Search found 81 matches

by GambitDash
Thu Apr 23, 2009 6:34 am
Forum: Community Discussions
Topic: Official Transcendence Wiki
Replies: 43
Views: 25157

I have no idea, BUT if there's anything I can do to help, please let me know! Writing some basic scripts to output the .xml file into the wiki formatted files would be a neat way of supporting automatic updates across various versions.
by GambitDash
Fri Apr 17, 2009 4:51 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

Glad to hear that! Tell your friends! Heck, tell your enemies! :)
by GambitDash
Sun Apr 12, 2009 12:58 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

From the output you gave me, it looks like there's not quite the right files in the right place. I'll talk more about it below, but first try redownloading the latest (see above), unpack it somewhere completely different, and try again. Ah! I never realized that there was a debug log. This is what i...
by GambitDash
Sat Apr 11, 2009 3:46 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

I think I am. You do mean the folder with all the jpg's and xml files and wav's right? (That's how my version's files are arranged. I think its release 13) By the way, I am running this under Ion3 WM. But I get the same error from gnome too. So its not window manager. That's not a known failure, an...
by GambitDash
Sat Mar 28, 2009 4:47 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

What's white, has a blue lit-up DVD slot, and runs homebrew? Here's a hint: it has a PPC in it. Oh, huh. Interesting idea. Transcendence would be a /really/ good virtual console game. Of course George works for Microsoft, though I don't think that puts him in any position to get, say, an Xbox dev k...
by GambitDash
Fri Mar 27, 2009 5:07 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

CFG -

I'd expect that assertion to fire anytime a savefile is written, either through traveling through a jumpgate, (possibly) buying insurance, or just the good ol' esc-2 save and quit option.

schilcote -

C++, mostly. I hesitate to ask, but... what is your idea? :)
by GambitDash
Fri Mar 20, 2009 2:02 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

Can you consistently reproduce this, CFG? If so, please generate a core file by the following steps: gdb ./transcendence (wait for it to throw the assertion) gdb> [b]gcore[/b] This should generate a rather large corefile. Compress the file up and attach it to a bugtrac or, if it's too large, stick i...
by GambitDash
Sun Mar 15, 2009 12:21 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

I thought I was going to have a mac available to build/test, but until now I do not. Once I get a mac locally, I'll be able to generate builds -- fortunately, all the port work I've done so far will be portable with linux and mac . Unfortunately, I still don't have a mac :/ Thanks for the offer, tho...
by GambitDash
Sat Mar 14, 2009 10:36 pm
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

VERSION 13 AVAILABLE Executable Only: Not Available Full Package: bz2 Magic Number: 213 Changes in version 13: * More fixed graphics bugs. * Fixed Demanther's crash in Ares space * All weapons should be rendering pretty close to correct now, including missile trails (which actually render /better/ ...
by GambitDash
Wed Mar 11, 2009 2:23 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

Till I have write access in trac, Ill need to add it here to not forget about: Done. I managed to create an invisible cargo crate with the windows version. the savegame also works with the linux version, behaving exactly the same way. Create an invisible cargo crate how, exactly? You imply that you...
by GambitDash
Tue Mar 10, 2009 2:56 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

I could take care of the linux builds... plenty (relative) of space for chroot environments here. Only limitation is my time if things dont work out of the box. I dont have a Mac (and sadly didnt have the money to buy one when they still had PPCs inside...). As the are x86 too now, cant they be emu...
by GambitDash
Mon Mar 09, 2009 4:48 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

VERSION 12 AVAILABLE Executable Only: bz2 Full Package: bz2 Magic Number: 204 Changes in version 12: * Fixed the 'radiation' code so that it both fails to crash, and properly renders. * Added support for rendering the ares nuke explosions, which will likely make station explosions look properly as ...
by GambitDash
Mon Mar 09, 2009 4:43 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

Ah, that's good to know that everything except libsdl-mixer1.2 is included in the base distribution. Thanks, Demanther!
by GambitDash
Sun Mar 08, 2009 6:25 pm
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 101221

Ah, good catch. An assertion '0' is basically a "Not Yet Implemented" note to myself. I'll try to loop out a version with an appropriate placeholder in the next few days (I may even fully implement it!). There's actually two builds that I'd like to make, but lack the hardware for. The first is a 64-...
by GambitDash
Fri Mar 06, 2009 1:18 am
Forum: Commonwealth
Topic: Moderator added to Commonwealth Forum
Replies: 13
Views: 3624

Didn't you know that that is the goal of all administrators: to eventually have no users messing up their systems? :)