Search found 4816 matches

by Aury
Tue Jul 01, 2025 10:41 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 237
Views: 560725

Re: The Backroads — an alternate route

It should be compatible with 2.0 natively - if something broke, let us know and we will investigate
by Aury
Tue Jul 01, 2025 10:19 am
Forum: Announcements
Topic: 2.0 Alpha 1
Replies: 7
Views: 2678

Re: 2.0 Alpha 1

DM us on discord (staff->arisaya) if you want to try an offline-only WIP preview build for 2.0 alpha 2. It doesnt have everything for alpha 2 in yet, but the main focus is getting the fragmentation projectiles into a good shape (most of them at least, TM7 and S3 are going to need a second pass later...
by Aury
Tue Jul 01, 2025 12:26 am
Forum: Announcements
Topic: 2.0 Alpha 1
Replies: 7
Views: 2678

Re: 2.0 Alpha 1

2.0 Alpha 2 is being delayed to next week to sort out some bugs.

Main post has been updated with the current known issues list.
by Aury
Sun Jun 29, 2025 12:20 pm
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 743
Views: 842780

Re: The Stars Beyond

The Alderem... could be described as almost being 'caricatures of human beauty' - they have what would by modern humans be seen as impossible standards of beauty to naturally achieve, to the point of potentially triggering an uncanny valley response, or simply appearing downright strange or grotesqu...
by Aury
Sun Jun 29, 2025 10:45 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 743
Views: 842780

Re: The Stars Beyond

Oh, you edited your post to add some more stuff The Ilesska are not neohumans and did not originate from the Neogene Foundation, they are a sapient non-human species created by the Alderem as a slave species, for engineering, basic labor, and domestic labor. The Solarites are baseline, unmodified hu...
by Aury
Sun Jun 29, 2025 10:37 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 743
Views: 842780

Re: The Stars Beyond

The Neogene Foundation left Sol relatively early on in the 2100s (~2109) as a large fleet of smaller, less centralized ships rather than gigantic lone arkships which were slow to build - only 3 had been launched by the time that the Neogene Foundation left. This was long before the Syrtis war broke ...
by Aury
Sun Jun 29, 2025 5:53 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 743
Views: 842780

Re: The Stars Beyond

v0.4.3.0 release: Changes: Updated a bunch of item descriptions Moved later game ships to shipbrokers instead of being in the game start menu for debugging purposes https://drive.google.com/file/d/1bNyG1l-PSPOfoSNG1-bTdAauikQxLMj8/view?usp=drive_link This is intended to be the final version for 1.9....
by Aury
Sun Jun 29, 2025 4:33 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 743
Views: 842780

Re: The Stars Beyond

Intresting. I suppose that means the Skyrina are humanoid? I pictured them a bit like a bird. I thought the Hycrotans were the first in general, the one to get out there first, and use all of those ancient weapons, and colonise the weird ruins. Skrinya: The skrinya are avian-like. Their progenitor ...
by Aury
Sat Jun 28, 2025 4:34 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 743
Views: 842780

Re: The Stars Beyond

It only mentions the old Kithe Republic, which evolved in both name and backstory to be the progenitor faction to a bunch of the frontier factions (including the Hycrotans, Valuf, Enovi, Skinrya, etc), but they were still a nomadic people - just rather organized with big fleets. The Kithe worldcarri...
by Aury
Sat Jun 28, 2025 12:41 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 743
Views: 842780

Re: The Stars Beyond

Woah. Probably should have said this sooner, but there are now just about too many systems! I also liked the older system names, like the Stray system, Tiberius, IDK whta happened to them. BTW, do all enemies spawn properly now? (Looking ata you, Kithe.) Will all Coalition/AIC autons be usable? WHY...
by Aury
Fri Jun 27, 2025 11:14 pm
Forum: Anacreon General Discussions
Topic: Anacreon models in the transart repo
Replies: 0
Views: 113

Anacreon models in the transart repo

Just a heads up, but there was a request a while back to have george add the anacreon models to the transart repo so that people could mess around with making anacreon-themed transcendence mods (or fan art) - george has added the models & textures into the repo under the anacreon folder: https://git...
by Aury
Thu Jun 26, 2025 10:14 pm
Forum: Announcements
Topic: 2.0 Alpha 1
Replies: 7
Views: 2678

Re: 2.0 Alpha 1

Updated the known issues list.
2.0 Alpha 2 with those hotfixes is scheduled for monday.
by Aury
Thu Jun 26, 2025 5:35 am
Forum: Modding Reference
Topic: Help, I updated my mod's API version and it nolonger works!
Replies: 0
Views: 110

Help, I updated my mod's API version and it nolonger works!

Hi, if you have just updated your mod above certain API versions, sometimes things will nolonger work correctly, or throw deprecation errors when scripts are running. This topic is meant to track breaking changes between API versions. (Note that this is a work-in-progress) API 54 - 2.0 Alpha 1 UNID ...
by Aury
Thu Jun 26, 2025 5:26 am
Forum: Announcements
Topic: 2.0 Alpha 1
Replies: 7
Views: 2678

Re: 2.0 Alpha 1

[Edit] - Known issues moved to main post
by Aury
Tue Jun 24, 2025 12:23 am
Forum: Announcements
Topic: 2.0 Alpha 1
Replies: 7
Views: 2678

2.0 Alpha 1

George just uploaded the first alpha release of the 2.0 stream: (Note, you will need to use this download link rather than the auto-update feature, as 1.9.2 will not update to an unstable version, only the next stable version) https://downloads.kronosaur.com/TranscendenceNext.zip This version introd...