Search found 37 matches
- Sat Aug 19, 2006 5:45 am
- Forum: Ideas & Suggestions
- Topic: Big brainstorm
- Replies: 31
- Views: 27690
I think of it more like rewarding faster play and punishing player's who take advantage of a very generous enemy creation algorithm. That's exactly the problem, you're talking about punishing the player! That's no way to run any kind of successful game, they're supposed to be fun, not work. If the ...
- Thu Aug 17, 2006 1:15 am
- Forum: Ideas & Suggestions
- Topic: Heat Suggestion
- Replies: 17
- Views: 12525
Okay, so it's a diffuse plasma. In practical terms, it's the same thing - mere thousands of atoms per cubic meter will have no effect on the temperature of solid metal whether they're nearer 0 or 1,000,000K. (And since most of the loose atoms in a solar system are pouring out of the sun, they ain't ...
- Thu Aug 17, 2006 12:29 am
- Forum: Ideas & Suggestions
- Topic: Heat Suggestion
- Replies: 17
- Views: 12525
Do you have any other ideas on how to get rid of heat? In gameplay terms, I'd assume that fuel rods include the necessary coolants, to be ejected via the drive exhaust, and when the reactor is running well below maximum output (Which is most of the time outside of combat) it has spare cooling capac...
- Wed Aug 16, 2006 10:59 pm
- Forum: Shipyards
- Topic: Transcendence Scripting Language?
- Replies: 6
- Views: 6973
Okay, I have grep. Now I can do this properly. Events in TranscendenceSource: <OnBountyHunterCheck> <OnCheckRevenge> <OnConstruction> <OnCreate> <OnDestroy> <OnInit> <OnObjDestroyed> <OnObjDocked> <OnObjEnteredGate> <OnObjJumped> <OnObjReconned> <OnOrderChanged> <OnRefuel> <OnShieldDown> <OnShow> <O...
- Wed Aug 16, 2006 10:51 pm
- Forum: Shipyards
- Topic: Classless Items?
- Replies: 6
- Views: 5959
Quite so. I suspect that, given some fairly standard events to hang scripts on, the modding crowd could build hundreds of cool new items. Look what's been done already just by messing about with the standard item classes. Actually, thinking more on this, all we really really need is some kind of tim...
- Wed Aug 16, 2006 10:30 pm
- Forum: Ideas & Suggestions
- Topic: Insurance
- Replies: 12
- Views: 12190
From where, just maybe, you could pick up a different class of ship. Hey, we can dream.. 8) Personally, I don't really see the need to retain your ship and equipment. We already have more money and loot stashes than we know what to do with in most successful plays, if it could be used to equip a new...
- Wed Aug 16, 2006 10:24 pm
- Forum: Ideas & Suggestions
- Topic: Heat Suggestion
- Replies: 17
- Views: 12525
the heat pump is a common thing (a refrigerator is a heat pump) plus has the advantage of being able to work in reverse (in cases where you are losing more heat then generating, can happen if costing in the outer system) I doubt you'd need a huge amount of detail on the specifics, really. Just give...
- Wed Aug 16, 2006 9:58 am
- Forum: Shipyards
- Topic: Transcendence Scripting Language?
- Replies: 6
- Views: 6973
- Wed Aug 16, 2006 9:37 am
- Forum: Shipyards
- Topic: Classless Items?
- Replies: 6
- Views: 5959
Classless Items?
Is there any kind of generic item class in Transcendence that doesn't have any hard-coded stats, effects or abilities, but just sits there and waits for a particular event or condition such as a keypress, timer, or change in ship stats, then runs some script code? If not, can we have one? Please! *s...
- Wed Aug 16, 2006 9:27 am
- Forum: Ideas & Suggestions
- Topic: Heat Suggestion
- Replies: 17
- Views: 12525
losing heat wouldn't be hard with ammo weapons. Just use some kind of heat pump (you even have one in your house :D) to transfer heat into the ammo because you are going to fire it anyway so that would be an nice way of getting rid of heat. Interesting idea - we'd need a physics major to comment on...
- Tue Aug 15, 2006 9:33 pm
- Forum: Ideas & Suggestions
- Topic: Heat Suggestion
- Replies: 17
- Views: 12525
Actually, a general heat management system would make for an interesting expansion to game mechanics.. Heat shielding, heatsink upgrades, cheaper powerful reactors and weapons that increase your heat issues, weapons that cause more heat than direct damage to the target, and of course the local sun. ...
- Tue Aug 15, 2006 8:59 pm
- Forum: Shipyards
- Topic: The Holy Thom's Mod Site - Dead?
- Replies: 30
- Views: 21672
I see fundamental problems with that template.. It's a fixed size, so it'll be impossible to use on an undersized display, and bordered by tons of useless wasted white space on an oversized one. That misses the whole point of web pages right there. It's taller than it is wide, where basically everyo...
- Mon Aug 14, 2006 8:13 am
- Forum: Shipyards
- Topic: The Holy Thom's Mod Site - Dead?
- Replies: 30
- Views: 21672
The Holy Thom's Mod Site - Dead?
Okay, so I have a couple of mods basically complete, now I need somewhere to put them. I was expecting to dump things into the site listed on the main Transcendence pages, but I see it's been inactive since the start of April.. Thom's still around, though, so what's going on there? Have you guys all...
- Sun Aug 13, 2006 6:29 pm
- Forum: Shipyards
- Topic: Fusion Torch 1.0 Release
- Replies: 5
- Views: 5611
- Sun Aug 13, 2006 5:28 pm
- Forum: Shipyards
- Topic: Fusion Torch 1.0 Release
- Replies: 5
- Views: 5611