Search found 18 matches
- Sat May 24, 2008 8:44 pm
- Forum: Ideas & Suggestions
- Topic: expanding the unknown
- Replies: 7
- Views: 4736
You enter in an ruined enemy station. After exploring it a little, you see some interisting stuff you can take with you. You don't know what is it? Is ok, maybe it is a rare item that you can trade for a lots of credits, or maybe not, but you have to take it for discover what it do. Why you wouldn't...
- Fri May 23, 2008 7:33 am
- Forum: Ideas & Suggestions
- Topic: expanding the unknown
- Replies: 7
- Views: 4736
- Sun Mar 23, 2008 7:49 pm
- Forum: Ideas & Suggestions
- Topic: Domina Powers
- Replies: 34
- Views: 22030
I was thinking to add player classes instead of male and female. (because they aren't useful in game...) Fighter has unlimited access to weapons, armor, devices and other material stuff, but very limited relationship with Sisters and Domina. Religious has unlimited access to Domina powers, but can't...
- Sun Mar 23, 2008 6:57 pm
- Forum: Ideas & Suggestions
- Topic: Domina Powers
- Replies: 34
- Views: 22030
Mmmmm.... I have my little idea about Domina powers for future versions... What about add player classes in game? Like fighter, religious, ecc. "Fighter" will specialize in weapons and other stuff, using base Domina powers (like sustain). "Religious" will specialize in powers, using only base weapons.
- Sun Mar 23, 2008 11:07 am
- Forum: Shipyards
- Topic: Iocrym Battle Pod is here!
- Replies: 0
- Views: 3000
Iocrym Battle Pod is here!
Go to see my first mod on http://xelerus.de/index.php?s=mod&id=104! Not very original, but very funny!
(I think...)

- Sun Mar 23, 2008 10:59 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 566
- Views: 584398
- Sun Mar 23, 2008 9:48 am
- Forum: Shipyards
- Topic: Automatic Turret by schilcote
- Replies: 13
- Views: 7297
- Sat Mar 22, 2008 11:44 am
- Forum: Shipyards
- Topic: Automatic Turret by schilcote
- Replies: 13
- Views: 7297
DEBUG LOG: Unable to parse Auto-Turret.xml: Line(42): content expected
The problem is here:
Maybe I have to add the Omni Laser and other weapons descrition in the same file???

The problem is here:
Code: Select all
weapon= "&itOmniLaserCannon;"


- Thu Mar 20, 2008 7:55 pm
- Forum: Shipyards
- Topic: Automatic Turret by schilcote
- Replies: 13
- Views: 7297
Automatic Turret by schilcote
Hi! This the automatic turret mod by schilcote, but there are a lot of bugs in this... Can somebody help? <?xml version="1.0" encoding="utf-8"?> <TranscendenceModule> <!ENTITY itAutoGun1 "0xD4660003"> <!ENTITY itAutoGun2 "0xD4660004"> <!ENTITY itAutoGun3 "0xD4660005"> <!ENTITY itAutoGun4 "0xD4660006...
- Thu Mar 20, 2008 4:08 pm
- Forum: Closed bug reports
- Topic: Credits under 0???
- Replies: 9
- Views: 6613
- Wed Mar 19, 2008 8:11 pm
- Forum: Closed bug reports
- Topic: Credits under 0???
- Replies: 9
- Views: 6613
- Wed Mar 19, 2008 7:51 pm
- Forum: Closed bug reports
- Topic: Credits under 0???
- Replies: 9
- Views: 6613
yea, have you tried tithing the negetive credits to the sisters? Uhmmm... sisters tell me a 9-10 digits number to tithe, and doing that credits get back to zero, but for sisters I don't have tithe anything! :D The point isn't the mod, but the credits system in main Transcendence. The game should no...
- Wed Mar 19, 2008 5:46 pm
- Forum: Closed bug reports
- Topic: Credits under 0???
- Replies: 9
- Views: 6613
Credits under 0???
I downloaded the Sealed Cargo Container Expansion from Xelerus and I started a new game. I found an abandoned cargo after a while, and the thief stoled me some credits, sending my credits under 0! :shock: :shock: I tried to buy some light titanium armor with -4546 credits, and Commonwealth says me: ...
- Sun Mar 09, 2008 12:08 pm
- Forum: Mod Announcements
- Topic: New Mod: Weapons Extended
- Replies: 21
- Views: 17050
- Fri Mar 07, 2008 1:17 pm
- Forum: Ideas & Suggestions
- Topic: thoughts about spawns
- Replies: 10
- Views: 5716