Search found 4858 matches
- Sun Aug 31, 2025 7:57 am
- Forum: Modding Reference
- Topic: Getting started with modding Transcendence! (2025 Edition)
- Replies: 1
- Views: 8360
Re: Getting started with modding Transcendence! (2025 Edition)
Updated Aug 31st to reflect some missing instructions that cause the new gun to not show up on the starting variant of the sapphire.
- Sun Aug 31, 2025 7:49 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 568
- Views: 643379
Re: UNID Database
Added!
- Sun Aug 31, 2025 4:41 am
- Forum: Ideas & Suggestions
- Topic: Playership Dockscreen Overhaul Proposal
- Replies: 6
- Views: 231
Re: Playership Dockscreen Overhaul Proposal
So I'm not sure what George is envisioning on the SotP side beyond enabling functionality in 'larger' ships that require crews. On the Chronicles side, crew would have a variety of abilities, depending on the type. (This is till very much WIP and additional functionality is still being fleshed out) ...
- Sun Aug 31, 2025 3:39 am
- Forum: Ideas & Suggestions
- Topic: Playership Dockscreen Overhaul Proposal
- Replies: 6
- Views: 231
Re: Playership Dockscreen Overhaul Proposal
Oh, on the topic of avoiding making the player repeatedly press w to cycle weapons - what if we allow allow 'binding' specific active weapons to an 'active weapons preset', and then allowing that to be bound to some keys? (1-4 by default perhaps) and then the player can just hit 1/2/3/4 or whatever ...
- Sun Aug 31, 2025 1:02 am
- Forum: Ideas & Suggestions
- Topic: Playership Dockscreen Overhaul Proposal
- Replies: 6
- Views: 231
Re: Playership Dockscreen Overhaul Proposal
Ship internals dockscreen is getting overhauled for 2.0, so these are some timely suggestions! I like the player info dockscreen! Can possibly give an overview of player skills (2.0 feature) here too, but mods and expansions might add more so it could get cluttered. Might need to move those to their...
- Sat Aug 30, 2025 7:40 am
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 756
- Views: 906469
Re: The Stars Beyond
There aren't any Freight-R tankers yet in the version that is currently available to play - those are coming in the next version The big tankers (ex, FC600K) that currently show up are made by a different company, Frontier Industrial (due to a copy paste error, a bunch of them say they are made by F...
- Sat Aug 30, 2025 7:02 am
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 756
- Views: 906469
Re: The Stars Beyond
Freight-R is a manufacturer of freighters in the Frontier. Their ships are modular and they have have tanker & combat conversions via (in-lore) installable modules. In game however, currently its is only planned to have them pre-installed as an entire hull, because of limitations of the overlay syst...
- Wed Aug 27, 2025 10:28 pm
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 756
- Views: 906469
Re: The Stars Beyond
We're contemplating putting 0.4.4.0 out early for API55 as well - however 0.4.4.0 may break savegames due to some UNID changes, so this is just a heads up to finish up any playthroughs with it if you happen to care about them. So far the main changes in 0.4.4.0 are: * TSB's encounter system is compl...
- Wed Aug 27, 2025 7:40 pm
- Forum: Commonwealth
- Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
- Replies: 6
- Views: 735
Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
The 'not enough space' bug also impacts vanilla, but its not consistent. Its still under investigation. Yeah, the UI definitely needs to get some work done to support bigger ships in CoHS (Chornicles/Sandbox). For CoHS, there aren't restrictions on hiring crew beyond things like rep, local availabil...
- Tue Aug 26, 2025 8:02 pm
- Forum: Modding Reference
- Topic: Transcendence Changelog
- Replies: 22
- Views: 43576
Re: Transcendence Changelog
Since Digdug announced it on discord, but not here yet, just so you know the changelog has been updated up through 2.0 Alpha 3 (the previous alpha version)
- Tue Aug 26, 2025 7:45 pm
- Forum: Commonwealth
- Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
- Replies: 6
- Views: 735
Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
So Transcendence 2.0 is getting skill systems that touch on a few of these different aspects! Mechanist: * there are crafting mechanics! The UI for it is just ABJECTLY inadequate though (George himself was complaining about it during a recent stream) compared to some of the other systems already in ...
- Tue Aug 26, 2025 6:37 am
- Forum: Announcements
- Topic: Vault of the Galaxy 1.0 Alpha 9
- Replies: 9
- Views: 3146
Re: Vault of the Galaxy 1.0 Alpha 9
(Also just a quick note, but if anyone needs a key for the alpha, DM us on discord or the forums for one)
- Sun Aug 24, 2025 6:33 pm
- Forum: Announcements
- Topic: 2.0 Alpha 4
- Replies: 18
- Views: 4786
Re: 2.0 Alpha 4
They just go into your {game_dir}\extensions folder (create it if it is not there)
Edit: Updated the main post w/ instructions
Edit: Updated the main post w/ instructions
- Sat Aug 23, 2025 11:50 pm
- Forum: Announcements
- Topic: 2.0 Alpha 4
- Replies: 18
- Views: 4786
Re: 2.0 Alpha 4
Oops, didnt realize that the VotG 1.0 Alpha 9 thread wasn't pinned to announcements
viewtopic.php?f=15&t=9186
Its there now!
viewtopic.php?f=15&t=9186
Its there now!
- Sat Aug 23, 2025 5:39 pm
- Forum: Announcements
- Topic: 2.0 Alpha 4
- Replies: 18
- Views: 4786
Re: 2.0 Alpha 4
Oh! that explains it - what an interesting edge case. That would also explain why we'd seen that crop up before on older versions while testing but never paid enough attention to go figure out why