Search found 4858 matches

by Arisaya
Sun Aug 31, 2025 7:57 am
Forum: Modding Reference
Topic: Getting started with modding Transcendence! (2025 Edition)
Replies: 1
Views: 8360

Re: Getting started with modding Transcendence! (2025 Edition)

Updated Aug 31st to reflect some missing instructions that cause the new gun to not show up on the starting variant of the sapphire.
by Arisaya
Sun Aug 31, 2025 7:49 am
Forum: Shipyards
Topic: UNID Database
Replies: 568
Views: 643379

Re: UNID Database

Added!
by Arisaya
Sun Aug 31, 2025 4:41 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 6
Views: 231

Re: Playership Dockscreen Overhaul Proposal

So I'm not sure what George is envisioning on the SotP side beyond enabling functionality in 'larger' ships that require crews. On the Chronicles side, crew would have a variety of abilities, depending on the type. (This is till very much WIP and additional functionality is still being fleshed out) ...
by Arisaya
Sun Aug 31, 2025 3:39 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 6
Views: 231

Re: Playership Dockscreen Overhaul Proposal

Oh, on the topic of avoiding making the player repeatedly press w to cycle weapons - what if we allow allow 'binding' specific active weapons to an 'active weapons preset', and then allowing that to be bound to some keys? (1-4 by default perhaps) and then the player can just hit 1/2/3/4 or whatever ...
by Arisaya
Sun Aug 31, 2025 1:02 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 6
Views: 231

Re: Playership Dockscreen Overhaul Proposal

Ship internals dockscreen is getting overhauled for 2.0, so these are some timely suggestions! I like the player info dockscreen! Can possibly give an overview of player skills (2.0 feature) here too, but mods and expansions might add more so it could get cluttered. Might need to move those to their...
by Arisaya
Sat Aug 30, 2025 7:40 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 756
Views: 906469

Re: The Stars Beyond

There aren't any Freight-R tankers yet in the version that is currently available to play - those are coming in the next version The big tankers (ex, FC600K) that currently show up are made by a different company, Frontier Industrial (due to a copy paste error, a bunch of them say they are made by F...
by Arisaya
Sat Aug 30, 2025 7:02 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 756
Views: 906469

Re: The Stars Beyond

Freight-R is a manufacturer of freighters in the Frontier. Their ships are modular and they have have tanker & combat conversions via (in-lore) installable modules. In game however, currently its is only planned to have them pre-installed as an entire hull, because of limitations of the overlay syst...
by Arisaya
Wed Aug 27, 2025 10:28 pm
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 756
Views: 906469

Re: The Stars Beyond

We're contemplating putting 0.4.4.0 out early for API55 as well - however 0.4.4.0 may break savegames due to some UNID changes, so this is just a heads up to finish up any playthroughs with it if you happen to care about them. So far the main changes in 0.4.4.0 are: * TSB's encounter system is compl...
by Arisaya
Wed Aug 27, 2025 7:40 pm
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 735

Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

The 'not enough space' bug also impacts vanilla, but its not consistent. Its still under investigation. Yeah, the UI definitely needs to get some work done to support bigger ships in CoHS (Chornicles/Sandbox). For CoHS, there aren't restrictions on hiring crew beyond things like rep, local availabil...
by Arisaya
Tue Aug 26, 2025 8:02 pm
Forum: Modding Reference
Topic: Transcendence Changelog
Replies: 22
Views: 43576

Re: Transcendence Changelog

Since Digdug announced it on discord, but not here yet, just so you know the changelog has been updated up through 2.0 Alpha 3 (the previous alpha version)
by Arisaya
Tue Aug 26, 2025 7:45 pm
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 735

Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

So Transcendence 2.0 is getting skill systems that touch on a few of these different aspects! Mechanist: * there are crafting mechanics! The UI for it is just ABJECTLY inadequate though (George himself was complaining about it during a recent stream) compared to some of the other systems already in ...
by Arisaya
Tue Aug 26, 2025 6:37 am
Forum: Announcements
Topic: Vault of the Galaxy 1.0 Alpha 9
Replies: 9
Views: 3146

Re: Vault of the Galaxy 1.0 Alpha 9

(Also just a quick note, but if anyone needs a key for the alpha, DM us on discord or the forums for one)
by Arisaya
Sun Aug 24, 2025 6:33 pm
Forum: Announcements
Topic: 2.0 Alpha 4
Replies: 18
Views: 4786

Re: 2.0 Alpha 4

They just go into your {game_dir}\extensions folder (create it if it is not there)

Edit: Updated the main post w/ instructions
by Arisaya
Sat Aug 23, 2025 11:50 pm
Forum: Announcements
Topic: 2.0 Alpha 4
Replies: 18
Views: 4786

Re: 2.0 Alpha 4

Oops, didnt realize that the VotG 1.0 Alpha 9 thread wasn't pinned to announcements
viewtopic.php?f=15&t=9186

Its there now!
by Arisaya
Sat Aug 23, 2025 5:39 pm
Forum: Announcements
Topic: 2.0 Alpha 4
Replies: 18
Views: 4786

Re: 2.0 Alpha 4

Oh! that explains it - what an interesting edge case. That would also explain why we'd seen that crop up before on older versions while testing but never paid enough attention to go figure out why