Search found 342 matches
- Mon Apr 09, 2007 5:17 pm
- Forum: Ideas & Suggestions
- Topic: Crazy idea for a mission - racing ships
- Replies: 9
- Views: 5812
The game does attempt to explain everything that happens to the player. The explanations may not be very convincing but the fact that there IS an explanation makes all the difference between Transcendence and asteroids. Too many unexplained phenomena make it an arcade game. With a game like Transcen...
- Mon Apr 09, 2007 4:34 pm
- Forum: Ideas & Suggestions
- Topic: images of face for heroes/stations
- Replies: 7
- Views: 4008
That'd be nice. So you want a face icon pop up whenever somebody sends a message of some sort. Maybe add an audio version. And Rama would probably look like a south asian. Or more precisely like an Indian as it is a Hindu name and Hinduism is most prevalent in India.... I live in India - so I ought ...
- Fri Apr 06, 2007 8:44 am
- Forum: Ideas & Suggestions
- Topic: Crazy idea for a mission - racing ships
- Replies: 9
- Views: 5812
Well... what if i used a CSC mod... the slowest ship(if it is one) in the game... i can't imagine anything which is same or slower than it. What would you think i will be racing? You'll be racing other CSCs of course. When and if the ships are divided into groups, then the CSCs will probably have a...
- Fri Apr 06, 2007 8:25 am
- Forum: Ideas & Suggestions
- Topic: Enemy ships detected should be accompanied by warning sound
- Replies: 6
- Views: 3822
An option screen would fix things nicely but since there isn't an options screen in Transcendence yet That's because there aren't really enough options to make an options screen worth it (though it would be useful as more options are added in the next versions) - most of the options we can change a...
- Thu Apr 05, 2007 3:02 pm
- Forum: Ideas & Suggestions
- Topic: Enemy ships detected should be accompanied by warning sound
- Replies: 6
- Views: 3822
Well FAD's right. An option screen would fix things nicely but since there isn't an options screen in Transcendence yet, it may not be entirely possible. Besides, I don't thing it would be THAT annoying. I mean, I don't want the game to play air raid sirens every time enemy ships are detected. A sma...
- Thu Apr 05, 2007 2:55 pm
- Forum: Ideas & Suggestions
- Topic: Crazy idea for a mission - racing ships
- Replies: 9
- Views: 5812
*reads GnS's post* hmm... gimme a sec. I'll figure this out. *tries to read GnS's mind* looks like i can't do it myself *calls for an interpreter to translate from GnSpeak to English but nobody understands the intricacies of this not-so-ancient language completely* All right. I give up. Could you PL...
- Wed Apr 04, 2007 8:18 pm
- Forum: Ideas & Suggestions
- Topic: Crazy idea for a mission - racing ships
- Replies: 9
- Views: 5812
Crazy idea for a mission - racing ships
How about a RACE? Make tracks using those barriers used for battle arena and have ships go through them as fast as they can. This would be a test of how well you can control your ship rather than how well you can aim. You'll need to be skilled in turning and thrusting your ship quickly over bends to...
- Wed Apr 04, 2007 8:04 pm
- Forum: Ideas & Suggestions
- Topic: Enemy ships detected should be accompanied by warning sound
- Replies: 6
- Views: 3822
Enemy ships detected should be accompanied by warning sound
Okies, that's the zillionth time I got badly mauled or blown up when because I was too busy looking at the map to notice those red blips rushing at me. Also the transcendence home page says The call of the threat-scanner wakes you out of autopilot. So, its implied that it makes some noise, or beams ...
- Mon Apr 02, 2007 1:25 pm
- Forum: Off-Topic
- Topic: How do you use /shieldtest in TransData?
- Replies: 0
- Views: 3378
How do you use /shieldtest in TransData?
Is it possible to use this option in transdata to output the performance of all shield generators? Every time I use this without specifying a UNID, transdata picks up a random item, concludes that item is not a shield generator, gives out an error message saying the same and stops.
- Mon Apr 02, 2007 2:25 am
- Forum: Commonwealth
- Topic: Next version
- Replies: 30
- Views: 18187
- Mon Apr 02, 2007 2:15 am
- Forum: Commonwealth
- Topic: .98 is out
- Replies: 10
- Views: 7756
- Mon Apr 02, 2007 2:09 am
- Forum: Commonwealth
- Topic: .98 is out
- Replies: 10
- Views: 7756
Re: .98 is out
Link don't work. Can't help but remember its April 1st.....
- Sat Mar 31, 2007 6:17 pm
- Forum: Ideas & Suggestions
- Topic: Extension Selection Screen
- Replies: 4
- Views: 2886
- Sat Mar 31, 2007 3:40 pm
- Forum: Ideas & Suggestions
- Topic: Extension Selection Screen
- Replies: 4
- Views: 2886
Extension Selection Screen
I'm tired of having many extension folders and switching them around. So, how about making an Extension selection screen at game startup? The game would scan the extensions folder at startup and if it finds any extensions, it would bring up a dialog box asking the user which extensions he wants to l...
- Fri Mar 30, 2007 4:53 pm
- Forum: Commonwealth
- Topic: Next version
- Replies: 30
- Views: 18187
I was hoping that the sapphire would be better this version. But it looks the same as before. Same maxspeed, same cargo, same maneuverability and the same crappy maxarmor. All the unseen stuff is probably the same too. :( Maybe the wolfen and the freighter will get weaker this version.... I've read ...