Search found 18 matches

by BrolyLSSJ5
Sat May 24, 2008 8:44 pm
Forum: Ideas & Suggestions
Topic: expanding the unknown
Replies: 7
Views: 4736

You enter in an ruined enemy station. After exploring it a little, you see some interisting stuff you can take with you. You don't know what is it? Is ok, maybe it is a rare item that you can trade for a lots of credits, or maybe not, but you have to take it for discover what it do. Why you wouldn't...
by BrolyLSSJ5
Fri May 23, 2008 7:33 am
Forum: Ideas & Suggestions
Topic: expanding the unknown
Replies: 7
Views: 4736

I dislike this:

-Maybe you don't know what are you installing on your ship, but station maybe know, and tell you what is it
-Why can't loot unknow items? As I always say: if you found some items, just loot it!!! :twisted:
by BrolyLSSJ5
Sun Mar 23, 2008 7:49 pm
Forum: Ideas & Suggestions
Topic: Domina Powers
Replies: 34
Views: 22030

I was thinking to add player classes instead of male and female. (because they aren't useful in game...) Fighter has unlimited access to weapons, armor, devices and other material stuff, but very limited relationship with Sisters and Domina. Religious has unlimited access to Domina powers, but can't...
by BrolyLSSJ5
Sun Mar 23, 2008 6:57 pm
Forum: Ideas & Suggestions
Topic: Domina Powers
Replies: 34
Views: 22030

Mmmmm.... I have my little idea about Domina powers for future versions... What about add player classes in game? Like fighter, religious, ecc. "Fighter" will specialize in weapons and other stuff, using base Domina powers (like sustain). "Religious" will specialize in powers, using only base weapons.
by BrolyLSSJ5
Sun Mar 23, 2008 11:07 am
Forum: Shipyards
Topic: Iocrym Battle Pod is here!
Replies: 0
Views: 3000

Iocrym Battle Pod is here!

Go to see my first mod on http://xelerus.de/index.php?s=mod&id=104! Not very original, but very funny! :D (I think...)
by BrolyLSSJ5
Sun Mar 23, 2008 10:59 am
Forum: Shipyards
Topic: UNID Database
Replies: 566
Views: 584398

0xDFAC - BrolyLSSJ5
by BrolyLSSJ5
Sun Mar 23, 2008 9:48 am
Forum: Shipyards
Topic: Automatic Turret by schilcote
Replies: 13
Views: 7297

Oh well, this is the reason I can't do anything about it! :roll:


I think F50's ideas about ICX devices are better than this mod.
by BrolyLSSJ5
Sat Mar 22, 2008 11:44 am
Forum: Shipyards
Topic: Automatic Turret by schilcote
Replies: 13
Views: 7297

DEBUG LOG: Unable to parse Auto-Turret.xml: Line(42): content expected

The problem is here:

Code: Select all

weapon=         "&itOmniLaserCannon;" 
Maybe I have to add the Omni Laser and other weapons descrition in the same file??? :?: :?
by BrolyLSSJ5
Thu Mar 20, 2008 7:55 pm
Forum: Shipyards
Topic: Automatic Turret by schilcote
Replies: 13
Views: 7297

Automatic Turret by schilcote

Hi! This the automatic turret mod by schilcote, but there are a lot of bugs in this... Can somebody help? <?xml version="1.0" encoding="utf-8"?> <TranscendenceModule> <!ENTITY itAutoGun1 "0xD4660003"> <!ENTITY itAutoGun2 "0xD4660004"> <!ENTITY itAutoGun3 "0xD4660005"> <!ENTITY itAutoGun4 "0xD4660006...
by BrolyLSSJ5
Thu Mar 20, 2008 4:08 pm
Forum: Closed bug reports
Topic: Credits under 0???
Replies: 9
Views: 6613

So credits are not physical? I didn't know it, but make sense.
Are rins physical?
by BrolyLSSJ5
Wed Mar 19, 2008 8:11 pm
Forum: Closed bug reports
Topic: Credits under 0???
Replies: 9
Views: 6613

Betelgeuse wrote:why should the game limit what mods can do?
In this case, for a little more realistic game! :D I know Transcendence isn't realistic (it's a futuristic space game!), but credits are money! Can your money (not credit card) go under zero? Impossible!
by BrolyLSSJ5
Wed Mar 19, 2008 7:51 pm
Forum: Closed bug reports
Topic: Credits under 0???
Replies: 9
Views: 6613

yea, have you tried tithing the negetive credits to the sisters? Uhmmm... sisters tell me a 9-10 digits number to tithe, and doing that credits get back to zero, but for sisters I don't have tithe anything! :D The point isn't the mod, but the credits system in main Transcendence. The game should no...
by BrolyLSSJ5
Wed Mar 19, 2008 5:46 pm
Forum: Closed bug reports
Topic: Credits under 0???
Replies: 9
Views: 6613

Credits under 0???

I downloaded the Sealed Cargo Container Expansion from Xelerus and I started a new game. I found an abandoned cargo after a while, and the thief stoled me some credits, sending my credits under 0! :shock: :shock: I tried to buy some light titanium armor with -4546 credits, and Commonwealth says me: ...
by BrolyLSSJ5
Sun Mar 09, 2008 12:08 pm
Forum: Mod Announcements
Topic: New Mod: Weapons Extended
Replies: 21
Views: 17050

Great work! :wink:

But I have a question: I have a savegame with the previous version of this mod... if I apply this version, I have to restart from the beginning or I can play normally my game? I was very lucky in it! (found worldship armor before St. Katharine's!!! :shock: 8) Im invincible! )
by BrolyLSSJ5
Fri Mar 07, 2008 1:17 pm
Forum: Ideas & Suggestions
Topic: thoughts about spawns
Replies: 10
Views: 5716

Hmmmm... random patrols would be very interesting: infact if you try to go far away from the center star, they always find you! This not make sense...

But is it really possible?