- Topic: the ever growing trancendence fad
- Replies: 15
- Views: 8910
Re: the ever growing trancendence fad
With the ever growing Trancendence community, it seems to me that there are many people but no new accounts. Why is that so? Also, please do not correct my grammar. NO The reason that there are no new accounts is that Transcendence is a boring game. Or maybe no one wants to wait a year to join like...
- Wed Dec 15, 2010 10:17 pm
- Forum: Commonwealth
- Topic: Executed for destroying Phobos II dreadnought
- Replies: 9
- Views: 5944
- Tue Dec 14, 2010 7:42 pm
- Forum: Community Discussions
- Topic: Forum Titles Nominations
- Replies: 18
- Views: 8827
- Tue Dec 14, 2010 6:29 pm
- Forum: Commonwealth
- Topic: Executed for destroying Phobos II dreadnought
- Replies: 9
- Views: 5944
Look for this in your 'ares civil war' XML:
Remove all instances of it. intCommonwealthOndestroy is the function that gets run when a CW station blows up. If you destroy something with that code in it, the commonwealth will arrest you for it.
Code: Select all
<OnDestroy>
(intCommonwealthOnDestroy)
</OnDestroy>
- Fri Dec 10, 2010 2:57 am
- Forum: Shipyards
- Topic: Need feedback on mah mod.
- Replies: 14
- Views: 5308
yeah, less tracky, and a little less hornet-like. Hmmm... I'll do that. I'll leave it as it is for the higher upgrade levels though, it tends to hit everything but the target if it doesn't track like that. For the difficulty of killing, I'd buff the armor HP or shielding, and slow down the repair. ...
- Thu Dec 09, 2010 11:59 pm
- Forum: Shipyards
- Topic: Need feedback on mah mod.
- Replies: 14
- Views: 5308
having played with it a bit more: The agility of the shots is a little high, as is the speed and agility on the auton. Everything works, it just needs to be slower. That goes for armor repair as well. At present it's just way too good for a level 5 auton. But it's a sweet auton all the same. :D Yea...
- Thu Dec 09, 2010 4:22 am
- Forum: Mod Announcements
- Topic: MustangFreighter
- Replies: 19
- Views: 9795
- Wed Dec 08, 2010 6:10 pm
- Forum: Mod Announcements
- Topic: MustangFreighter
- Replies: 19
- Views: 9795
Well, first thing you should do is capitalize your Is when you're referring to yourself and learn to use apostrophes properly. Secondly, you really don't have to split everything up into multiple XML files. I'm not sure why you did that. Third, delete thumbs.db. Fourth, capitalize 'I' when you're re...