Search found 342 matches

by Blitz
Mon Mar 19, 2007 1:02 pm
Forum: Ideas & Suggestions
Topic: Grrrr..."docking request denied" again. Solutions?
Replies: 7
Views: 4070

Grrrr..."docking request denied" again. Solutions?

Now I suppose its been put there so people don't kill all ships for the loot. I don't think its a good idea to remove it all together. But its still a pain and it gets worse as the game progresses. You can take out some docked ships with only one or two shots as your weapons are probably very strong...
by Blitz
Sat Mar 17, 2007 6:32 pm
Forum: Shipyards
Topic: Collection of modding questions and answers
Replies: 21
Views: 13619

How does combatstyle affect the AI? I've seen three so far - noretreat, flyby and standoff. Are there any others?
by Blitz
Tue Mar 13, 2007 5:35 pm
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20529

the only reason I supported this idea in the first place is because it could improve the enemy ships. Having it be an upgrade at a shipyard or tinkers would kill that. The enemy needs help with this you can realize that you are missing them they can't. All right, I'll make mod overriding all enemy ...
by Blitz
Tue Mar 13, 2007 3:31 pm
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20529

I think sniping is important. I find the default game *very* unbalanced. Sure the omni weapons are weaker but I still find the omin weapons much more effective. Sniping a station might be the most effective way to destroy it, but it's just not cricket. How would you like it if the enem ships in the...
by Blitz
Tue Mar 13, 2007 10:04 am
Forum: Ideas & Suggestions
Topic: Ship selection screen
Replies: 3
Views: 2644

Ship selection screen

This is small and may have been suggested before but then I'm new to the forums and couldn't find this anywhere. Noticed how the game shows a maximum of 12 starter ships, that is 3 default + 9 extensions? Now lots of people have asked to increase that number. That's good but I think there should be ...
by Blitz
Tue Mar 13, 2007 7:15 am
Forum: Commonwealth
Topic: Transcendence IRC
Replies: 36
Views: 14941

I'll join but my time zone is GMT + 5.5 Hours. I don't think too many people live around here...
by Blitz
Tue Mar 13, 2007 7:13 am
Forum: Ideas & Suggestions
Topic: naming the ship
Replies: 14
Views: 6684

This game is still a WIP, so having an option to name your ship may become useful in later versions should there be more RPG added in. But at any rate, there's no harm in being able to give your ship a name at present. Personalizing your own ship shouldn't be looked down upon. Either you'll give yo...
by Blitz
Tue Mar 13, 2007 7:05 am
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20529

Problem? Solution: Ask George to make a weapon upgrade option that would apply swivel tech to your installed weapon(s)...Perhaps have the Shipyards be capable of doing the UG's and naturally it should come with a price. That would solve everyones problems in that you would still be able to choose s...
by Blitz
Tue Mar 13, 2007 6:57 am
Forum: Ideas & Suggestions
Topic: naming the ship
Replies: 14
Views: 6684

I really don't see the point of that in this game. That kinda thing would be fun in a game with Dialogue or news or something. It really is pointless if the name is never going to be used.
by Blitz
Tue Mar 13, 2007 6:53 am
Forum: Commonwealth
Topic: types of storyline
Replies: 6
Views: 4751

Here's something I found in Transcendence.xml <!-- Powers of Oracus --> </Powers> </AppliedTheology> and this <Devices> <Device deviceID="&itAbsolutionCannon;"/> <!--<Device deviceID="&itOracusHarassPower;"/>--> <Device deviceID="&itClass2Deflector;"/> </Devices> Maybe George is gonna put in Oracus ...
by Blitz
Tue Mar 13, 2007 6:45 am
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20529

I think sniping is important. I find the default game *very* unbalanced. Sure the omni weapons are weaker but I still find the omin weapons much more effective. For eg. somebody said its easy die early on if you get ambushed by too many Zulus. With the freighter, I simply fly at top speed, find the ...
by Blitz
Mon Mar 12, 2007 3:11 pm
Forum: Shipyards
Topic: A Plethora of Questions about Galaxies, Stargates, Weaponry
Replies: 13
Views: 8372

Burzmali wrote:You can't put a star system in an Extension, it has to be in the base xml, or at least in a module.
Is there any way to recompile Transcendence.tdb?
by Blitz
Mon Mar 12, 2007 11:02 am
Forum: Shipyards
Topic: A Plethora of Questions about Galaxies, Stargates, Weaponry
Replies: 13
Views: 8372

Sorry about the rapidshare, but I can't think of any other free uploader at this time of night. (not that they don't exist at this time, just that i can't think in general at this time of night) Try using the unofficial Transcendence forums. They let you upload files. And most people who have accou...
by Blitz
Mon Mar 12, 2007 10:55 am
Forum: Ideas & Suggestions
Topic: enemy ship improvements
Replies: 5
Views: 3251

They don't need better ships, they need better AI. They need to know when they're firing, but not hitting, and they need to know when they're shields get weak they need to start playing more defensively. Make a few changes like that, and you'll have MUCH smarter enemies. It's almost the kind of thi...
by Blitz
Mon Mar 12, 2007 10:40 am
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20529

I just created an override mod which gives all ingame weapons an 18 degree swivel and posted it on the UTF. Heres the link http://z8.invisionfree.com/Transcendence_Forum/index.php?showtopic=1986 I honestly don't really like this idea. It defeats the purpose of having multidirectional weapons. I'm a ...