Search found 732 matches
- Fri Jul 25, 2014 8:04 am
- Forum: Shipyards
- Topic: Is there a way to "cut" an image?
- Replies: 7
- Views: 4994
Re: Is there a way to "cut" an image?
I'm pretty sure RPC knows how to scale, resize, cut and recreate new images at the desired dimensions :-) My guess is that he would like to (re)use the standard ship sprite images (which have both varying dimensions and are surrounded by other frames in the sprite) as an item image in the itempicke...
- Thu Jul 24, 2014 12:56 am
- Forum: Shipyards
- Topic: Is there a way to "cut" an image?
- Replies: 7
- Views: 4994
Re: Is there a way to "cut" an image?
Use a graphics editor such as Paint Shop Pro, Photoshop...etc. and scan the demensions of the image that you want (be sure to scan the complete image and a slight border around it), then scale those demensions into your XML file pertaining to the unit you're using. Unless that's changed in recent v...
- Wed Jul 23, 2014 8:31 am
- Forum: Shipyards
- Topic: Is there a way to "cut" an image?
- Replies: 7
- Views: 4994
Re: Is there a way to "cut" an image?
Use a graphics editor such as Paint Shop Pro, Photoshop...etc. and scan the demensions of the image that you want (be sure to scan the complete image and a slight border around it), then scale those demensions into your XML file pertaining to the unit you're using. Unless that's changed in recent ve...
- Mon Jul 21, 2014 9:26 am
- Forum: Beginner's Luck
- Topic: [SPOILER] Huaramarca dream map.
- Replies: 4
- Views: 6363
Re: [SPOILER] Huaramarca dream map.
LOL Thanks for fixing it with the old (and reliable) method, RPC. Hope the tag gets fixed soon.
- Mon Jul 21, 2014 8:45 am
- Forum: Beginner's Luck
- Topic: [SPOILER] Huaramarca dream map.
- Replies: 4
- Views: 6363
Re: [SPOILER] Huaramarca dream map.
The route I usually take is; village > fortress > barracks. It's a good battle and decent loot. On rare occasions I might go; village > fortress > tower. SPOILER: After I've placed bucket-loads of baricades around the temple. It's a wicked battle and good loot. I've only gone for just the Dragon sla...
- Mon Jul 21, 2014 7:34 am
- Forum: Beginner's Luck
- Topic: Inventory Lost
- Replies: 4
- Views: 3884
Re: Inventory Lost
See, this is one of the reasons why I think there should be a compartment in the cockpit of your ship for small items such as IDs. They don't belong in the cargo hold anyway. That's the more realistic version. The practical version would be to exempt Military IDs from being included in random events...
- Mon Jul 21, 2014 5:29 am
- Forum: Ideas & Suggestions
- Topic: Ugliest ship design nominations
- Replies: 22
- Views: 24850
Re: Ugliest ship design nominations
I agree that the mule could use a refit. It should look more like a storage container rather than a flat-bed trailer.
And George, you are planning on keeping the old ship images in the game for modding purposes, right?
And George, you are planning on keeping the old ship images in the game for modding purposes, right?
- Mon Jul 21, 2014 5:04 am
- Forum: Ideas & Suggestions
- Topic: Benedict fixes
- Replies: 11
- Views: 10820
Re: Benedict fixes
3. [UI] The introduction to Benedict should trigger even if the player doesn't ask any questions. [Thanks to Atarlost] This will be very helpful to new beginners. Even I wasn't ever aware of Benedict since I already knew the questions, so never bothered clicking on them. Now I'll have to start a ne...
- Mon Jul 21, 2014 4:47 am
- Forum: Ideas & Suggestions
- Topic: You wake up somewhere else in an identical body...
- Replies: 14
- Views: 7980
Re: You wake up somewhere else in an identical body...
I think an 'Options Menu' would solve this, as well as open doors to help with other unforeseen situations in the future. If we had such an options menu to access at start up, it would help clean up the start page, as certain options already listed there (sound, multiverse..etc) could be moved to th...
- Mon Jul 21, 2014 4:15 am
- Forum: Ideas & Suggestions
- Topic: Commonwealth Dry docks in Rigel Aurelius star system
- Replies: 1
- Views: 2120
Re: Commonwealth Dry docks in Rigel Aurelius star system
Right now the Rigel Aurelius star system has, by default, two Commonwealth Dry Docks. While having one is quite useful, having two doesn't really make sense. Why not change one of them into something else? Cheers, Pixelfck I think it makes sense having the two drydocks in Rigel, though not certain ...
- Sun Jul 20, 2014 7:21 am
- Forum: Ideas & Suggestions
- Topic: Weapon sound revamp
- Replies: 11
- Views: 6775
Re: Weapon sound revamp
Actually, the howitzers could easilly fit with a deep 'boom' sound. I don't think very many other types of weapons should have that particular sound, save for those such as the Ares Arch cannon and the likes. I think basic lasers should sound more like the laser sounds we've grown accustomed to. 'Pe...
- Sun Jul 20, 2014 7:01 am
- Forum: Ideas & Suggestions
- Topic: Further irradiation should shorten time to death
- Replies: 6
- Views: 4103
Re: Further irradiation should shorten time to death
I like it, as long as there's additional forms of obtainable counter measures to help reduce the repetitive "Player was killed by radiation exposure." Though I do recall way back when I first started playing this game, how frustrated I got because of the many, many times I died from rad exposure. Bu...
- Sun Jul 20, 2014 6:38 am
- Forum: Ideas & Suggestions
- Topic: Generalized Tinkers Guild Custom Work Dock Screen
- Replies: 1
- Views: 1901
Re: Generalized Tinkers Guild Custom Work Dock Screen
That would be cool!
- Sun Jul 20, 2014 6:32 am
- Forum: Ideas & Suggestions
- Topic: A few ideas and suggestions
- Replies: 10
- Views: 6528
Re: A few ideas and suggestions
Second, the "have one item on the main dockscreen" thing is a very useful idea, but currently lacks purpose. I'd make that be their "special offer". this is really a good idea. the usual boring monopole deflector might be interesting if enhanced with some rare enhancements that would make it worth ...