@dvlenk6
Just, a typo, I didn't saw, as I use gPlayerShip in my script right now.
@george
Thanks, I guess that will make things definitely easier!
Search found 6 matches
- Sat Jul 29, 2006 2:12 pm
- Forum: Shipyards
- Topic: Problem with onDestroy event
- Replies: 13
- Views: 12001
- Fri Jul 28, 2006 8:21 am
- Forum: Shipyards
- Topic: Problem with onDestroy event
- Replies: 13
- Views: 12001
- Thu Jul 27, 2006 5:15 pm
- Forum: Shipyards
- Topic: Problem with onDestroy event
- Replies: 13
- Views: 12001
Ah, thanks what a stupid mistake. I shouldn't code such stuff on too hot days. Well, it works now, but for a little thing. gSource isn't set. I thought that would automatically set to the object that invokes a piece of code. Am I wrong with this and if so, how can I set it? Uploaded code updated to ...
- Thu Jul 27, 2006 3:21 pm
- Forum: Ideas & Suggestions
- Topic: Help! station problems
- Replies: 8
- Views: 6266
- Thu Jul 27, 2006 3:10 pm
- Forum: Shipyards
- Topic: Problem with onDestroy event
- Replies: 13
- Views: 12001
@yugimoto The problem isn't in the rest of the ship definition, it's strictly in the pseudo-lisp code. The rest of the code is quite trivial and does work, when I comment the event out. Here 's the complete source. (Not documented, but as said it's quite trivial. The critical part is commented out.)...
- Thu Jul 27, 2006 12:00 pm
- Forum: Shipyards
- Topic: Problem with onDestroy event
- Replies: 13
- Views: 12001
Problem with onDestroy event
Hi folks, I am working on a little mod making EI100s really carrying goods. But of course this shouldn't be a welcome to players to shot down freighters en masse to loot them. So I thought that the Corporation should send a gunship as a enforcer, when a freighter is shot down. I tried to make it wit...