Search found 720 matches

by schilcote
Tue Dec 07, 2010 5:13 pm
Forum: Shipyards
Topic: Need feedback on mah mod.
Replies: 14
Views: 5310

It is now tomorrow.
by schilcote
Mon Dec 06, 2010 3:28 pm
Forum: Shipyards
Topic: Need feedback on mah mod.
Replies: 14
Views: 5310

Need feedback on mah mod.

http://xelerus.de/index.php?s=mod&id=819

I'm sick of spamming the IRC trying to find someone who actually plays this game, so I'mma start a thread.

I'm trying to make this thing relatively balanced. Anyone have suggestions?
by schilcote
Mon Dec 06, 2010 3:20 pm
Forum: Gaming
Topic: Unofficial Diablo III Thread
Replies: 5
Views: 13950

Freedroid RPG is supposed to be a lot like Diablo/Ultima/Fallout. Might want to take a look at it if you're into that sort of thing.
by schilcote
Mon Dec 06, 2010 3:13 pm
Forum: Ideas & Suggestions
Topic: scuttling wrecks should be included
Replies: 11
Views: 5369

If you really persist on 'pure vanilla', you can equip any weapon with the WMD (aka 'station damage') attribute and blast the wrecks. I know that in 1.03 wrecks even show their structural status (as damage %) before they blow. Howitzers, for example, are a good choice for a secondary weapon (base b...
by schilcote
Mon Dec 06, 2010 2:29 pm
Forum: Beta Bug Reports
Topic: Uranium rods don't appear to obey the laws of physics
Replies: 19
Views: 11182

Prophet wrote: Where the barrels come from though, is a mystery.
I think I know.
by schilcote
Mon Dec 06, 2010 2:24 pm
Forum: Commonwealth
Topic: Is multiplayer a viable idea for Transcendence-Any plans???
Replies: 15
Views: 7862

On the subject of multiplayer, I've done something like this before and I'm planning to do it again with GalGen Trader: To run a game over the interwebs, I usually just separate the UI from the rest of the code, then patch it back in with WinSock. That seems to work just fine most of the time. After...
by schilcote
Mon Dec 06, 2010 2:19 pm
Forum: Shipyards
Topic: sysFindObject
Replies: 3
Views: 1806

sysFindObject

This:

Code: Select all

(setq auton (objGetTarget gSource))
	(if (not (eq &scStephinianAuton; (shpGetClass auton)))
		(setq auton (sysFindObject gSource "sFN:20; B:stephinianAuton;"))
		)
Does not work. I need to find the closest &scStephinianAuton; to the playership.
by schilcote
Fri Dec 03, 2010 2:30 pm
Forum: MOTM archives
Topic: Mod of the Month - Sept-Oct 2010
Replies: 42
Views: 55170

Hey, didn't I have something to contribute to this? A gravity thingamajig or something?

I wonder what happened to it.
by schilcote
Fri Dec 03, 2010 2:26 pm
Forum: Ideas & Suggestions
Topic: Heliotrope ships are not heliotrope
Replies: 6
Views: 3141

Image
Image
by schilcote
Fri Dec 03, 2010 2:23 pm
Forum: Beta Bug Reports
Topic: Uranium rods don't appear to obey the laws of physics
Replies: 19
Views: 11182

Re: Uranium rods don't appear to obey the laws of physics

At present, when you load uranium rods into your reactor (which shouldn't even work, if it's a fusion reactor, if my knowledge of physics is correctish), you get energy....and nuclear waste. Which is HEAVIER than what you put in.......and not by a small amount. It's double what you put in. So, shou...
by schilcote
Tue Nov 30, 2010 11:46 pm
Forum: Off-Topic
Topic: SPAH
Replies: 6
Views: 3396

Also, why am I in the credits of Transcendence? What did I ever contribute beyond annoyance, a target for obsessive hatred, and @#$! godmods?
by schilcote
Tue Nov 30, 2010 6:15 pm
Forum: Shipyards
Topic: Do we have a community modpack?
Replies: 10
Views: 4205

Atarlost wrote:Nothing as overwrite heavy as SiaFu's item mod should go in. Stuff like that doesn't play nicely with other mods.
But since its in a pack we can make it compatible with all the other mods in the pack. In theory anyway.
by schilcote
Tue Nov 30, 2010 5:45 pm
Forum: Shipyards
Topic: HOW DO I SHOT DOCKSCREEN
Replies: 11
Views: 4266

Prophet wrote: That should allow gMissionListName properly and if you change the static data from <Missions1> to <StephiniansLevel> it should trigger properly.
Are you sure? From what I understand, it accesses the staticdata <MissionsX>, X being StephiniansLevel, which should be 1.
by schilcote
Tue Nov 30, 2010 3:38 pm
Forum: Shipyards
Topic: HOW DO I SHOT DOCKSCREEN
Replies: 11
Views: 4266

The dawkscr33nz are working, but now there's a porblem with the missions. http://transcendence.pastebin.com/3U8fT7Tu If you try to sign up for a mission, something in the code that assigns missions in transcendence.xml glitches up and you have to ctrl-alt-delete. Also, George needs to add better rec...
by schilcote
Tue Nov 30, 2010 2:26 pm
Forum: Commonwealth
Topic: what image creator do you use
Replies: 8
Views: 3937

Re: what image creator do you use

quils3 wrote:i have cool ships but no imageing unit
You should probably contact your programmer about that.